| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef sw_Types_hpp |
| #define sw_Types_hpp |
| |
| #if defined(_MSC_VER) |
| typedef signed __int8 int8_t; |
| typedef signed __int16 int16_t; |
| typedef signed __int32 int32_t; |
| typedef signed __int64 int64_t; |
| typedef unsigned __int8 uint8_t; |
| typedef unsigned __int16 uint16_t; |
| typedef unsigned __int32 uint32_t; |
| typedef unsigned __int64 uint64_t; |
| #define ALIGN(bytes, type) __declspec(align(bytes)) type |
| #else |
| #include <stdint.h> |
| #define ALIGN(bytes, type) type __attribute__((aligned(bytes))) |
| #endif |
| |
| namespace sw |
| { |
| typedef ALIGN(1, uint8_t) byte; |
| typedef ALIGN(2, uint16_t) word; |
| typedef ALIGN(4, uint32_t) dword; |
| typedef ALIGN(8, uint64_t) qword; |
| typedef ALIGN(16, uint64_t) qword2[2]; |
| typedef ALIGN(4, uint8_t) byte4[4]; |
| typedef ALIGN(8, uint8_t) byte8[8]; |
| typedef ALIGN(16, uint8_t) byte16[16]; |
| typedef ALIGN(8, uint16_t) word4[4]; |
| typedef ALIGN(8, uint32_t) dword2[2]; |
| typedef ALIGN(16, uint32_t) dword4[4]; |
| typedef ALIGN(16, uint64_t) xword[2]; |
| |
| typedef ALIGN(1, int8_t) sbyte; |
| typedef ALIGN(4, int8_t) sbyte4[4]; |
| typedef ALIGN(8, int8_t) sbyte8[8]; |
| typedef ALIGN(16, int8_t) sbyte16[16]; |
| typedef ALIGN(8, short) short4[4]; |
| typedef ALIGN(8, unsigned short) ushort4[4]; |
| typedef ALIGN(16, short) short8[8]; |
| typedef ALIGN(16, unsigned short) ushort8[8]; |
| typedef ALIGN(8, int) int2[2]; |
| typedef ALIGN(8, unsigned int) uint2[2]; |
| typedef ALIGN(16, unsigned int) uint4[4]; |
| |
| typedef ALIGN(8, float) float2[2]; |
| |
| ALIGN(16, struct int4 |
| { |
| int x; |
| int y; |
| int z; |
| int w; |
| |
| int &operator[](int i) |
| { |
| return (&x)[i]; |
| } |
| |
| const int &operator[](int i) const |
| { |
| return (&x)[i]; |
| } |
| |
| bool operator!=(const int4 &rhs) |
| { |
| return x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w; |
| } |
| |
| bool operator==(const int4 &rhs) |
| { |
| return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w; |
| } |
| }); |
| |
| ALIGN(16, struct float4 |
| { |
| float x; |
| float y; |
| float z; |
| float w; |
| |
| float &operator[](int i) |
| { |
| return (&x)[i]; |
| } |
| |
| const float &operator[](int i) const |
| { |
| return (&x)[i]; |
| } |
| |
| bool operator!=(const float4 &rhs) |
| { |
| return x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w; |
| } |
| |
| bool operator==(const float4 &rhs) |
| { |
| return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w; |
| } |
| }); |
| |
| inline float4 vector(float x, float y, float z, float w) |
| { |
| float4 v; |
| |
| v.x = x; |
| v.y = y; |
| v.z = z; |
| v.w = w; |
| |
| return v; |
| } |
| |
| inline float4 replicate(float f) |
| { |
| float4 v; |
| |
| v.x = f; |
| v.y = f; |
| v.z = f; |
| v.w = f; |
| |
| return v; |
| } |
| |
| #define OFFSET(s,m) (int)(size_t)&reinterpret_cast<const volatile char&>((((s*)0)->m)) |
| } |
| |
| #endif // sw_Types_hpp |