| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2013 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // Framebuffer.cpp: Implements the Framebuffer class. Implements GL framebuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| |
| #include "Framebuffer.h" |
| |
| #include "main.h" |
| #include "Renderbuffer.h" |
| #include "Texture.h" |
| #include "utilities.h" |
| |
| namespace es2 |
| { |
| |
| Framebuffer::Framebuffer() |
| { |
| for(int i = 0; i < IMPLEMENTATION_MAX_COLOR_ATTACHMENTS; ++i) |
| { |
| mColorbufferType[i] = GL_NONE; |
| } |
| mDepthbufferType = GL_NONE; |
| mStencilbufferType = GL_NONE; |
| } |
| |
| Framebuffer::~Framebuffer() |
| { |
| for(int i = 0; i < IMPLEMENTATION_MAX_COLOR_ATTACHMENTS; ++i) |
| { |
| mColorbufferPointer[i] = NULL; |
| } |
| mDepthbufferPointer = NULL; |
| mStencilbufferPointer = NULL; |
| } |
| |
| Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle, GLint level, GLint layer) const |
| { |
| Context *context = getContext(); |
| Renderbuffer *buffer = NULL; |
| |
| if(type == GL_NONE) |
| { |
| buffer = NULL; |
| } |
| else if(type == GL_RENDERBUFFER) |
| { |
| buffer = context->getRenderbuffer(handle); |
| } |
| else if(IsTextureTarget(type)) |
| { |
| buffer = context->getTexture(handle)->getRenderbuffer(type, level, layer); |
| } |
| else UNREACHABLE(type); |
| |
| return buffer; |
| } |
| |
| void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level, GLint layer) |
| { |
| mColorbufferType[index] = (colorbuffer != 0) ? type : GL_NONE; |
| mColorbufferPointer[index] = lookupRenderbuffer(type, colorbuffer, level, layer); |
| } |
| |
| void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) |
| { |
| mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; |
| mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level, layer); |
| } |
| |
| void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer) |
| { |
| mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; |
| mStencilbufferPointer = lookupRenderbuffer(type, stencilbuffer, level, layer); |
| } |
| |
| void Framebuffer::detachTexture(GLuint texture) |
| { |
| for(int i = 0; i < IMPLEMENTATION_MAX_COLOR_ATTACHMENTS; ++i) |
| { |
| if(mColorbufferPointer[i].name() == texture && IsTextureTarget(mColorbufferType[i])) |
| { |
| mColorbufferType[i] = GL_NONE; |
| mColorbufferPointer[i] = NULL; |
| } |
| } |
| |
| if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) |
| { |
| mDepthbufferType = GL_NONE; |
| mDepthbufferPointer = NULL; |
| } |
| |
| if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType)) |
| { |
| mStencilbufferType = GL_NONE; |
| mStencilbufferPointer = NULL; |
| } |
| } |
| |
| void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| { |
| for(int i = 0; i < IMPLEMENTATION_MAX_COLOR_ATTACHMENTS; ++i) |
| { |
| if(mColorbufferPointer[i].name() == renderbuffer && mColorbufferType[i] == GL_RENDERBUFFER) |
| { |
| mColorbufferType[i] = GL_NONE; |
| mColorbufferPointer[i] = NULL; |
| } |
| } |
| |
| if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) |
| { |
| mDepthbufferType = GL_NONE; |
| mDepthbufferPointer = NULL; |
| } |
| |
| if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) |
| { |
| mStencilbufferType = GL_NONE; |
| mStencilbufferPointer = NULL; |
| } |
| } |
| |
| // Increments refcount on surface. |
| // caller must Release() the returned surface |
| egl::Image *Framebuffer::getRenderTarget(GLuint index) |
| { |
| Renderbuffer *colorbuffer = mColorbufferPointer[index]; |
| |
| if(colorbuffer) |
| { |
| return colorbuffer->getRenderTarget(); |
| } |
| |
| return NULL; |
| } |
| |
| egl::Image *Framebuffer::getReadRenderTarget() |
| { |
| Context *context = getContext(); |
| return getRenderTarget(context->getReadFramebufferColorIndex()); |
| } |
| |
| // Increments refcount on surface. |
| // caller must Release() the returned surface |
| egl::Image *Framebuffer::getDepthStencil() |
| { |
| Renderbuffer *depthstencilbuffer = mDepthbufferPointer; |
| |
| if(!depthstencilbuffer) |
