| // SwiftShader Software Renderer
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| // Copyright(c) 2005-2011 TransGaming Inc.
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| // All rights reserved. No part of this software may be copied, distributed, transmitted,
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| // transcribed, stored in a retrieval system, translated into any human or computer
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| // language by any means, or disclosed to third parties without the explicit written
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| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
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| // or implied, including but not limited to any patent rights, are granted to you.
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| Polygon(const float4 *P0, const float4 *P1, const float4 *P2)
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| Polygon(const float4 *P, int n)
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| for(int i = 0; i < n; i++)
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| float4 B[16]; // Buffer for clipped vertices
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| const float4 *P[16][16]; // Pointers to clipped polygon's vertices
|