| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef libGLES_CM_hpp |
| #define libGLES_CM_hpp |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| #include <EGL/egl.h> |
| |
| #include "Common/SharedLibrary.hpp" |
| |
| namespace sw |
| { |
| class FrameBuffer; |
| enum Format : unsigned char; |
| } |
| |
| namespace egl |
| { |
| class Display; |
| class Context; |
| class Image; |
| class Config; |
| } |
| |
| class LibGLES_CMexports |
| { |
| public: |
| LibGLES_CMexports(); |
| |
| void (*glActiveTexture)(GLenum texture); |
| void (*glAlphaFunc)(GLenum func, GLclampf ref); |
| void (*glAlphaFuncx)(GLenum func, GLclampx ref); |
| void (*glBindBuffer)(GLenum target, GLuint buffer); |
| void (*glBindFramebuffer)(GLenum target, GLuint framebuffer); |
| void (*glBindFramebufferOES)(GLenum target, GLuint framebuffer); |
| void (*glBindRenderbufferOES)(GLenum target, GLuint renderbuffer); |
| void (*glBindTexture)(GLenum target, GLuint texture); |
| void (*glBlendEquationOES)(GLenum mode); |
| void (*glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha); |
| void (*glBlendFunc)(GLenum sfactor, GLenum dfactor); |
| void (*glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| void (*glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
| void (*glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
| GLenum (*glCheckFramebufferStatusOES)(GLenum target); |
| void (*glClear)(GLbitfield mask); |
| void (*glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| void (*glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); |
| void (*glClearDepthf)(GLclampf depth); |
| void (*glClearDepthx)(GLclampx depth); |
| void (*glClearStencil)(GLint s); |
| void (*glClientActiveTexture)(GLenum texture); |
| void (*glClipPlanef)(GLenum plane, const GLfloat *equation); |
| void (*glClipPlanex)(GLenum plane, const GLfixed *equation); |
| void (*glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void (*glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| void (*glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| void (*glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void (*glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void (*glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| GLint border, GLsizei imageSize, const GLvoid* data); |
| void (*glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLsizei imageSize, const GLvoid* data); |
| void (*glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| void (*glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void (*glCullFace)(GLenum mode); |
| void (*glDeleteBuffers)(GLsizei n, const GLuint* buffers); |
| void (*glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers); |
| void (*glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers); |
| void (*glDeleteTextures)(GLsizei n, const GLuint* textures); |
| void (*glDepthFunc)(GLenum func); |
| void (*glDepthMask)(GLboolean flag); |
| void (*glDepthRangex)(GLclampx zNear, GLclampx zFar); |
| void (*glDepthRangef)(GLclampf zNear, GLclampf zFar); |
| void (*glDisable)(GLenum cap); |
| void (*glDisableClientState)(GLenum array); |
| void (*glDrawArrays)(GLenum mode, GLint first, GLsizei count); |
| void (*glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
| void (*glEnable)(GLenum cap); |
| void (*glEnableClientState)(GLenum array); |
| void (*glFinish)(void); |
| void (*glFlush)(void); |
| void (*glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| void (*glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void (*glFogf)(GLenum pname, GLfloat param); |
| void (*glFogfv)(GLenum pname, const GLfloat *params); |
| void (*glFogx)(GLenum pname, GLfixed param); |
| void (*glFogxv)(GLenum pname, const GLfixed *params); |
| void (*glFrontFace)(GLenum mode); |
| void (*glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
| void (*glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); |
| void (*glGenerateMipmapOES)(GLenum target); |
| void (*glGenBuffers)(GLsizei n, GLuint* buffers); |
| void (*glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers); |
| void (*glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers); |
| void (*glGenTextures)(GLsizei n, GLuint* textures); |
| void (*glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params); |
| void (*glGetBooleanv)(GLenum pname, GLboolean* params); |
| void (*glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); |