| { |
| depthstencilbuffer = mStencilbufferPointer; |
| } |
| |
| if(depthstencilbuffer) |
| { |
| return depthstencilbuffer->getRenderTarget(); |
| } |
| |
| return NULL; |
| } |
| |
| Renderbuffer *Framebuffer::getColorbuffer(GLuint index) |
| { |
| return (index < MAX_COLOR_ATTACHMENTS) ? mColorbufferPointer[index] : (Renderbuffer*)NULL; |
| } |
| |
| Renderbuffer *Framebuffer::getReadColorbuffer() |
| { |
| Context *context = getContext(); |
| return getColorbuffer(context->getReadFramebufferColorIndex()); |
| } |
| |
| Renderbuffer *Framebuffer::getDepthbuffer() |
| { |
| return mDepthbufferPointer; |
| } |
| |
| Renderbuffer *Framebuffer::getStencilbuffer() |
| { |
| return mStencilbufferPointer; |
| } |
| |
| GLenum Framebuffer::getColorbufferType(GLuint index) |
| { |
| return mColorbufferType[index]; |
| } |
| |
| GLenum Framebuffer::getDepthbufferType() |
| { |
| return mDepthbufferType; |
| } |
| |
| GLenum Framebuffer::getStencilbufferType() |
| { |
| return mStencilbufferType; |
| } |
| |
| GLuint Framebuffer::getColorbufferName(GLuint index) |
| { |
| return mColorbufferPointer[index].name(); |
| } |
| |
| GLuint Framebuffer::getDepthbufferName() |
| { |
| return mDepthbufferPointer.name(); |
| } |
| |
| GLuint Framebuffer::getStencilbufferName() |
| { |
| return mStencilbufferPointer.name(); |
| } |
| |
| GLint Framebuffer::getColorbufferLayer(GLuint index) |
| { |
| Renderbuffer *colorbuffer = mColorbufferPointer[index]; |
| return (colorbuffer != nullptr) ? colorbuffer->getLayer() : 0; |
| } |
| |
| bool Framebuffer::hasStencil() |
| { |
| if(mStencilbufferType != GL_NONE) |
| { |
| Renderbuffer *stencilbufferObject = getStencilbuffer(); |
| |
| if(stencilbufferObject) |
| { |
| return stencilbufferObject->getStencilSize() > 0; |
| } |
| } |
| |
| return false; |
| } |
| |
| GLenum Framebuffer::completeness() |
| { |
| int width; |
| int height; |
| int samples; |
| |
| return completeness(width, height, samples); |
| } |
| |
| GLenum Framebuffer::completeness(int &width, int &height, int &samples) |
| { |
| width = -1; |
| height = -1; |
| samples = -1; |
| |
| for(int i = 0; i < IMPLEMENTATION_MAX_COLOR_ATTACHMENTS; ++i) |
| { |
| if(mColorbufferType[i] != GL_NONE) |
| { |
| Renderbuffer *colorbuffer = getColorbuffer(i); |
| |
| if(!colorbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(mColorbufferType[i] == GL_RENDERBUFFER) |
| { |
| if(!es2::IsColorRenderable(colorbuffer->getFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if(IsTextureTarget(mColorbufferType[i])) |
| { |
| GLenum format = colorbuffer->getFormat(); |
| |
| if(IsCompressed(format) || |
| format == GL_ALPHA || |
| format == GL_LUMINANCE || |
| format == GL_LUMINANCE_ALPHA) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| if(es2::IsDepthTexture(format) || es2::IsStencilTexture(format)) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else |
| { |
| UNREACHABLE(mColorbufferType[i]); |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| width = colorbuffer->getWidth(); |
| height = colorbuffer->getHeight(); |
| samples = colorbuffer->getSamples(); |
| } |
| } |
| |
| Renderbuffer *depthbuffer = NULL; |
| Renderbuffer *stencilbuffer = NULL; |
| |
| if(mDepthbufferType != GL_NONE) |
| { |
| depthbuffer = getDepthbuffer(); |
| |
| if(!depthbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(mDepthbufferType == GL_RENDERBUFFER) |
| { |
| if(!es2::IsDepthRenderable(depthbuffer->getFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if(IsTextureTarget(mDepthbufferType)) |
| { |
| if(!es2::IsDepthTexture(depthbuffer->getFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else |
| { |
| UNREACHABLE(mDepthbufferType); |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(width == -1 || height == -1) |
| { |
| width = depthbuffer->getWidth(); |
| height = depthbuffer->getHeight(); |
| samples = depthbuffer->getSamples(); |
| } |
