| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_SetupRoutine_hpp | |
| #define sw_SetupRoutine_hpp | |
| #include "SetupProcessor.hpp" | |
| #include "Reactor/Nucleus.hpp" | |
| namespace sw | |
| { | |
| class Context; | |
| class SetupRoutine | |
| { | |
| public: | |
| SetupRoutine(const SetupProcessor::State &state); | |
| virtual ~SetupRoutine(); | |
| void generate(); | |
| Routine *getRoutine(); | |
| private: | |
| void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component); | |
| void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &X1, const Int &Y1, const Int &X2, const Int &Y2, Int &q); | |
| void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2); | |
| void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2); | |
| const SetupProcessor::State &state; | |
| Routine *routine; | |
| }; | |
| } | |
| #endif // sw_SetupRoutine_hpp |