| // SwiftShader Software Renderer |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| inline uint64_t FNV_1a(uint64_t hash, unsigned char data) |
| return (hash ^ data) * 1099511628211; |
| uint64_t FNV_1a(const unsigned char *data, int size) |
| int64_t hash = 0xCBF29CE484222325; |
| for(int i = 0; i < size; i++) |
| hash = FNV_1a(hash, data[i]); |
| unsigned char sRGB8toLinear8(unsigned char value) |
| static unsigned char sRGBtoLinearTable[256] = { 255 }; |
| if(sRGBtoLinearTable[0] == 255) |
| for(int i = 0; i < 256; i++) |
| sRGBtoLinearTable[i] = static_cast<unsigned char>(sw::sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0.5f); |
| return sRGBtoLinearTable[value]; |