| else if(width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| else if(samples != depthbuffer->getSamples()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| if(mStencilbufferType != GL_NONE) |
| { |
| stencilbuffer = getStencilbuffer(); |
| |
| if(!stencilbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(mStencilbufferType == GL_RENDERBUFFER) |
| { |
| if(!es2::IsStencilRenderable(stencilbuffer->getFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if(IsTextureTarget(mStencilbufferType)) |
| { |
| GLenum internalformat = stencilbuffer->getFormat(); |
| |
| if(!es2::IsStencilTexture(internalformat)) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else |
| { |
| UNREACHABLE(mStencilbufferType); |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(width == -1 || height == -1) |
| { |
| width = stencilbuffer->getWidth(); |
| height = stencilbuffer->getHeight(); |
| samples = stencilbuffer->getSamples(); |
| } |
| else if(width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| else if(samples != stencilbuffer->getSamples()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| // If we have both a depth and stencil buffer, they must refer to the same object |
| // since we only support packed_depth_stencil and not separate depth and stencil |
| if(depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| // We need to have at least one attachment to be complete |
| if(width == -1 || height == -1) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| } |
| |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| GLenum Framebuffer::getImplementationColorReadFormat() |
| { |
| Renderbuffer *colorbuffer = getReadColorbuffer(); |
| |
| if(colorbuffer) |
| { |
| // Don't return GL_RGBA since that's always supported. Provide a second option here. |
| switch(colorbuffer->getInternalFormat()) |
| { |
| case sw::FORMAT_A16B16G16R16F: return GL_BGRA_EXT; |
| case sw::FORMAT_A32B32G32R32F: return GL_BGRA_EXT; |
| case sw::FORMAT_A8R8G8B8: return GL_BGRA_EXT; |
| case sw::FORMAT_A8B8G8R8: return GL_BGRA_EXT; |
| case sw::FORMAT_X8R8G8B8: return 0x80E0; // GL_BGR_EXT |
| case sw::FORMAT_X8B8G8R8: return 0x80E0; // GL_BGR_EXT |
| case sw::FORMAT_A1R5G5B5: return GL_BGRA_EXT; |
| case sw::FORMAT_R5G6B5: return 0x80E0; // GL_BGR_EXT |
| default: |
| UNREACHABLE(colorbuffer->getInternalFormat()); |
| } |
| } |
| |
| return GL_RGBA; |
| } |
| |
| GLenum Framebuffer::getImplementationColorReadType() |
| { |
| Renderbuffer *colorbuffer = getReadColorbuffer(); |
| |
| if(colorbuffer) |
| { |
| switch(colorbuffer->getInternalFormat()) |
| { |
| case sw::FORMAT_A16B16G16R16F: return (egl::getClientVersion() < 3) ? GL_HALF_FLOAT_OES : GL_HALF_FLOAT; |
| case sw::FORMAT_A32B32G32R32F: return GL_FLOAT; |
| case sw::FORMAT_A8R8G8B8: return GL_UNSIGNED_BYTE; |
| case sw::FORMAT_A8B8G8R8: return GL_UNSIGNED_BYTE; |
| case sw::FORMAT_X8R8G8B8: return GL_UNSIGNED_BYTE; |
| case sw::FORMAT_X8B8G8R8: return GL_UNSIGNED_BYTE; |
| case sw::FORMAT_A1R5G5B5: return GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT; |
| case sw::FORMAT_R5G6B5: return GL_UNSIGNED_SHORT_5_6_5; |
| default: |
| UNREACHABLE(colorbuffer->getInternalFormat()); |
| } |
| } |
| |
| return GL_UNSIGNED_BYTE; |
| } |
| |
| DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) |
| { |
| mColorbufferPointer[0] = new Renderbuffer(0, colorbuffer); |
| mColorbufferType[0] = GL_RENDERBUFFER; |
| |
| for(int i = 1; i < IMPLEMENTATION_MAX_COLOR_ATTACHMENTS; ++i) |
| { |
| mColorbufferPointer[i] = nullptr; |
| mColorbufferType[i] = GL_NONE; |
| } |
| |
| Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); |
| mDepthbufferPointer = depthStencilRenderbuffer; |
| mStencilbufferPointer = depthStencilRenderbuffer; |
| |
| mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
| mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
| } |
| |
| GLenum DefaultFramebuffer::completeness() |
| { |
| // The default framebuffer should always be complete |
| ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE); |
| |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| } |