|  | // SwiftShader Software Renderer | 
|  | // | 
|  | // Copyright(c) 2005-2013 TransGaming Inc. | 
|  | // | 
|  | // All rights reserved. No part of this software may be copied, distributed, transmitted, | 
|  | // transcribed, stored in a retrieval system, translated into any human or computer | 
|  | // language by any means, or disclosed to third parties without the explicit written | 
|  | // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | 
|  | // or implied, including but not limited to any patent rights, are granted to you. | 
|  | // | 
|  |  | 
|  | #include "VertexShader.hpp" | 
|  |  | 
|  | #include "Vertex.hpp" | 
|  | #include "Debug.hpp" | 
|  |  | 
|  | #include <string.h> | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | VertexShader::VertexShader(const VertexShader *vs) : Shader() | 
|  | { | 
|  | version = 0x0300; | 
|  | positionRegister = Pos; | 
|  | pointSizeRegister = -1;   // No vertex point size | 
|  |  | 
|  | for(int i = 0; i < MAX_INPUT_ATTRIBUTES; i++) | 
|  | { | 
|  | input[i] = Semantic(-1, -1); | 
|  | } | 
|  |  | 
|  | if(vs)   // Make a copy | 
|  | { | 
|  | for(size_t i = 0; i < vs->getLength(); i++) | 
|  | { | 
|  | append(new sw::Shader::Instruction(*vs->getInstruction(i))); | 
|  | } | 
|  |  | 
|  | memcpy(output, vs->output, sizeof(output)); | 
|  | memcpy(input, vs->input, sizeof(input)); | 
|  | positionRegister = vs->positionRegister; | 
|  | pointSizeRegister = vs->pointSizeRegister; | 
|  | usedSamplers = vs->usedSamplers; | 
|  |  | 
|  | optimize(); | 
|  | analyze(); | 
|  | } | 
|  | } | 
|  |  | 
|  | VertexShader::VertexShader(const unsigned long *token) : Shader() | 
|  | { | 
|  | parse(token); | 
|  |  | 
|  | positionRegister = Pos; | 
|  | pointSizeRegister = -1;   // No vertex point size | 
|  |  | 
|  | for(int i = 0; i < MAX_INPUT_ATTRIBUTES; i++) | 
|  | { | 
|  | input[i] = Semantic(-1, -1); | 
|  | } | 
|  |  | 
|  | optimize(); | 
|  | analyze(); | 
|  | } | 
|  |  | 
|  | VertexShader::~VertexShader() | 
|  | { | 
|  | } | 
|  |  | 
|  | int VertexShader::validate(const unsigned long *const token) | 
|  | { | 
|  | if(!token) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | unsigned short version = (unsigned short)(token[0] & 0x0000FFFF); | 
|  | unsigned char minorVersion = (unsigned char)(token[0] & 0x000000FF); | 
|  | unsigned char majorVersion = (unsigned char)((token[0] & 0x0000FF00) >> 8); | 
|  | ShaderType shaderType = (ShaderType)((token[0] & 0xFFFF0000) >> 16); | 
|  |  | 
|  | if(shaderType != SHADER_VERTEX || majorVersion > 3) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int instructionCount = 1; | 
|  |  | 
|  | for(int i = 0; token[i] != 0x0000FFFF; i++) | 
|  | { | 
|  | if((token[i] & 0x0000FFFF) == 0x0000FFFE)   // Comment token | 
|  | { | 
|  | int length = (token[i] & 0x7FFF0000) >> 16; | 
|  |  | 
|  | i += length; | 
|  | } | 
|  | else | 
|  | { | 
|  | Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); | 
|  |  | 
|  | switch(opcode) | 
|  | { | 
|  | case Shader::OPCODE_TEXCOORD: | 
|  | case Shader::OPCODE_TEXKILL: | 
|  | case Shader::OPCODE_TEX: | 
|  | case Shader::OPCODE_TEXBEM: | 
|  | case Shader::OPCODE_TEXBEML: | 
|  | case Shader::OPCODE_TEXREG2AR: | 
|  | case Shader::OPCODE_TEXREG2GB: | 
|  | case Shader::OPCODE_TEXM3X2PAD: | 
|  | case Shader::OPCODE_TEXM3X2TEX: | 
|  | case Shader::OPCODE_TEXM3X3PAD: | 
|  | case Shader::OPCODE_TEXM3X3TEX: | 
|  | case Shader::OPCODE_RESERVED0: | 
|  | case Shader::OPCODE_TEXM3X3SPEC: | 
|  | case Shader::OPCODE_TEXM3X3VSPEC: | 
|  | case Shader::OPCODE_TEXREG2RGB: | 
|  | case Shader::OPCODE_TEXDP3TEX: | 
|  | case Shader::OPCODE_TEXM3X2DEPTH: | 
|  | case Shader::OPCODE_TEXDP3: | 
|  | case Shader::OPCODE_TEXM3X3: | 
|  | case Shader::OPCODE_TEXDEPTH: | 
|  | case Shader::OPCODE_CMP0: | 
|  | case Shader::OPCODE_BEM: | 
|  | case Shader::OPCODE_DP2ADD: | 
|  | case Shader::OPCODE_DFDX: | 
|  | case Shader::OPCODE_DFDY: | 
|  | case Shader::OPCODE_TEXLDD: | 
|  | return 0;   // Unsupported operation | 
|  | default: | 
|  | instructionCount++; | 
|  | break; | 
|  | } | 
|  |  | 
|  | i += size(token[i], version); | 
|  | } | 
|  | } | 
|  |  | 
|  | return instructionCount; | 
|  | } | 
|  |  | 
|  | bool VertexShader::containsTexldl() const | 