| void (*glGetClipPlanef)(GLenum pname, GLfloat eqn[4]); |
| void (*glGetClipPlanex)(GLenum pname, GLfixed eqn[4]); |
| GLenum (*glGetError)(void); |
| void (*glGetFixedv)(GLenum pname, GLfixed *params); |
| void (*glGetFloatv)(GLenum pname, GLfloat* params); |
| void (*glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| void (*glGetIntegerv)(GLenum pname, GLint* params); |
| void (*glGetLightfv)(GLenum light, GLenum pname, GLfloat *params); |
| void (*glGetLightxv)(GLenum light, GLenum pname, GLfixed *params); |
| void (*glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); |
| void (*glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params); |
| void (*glGetPointerv)(GLenum pname, GLvoid **params); |
| const GLubyte* (*glGetString)(GLenum name); |
| void (*glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params); |
| void (*glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params); |
| void (*glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params); |
| void (*glGetTexEnviv)(GLenum env, GLenum pname, GLint *params); |
| void (*glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params); |
| void (*glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params); |
| void (*glHint)(GLenum target, GLenum mode); |
| GLboolean (*glIsBuffer)(GLuint buffer); |
| GLboolean (*glIsEnabled)(GLenum cap); |
| GLboolean (*glIsFramebufferOES)(GLuint framebuffer); |
| GLboolean (*glIsTexture)(GLuint texture); |
| GLboolean (*glIsRenderbufferOES)(GLuint renderbuffer); |
| void (*glLightModelf)(GLenum pname, GLfloat param); |
| void (*glLightModelfv)(GLenum pname, const GLfloat *params); |
| void (*glLightModelx)(GLenum pname, GLfixed param); |
| void (*glLightModelxv)(GLenum pname, const GLfixed *params); |
| void (*glLightf)(GLenum light, GLenum pname, GLfloat param); |
| void (*glLightfv)(GLenum light, GLenum pname, const GLfloat *params); |
| void (*glLightx)(GLenum light, GLenum pname, GLfixed param); |
| void (*glLightxv)(GLenum light, GLenum pname, const GLfixed *params); |
| void (*glLineWidth)(GLfloat width); |
| void (*glLineWidthx)(GLfixed width); |
| void (*glLoadIdentity)(void); |
| void (*glLoadMatrixf)(const GLfloat *m); |
| void (*glLoadMatrixx)(const GLfixed *m); |
| void (*glLogicOp)(GLenum opcode); |
| void (*glMaterialf)(GLenum face, GLenum pname, GLfloat param); |
| void (*glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); |
| void (*glMaterialx)(GLenum face, GLenum pname, GLfixed param); |
| void (*glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params); |
| void (*glMatrixMode)(GLenum mode); |
| void (*glMultMatrixf)(const GLfloat *m); |
| void (*glMultMatrixx)(const GLfixed *m); |
| void (*glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| void (*glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); |
| void (*glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); |
| void (*glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz); |
| void (*glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void (*glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
| void (*glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); |
| void (*glPixelStorei)(GLenum pname, GLint param); |
| void (*glPointParameterf)(GLenum pname, GLfloat param); |
| void (*glPointParameterfv)(GLenum pname, const GLfloat *params); |
| void (*glPointParameterx)(GLenum pname, GLfixed param); |
| void (*glPointParameterxv)(GLenum pname, const GLfixed *params); |
| void (*glPointSize)(GLfloat size); |
| void (*glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void (*glPointSizex)(GLfixed size); |
| void (*glPolygonOffset)(GLfloat factor, GLfloat units); |
| void (*glPolygonOffsetx)(GLfixed factor, GLfixed units); |
| void (*glPopMatrix)(void); |
| void (*glPushMatrix)(void); |
| void (*glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
| void (*glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| void (*glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| void (*glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| void (*glSampleCoverage)(GLclampf value, GLboolean invert); |
| void (*glSampleCoveragex)(GLclampx value, GLboolean invert); |
| void (*glScalef)(GLfloat x, GLfloat y, GLfloat z); |
| void (*glScalex)(GLfixed x, GLfixed y, GLfixed z); |
| void (*glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); |
| void (*glShadeModel)(GLenum mode); |
| void (*glStencilFunc)(GLenum func, GLint ref, GLuint mask); |
