// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer | |
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. | |
#ifndef LIBGLESV2_FRAMEBUFFER_H_ | |
#define LIBGLESV2_FRAMEBUFFER_H_ | |
#include "common/Object.hpp" | |
#include "common/Image.hpp" | |
#include <GLES2/gl2.h> | |
namespace es2 | |
{ | |
class Renderbuffer; | |
class Colorbuffer; | |
class Depthbuffer; | |
class Stencilbuffer; | |
class DepthStencilbuffer; | |
class Framebuffer | |
{ | |
public: | |
Framebuffer(); | |
virtual ~Framebuffer(); | |
void setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level = 0, GLint layer = 0); | |
void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0); | |
void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level = 0, GLint layer = 0); | |
void detachTexture(GLuint texture); | |
void detachRenderbuffer(GLuint renderbuffer); | |
egl::Image *getRenderTarget(GLuint index); | |
egl::Image *getReadRenderTarget(); | |
egl::Image *getDepthStencil(); | |
Renderbuffer *getColorbuffer(GLuint index); | |
Renderbuffer *getReadColorbuffer(); | |
Renderbuffer *getDepthbuffer(); | |
Renderbuffer *getStencilbuffer(); | |
GLenum getColorbufferType(GLuint index); | |
GLenum getDepthbufferType(); | |
GLenum getStencilbufferType(); | |
GLuint getColorbufferName(GLuint index); | |
GLuint getDepthbufferName(); | |
GLuint getStencilbufferName(); | |
GLint getColorbufferLayer(GLuint index); | |
bool hasStencil(); | |
virtual GLenum completeness(); | |
GLenum completeness(int &width, int &height, int &samples); | |
GLenum getImplementationColorReadFormat(); | |
GLenum getImplementationColorReadType(); | |
protected: | |
GLenum mColorbufferType[MAX_COLOR_ATTACHMENTS]; | |
gl::BindingPointer<Renderbuffer> mColorbufferPointer[MAX_COLOR_ATTACHMENTS]; | |
GLenum mDepthbufferType; | |
gl::BindingPointer<Renderbuffer> mDepthbufferPointer; | |
GLenum mStencilbufferType; | |
gl::BindingPointer<Renderbuffer> mStencilbufferPointer; | |
private: | |
Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle, GLint level, GLint layer) const; | |
}; | |
class DefaultFramebuffer : public Framebuffer | |
{ | |
public: | |
DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); | |
virtual GLenum completeness(); | |
}; | |
} | |
#endif // LIBGLESV2_FRAMEBUFFER_H_ |