| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // ResourceManager.h : Defines the ResourceManager class, which tracks objects | |
| // shared by multiple GL contexts. | |
| #ifndef LIBGLESV2_RESOURCEMANAGER_H_ | |
| #define LIBGLESV2_RESOURCEMANAGER_H_ | |
| #include "common/NameSpace.hpp" | |
| #include <GLES2/gl2.h> | |
| #include <map> | |
| namespace es2 | |
| { | |
| class Buffer; | |
| class Shader; | |
| class Program; | |
| class Texture; | |
| class Renderbuffer; | |
| class Sampler; | |
| class FenceSync; | |
| enum TextureType | |
| { | |
| TEXTURE_2D, | |
| TEXTURE_3D, | |
| TEXTURE_2D_ARRAY, | |
| TEXTURE_CUBE, | |
| TEXTURE_EXTERNAL, | |
| TEXTURE_TYPE_COUNT, | |
| TEXTURE_UNKNOWN | |
| }; | |
| class ResourceManager | |
| { | |
| public: | |
| ResourceManager(); | |
| ~ResourceManager(); | |
| void addRef(); | |
| void release(); | |
| GLuint createBuffer(); | |
| GLuint createShader(GLenum type); | |
| GLuint createProgram(); | |
| GLuint createTexture(); | |
| GLuint createRenderbuffer(); | |
| GLuint createSampler(); | |
| GLuint createFenceSync(GLenum condition, GLbitfield flags); | |
| void deleteBuffer(GLuint buffer); | |
| void deleteShader(GLuint shader); | |
| void deleteProgram(GLuint program); | |
| void deleteTexture(GLuint texture); | |
| void deleteRenderbuffer(GLuint renderbuffer); | |
| void deleteSampler(GLuint sampler); | |
| void deleteFenceSync(GLuint fenceSync); | |
| Buffer *getBuffer(GLuint handle); | |
| Shader *getShader(GLuint handle); | |
| Program *getProgram(GLuint handle); | |
| Texture *getTexture(GLuint handle); | |
| Renderbuffer *getRenderbuffer(GLuint handle); | |
| Sampler *getSampler(GLuint handle); | |
| FenceSync *getFenceSync(GLuint handle); | |
| void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); | |
| void checkBufferAllocation(unsigned int buffer); | |
| void checkTextureAllocation(GLuint texture, TextureType type); | |
| void checkRenderbufferAllocation(GLuint handle); | |
| void checkSamplerAllocation(GLuint sampler); | |
| bool isSampler(GLuint sampler); | |
| private: | |
| std::size_t mRefCount; | |
| typedef std::map<GLint, Buffer*> BufferMap; | |
| BufferMap mBufferMap; | |
| gl::NameSpace mBufferNameSpace; | |
| typedef std::map<GLint, Shader*> ShaderMap; | |
| ShaderMap mShaderMap; | |
| typedef std::map<GLint, Program*> ProgramMap; | |
| ProgramMap mProgramMap; | |
| gl::NameSpace mProgramShaderNameSpace; | |
| typedef std::map<GLint, Texture*> TextureMap; | |
| TextureMap mTextureMap; | |
| gl::NameSpace mTextureNameSpace; | |
| typedef std::map<GLint, Renderbuffer*> RenderbufferMap; | |
| RenderbufferMap mRenderbufferMap; | |
| gl::NameSpace mRenderbufferNameSpace; | |
| typedef std::map<GLint, Sampler*> SamplerMap; | |
| SamplerMap mSamplerMap; | |
| gl::NameSpace mSamplerHandleAllocator; | |
| typedef std::map<GLint, FenceSync*> FenceMap; | |
| FenceMap mFenceSyncMap; | |
| gl::NameSpace mFenceSyncHandleAllocator; | |
| }; | |
| } | |
| #endif // LIBGLESV2_RESOURCEMANAGER_H_ |