| void (*glStencilMask)(GLuint mask); |
| void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); |
| void (*glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void (*glTexEnvf)(GLenum target, GLenum pname, GLfloat param); |
| void (*glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); |
| void (*glTexEnvi)(GLenum target, GLenum pname, GLint param); |
| void (*glTexEnvx)(GLenum target, GLenum pname, GLfixed param); |
| void (*glTexEnviv)(GLenum target, GLenum pname, const GLint *params); |
| void (*glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params); |
| void (*glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
| void (*glTexParameterf)(GLenum target, GLenum pname, GLfloat param); |
| void (*glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params); |
| void (*glTexParameteri)(GLenum target, GLenum pname, GLint param); |
| void (*glTexParameteriv)(GLenum target, GLenum pname, const GLint* params); |
| void (*glTexParameterx)(GLenum target, GLenum pname, GLfixed param); |
| void (*glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params); |
| void (*glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, const GLvoid* pixels); |
| void (*glTranslatef)(GLfloat x, GLfloat y, GLfloat z); |
| void (*glTranslatex)(GLfixed x, GLfixed y, GLfixed z); |
| void (*glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void (*glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); |
| void (*glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image); |
| void (*glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image); |
| void (*glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); |
| void (*glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height); |
| void (*glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); |
| void (*glDrawTexsvOES)(const GLshort *coords); |
| void (*glDrawTexivOES)(const GLint *coords); |
| void (*glDrawTexxvOES)(const GLfixed *coords); |
| void (*glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); |
| void (*glDrawTexfvOES)(const GLfloat *coords); |
| |
| egl::Context *(*es1CreateContext)(egl::Display *display, const egl::Context *shareContext, const egl::Config *config); |
| __eglMustCastToProperFunctionPointerType (*es1GetProcAddress)(const char *procname); |
| egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth); |
| egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth); |
| sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, int height); |
| }; |
| |
| class LibGLES_CM |
| { |
| public: |
| LibGLES_CM() |
| { |
| } |
| |
| ~LibGLES_CM() |
| { |
| freeLibrary(libGLES_CM); |
| } |
| |
| operator bool() |
| { |
| return loadExports() != nullptr; |
| } |
| |
| LibGLES_CMexports *operator->() |
| { |
| return loadExports(); |
| } |
| |
| private: |
| LibGLES_CMexports *loadExports() |
| { |
| if(!libGLES_CM) |
| { |
| #if defined(_WIN32) |
| #if defined(__LP64__) |
| const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "lib64GLES_CM_translator.dll"}; |
| #else |
| const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"}; |
| #endif |
| #elif defined(__ANDROID__) |
| const char *libGLES_CM_lib[] = {"libGLESv1_CM_swiftshader.so", "libGLESv1_CM_swiftshader.so"}; |
| #elif defined(__linux__) |
| #if defined(__LP64__) |
| const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"}; |
| #else |
| const char *libGLES_CM_lib[] = {"libGLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"}; |
| #endif |
| #elif defined(__APPLE__) |
| #if defined(__LP64__) |
| const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.dylib", "libGLES_CM.dylib"}; |
| #else |
| const char *libGLES_CM_lib[] = {"libGLES_CM_translator.dylib", "libGLES_CM.dylib"}; |
| #endif |
| #elif defined(__Fuchsia__) |
| const char *libGLES_CM_lib[] = {"libGLES_CM.so"}; |
| #else |
| #error "libGLES_CM::loadExports unimplemented for this platform" |
| #endif |
| |
| std::string directory = getModuleDirectory(); |
| libGLES_CM = loadLibrary(directory, libGLES_CM_lib, "libGLES_CM_swiftshader"); |
| |
| if(libGLES_CM) |
| { |
| auto libGLES_CM_swiftshader = (LibGLES_CMexports *(*)())getProcAddress(libGLES_CM, "libGLES_CM_swiftshader"); |
| libGLES_CMexports = libGLES_CM_swiftshader(); |
| } |
| } |
| |
| return libGLES_CMexports; |
| } |
| |
| void *libGLES_CM = nullptr; |
| LibGLES_CMexports *libGLES_CMexports = nullptr; |
| }; |
| |
| #endif // libGLES_CM_hpp |