|  | { | 
|  | return texldl; | 
|  | } | 
|  |  | 
|  | void VertexShader::analyze() | 
|  | { | 
|  | analyzeInput(); | 
|  | analyzeOutput(); | 
|  | analyzeDirtyConstants(); | 
|  | analyzeTexldl(); | 
|  | analyzeDynamicBranching(); | 
|  | analyzeSamplers(); | 
|  | analyzeCallSites(); | 
|  | analyzeDynamicIndexing(); | 
|  | } | 
|  |  | 
|  | void VertexShader::analyzeInput() | 
|  | { | 
|  | for(unsigned int i = 0; i < instruction.size(); i++) | 
|  | { | 
|  | if(instruction[i]->opcode == Shader::OPCODE_DCL && | 
|  | instruction[i]->dst.type == Shader::PARAMETER_INPUT) | 
|  | { | 
|  | int index = instruction[i]->dst.index; | 
|  |  | 
|  | input[index] = Semantic(instruction[i]->usage, instruction[i]->usageIndex); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void VertexShader::analyzeOutput() | 
|  | { | 
|  | if(version < 0x0300) | 
|  | { | 
|  | output[Pos][0] = Semantic(Shader::USAGE_POSITION, 0); | 
|  | output[Pos][1] = Semantic(Shader::USAGE_POSITION, 0); | 
|  | output[Pos][2] = Semantic(Shader::USAGE_POSITION, 0); | 
|  | output[Pos][3] = Semantic(Shader::USAGE_POSITION, 0); | 
|  |  | 
|  | for(unsigned int i = 0; i < instruction.size(); i++) | 
|  | { | 
|  | const DestinationParameter &dst = instruction[i]->dst; | 
|  |  | 
|  | switch(dst.type) | 
|  | { | 
|  | case Shader::PARAMETER_RASTOUT: | 
|  | switch(dst.index) | 
|  | { | 
|  | case 0: | 
|  | // Position already assumed written | 
|  | break; | 
|  | case 1: | 
|  | output[Fog][0] = Semantic(Shader::USAGE_FOG, 0); | 
|  | break; | 
|  | case 2: | 
|  | output[Pts][1] = Semantic(Shader::USAGE_PSIZE, 0); | 
|  | pointSizeRegister = Pts; | 
|  | break; | 
|  | default: ASSERT(false); | 
|  | } | 
|  | break; | 
|  | case Shader::PARAMETER_ATTROUT: | 
|  | if(dst.index == 0) | 
|  | { | 
|  | if(dst.x) output[D0][0] = Semantic(Shader::USAGE_COLOR, 0); | 
|  | if(dst.y) output[D0][1] = Semantic(Shader::USAGE_COLOR, 0); | 
|  | if(dst.z) output[D0][2] = Semantic(Shader::USAGE_COLOR, 0); | 
|  | if(dst.w) output[D0][3] = Semantic(Shader::USAGE_COLOR, 0); | 
|  | } | 
|  | else if(dst.index == 1) | 
|  | { | 
|  | if(dst.x) output[D1][0] = Semantic(Shader::USAGE_COLOR, 1); | 
|  | if(dst.y) output[D1][1] = Semantic(Shader::USAGE_COLOR, 1); | 
|  | if(dst.z) output[D1][2] = Semantic(Shader::USAGE_COLOR, 1); | 
|  | if(dst.w) output[D1][3] = Semantic(Shader::USAGE_COLOR, 1); | 
|  | } | 
|  | else ASSERT(false); | 
|  | break; | 
|  | case Shader::PARAMETER_TEXCRDOUT: | 
|  | if(dst.x) output[T0 + dst.index][0] = Semantic(Shader::USAGE_TEXCOORD, dst.index); | 
|  | if(dst.y) output[T0 + dst.index][1] = Semantic(Shader::USAGE_TEXCOORD, dst.index); | 
|  | if(dst.z) output[T0 + dst.index][2] = Semantic(Shader::USAGE_TEXCOORD, dst.index); | 
|  | if(dst.w) output[T0 + dst.index][3] = Semantic(Shader::USAGE_TEXCOORD, dst.index); | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | else   // Shader Model 3.0 input declaration | 
|  | { | 
|  | for(unsigned int i = 0; i < instruction.size(); i++) | 
|  | { | 
|  | if(instruction[i]->opcode == Shader::OPCODE_DCL && | 
|  | instruction[i]->dst.type == Shader::PARAMETER_OUTPUT) | 
|  | { | 
|  | unsigned char usage = instruction[i]->usage; | 
|  | unsigned char usageIndex = instruction[i]->usageIndex; | 
|  |  | 
|  | const DestinationParameter &dst = instruction[i]->dst; | 
|  |  | 
|  | if(dst.x) output[dst.index][0] = Semantic(usage, usageIndex); | 
|  | if(dst.y) output[dst.index][1] = Semantic(usage, usageIndex); | 
|  | if(dst.z) output[dst.index][2] = Semantic(usage, usageIndex); | 
|  | if(dst.w) output[dst.index][3] = Semantic(usage, usageIndex); | 
|  |  | 
|  | if(usage == Shader::USAGE_POSITION && usageIndex == 0) | 
|  | { | 
|  | positionRegister = dst.index; | 
|  | } | 
|  |  | 
|  | if(usage == Shader::USAGE_PSIZE && usageIndex == 0) | 
|  | { | 
|  | pointSizeRegister = dst.index; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void VertexShader::analyzeTexldl() | 
|  | { | 
|  | texldl = false; | 
|  |  | 
|  | for(unsigned int i = 0; i < instruction.size(); i++) | 
|  | { | 
|  | if(instruction[i]->opcode == Shader::OPCODE_TEXLDL) | 
|  | { | 
|  | texldl = true; | 
|  |  | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } |