| // SwiftShader Software Renderer
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| // Copyright(c) 2005-2011 TransGaming Inc.
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| // All rights reserved. No part of this software may be copied, distributed, transmitted,
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| // transcribed, stored in a retrieval system, translated into any human or computer
|
| // language by any means, or disclosed to third parties without the explicit written
|
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
|
| // or implied, including but not limited to any patent rights, are granted to you.
|
| struct PlaneEquation // z = A * x + B * y + C
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| // Masks for two-sided stencil
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| int64_t invClockwiseMask;
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| Span outline[OUTLINE_RESOLUTION];
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| #endif // sw_Primitive_hpp
|