| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "Direct3DTexture8.hpp" | 
 |  | 
 | #include "Direct3DSurface8.hpp" | 
 | #include "Resource.hpp" | 
 | #include "Debug.hpp" | 
 |  | 
 | #include <assert.h> | 
 |  | 
 | namespace D3D8 | 
 | { | 
 | 	Direct3DTexture8::Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_TEXTURE, levels, usage), width(width), height(height), format(format), pool(pool) | 
 | 	{ | 
 | 		if(levels == 0) | 
 | 		{ | 
 | 			this->levels = sw::log2(sw::max((int)width, (int)height, 1)) + 1; | 
 | 		} | 
 |  | 
 | 		for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) | 
 | 		{ | 
 | 			if(level < this->levels) | 
 | 			{ | 
 | 				surfaceLevel[level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage); | 
 | 				surfaceLevel[level]->bind(); | 
 | 			} | 
 | 			else | 
 | 			{ | 
 | 				surfaceLevel[level] = 0; | 
 | 			} | 
 |  | 
 | 			width = sw::max(1, (int)width / 2); | 
 | 			height = sw::max(1, (int)height / 2); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	Direct3DTexture8::~Direct3DTexture8() | 
 | 	{ | 
 | 		for(int level = 0; level < sw::MIPMAP_LEVELS; level++) | 
 | 		{ | 
 | 			if(surfaceLevel[level]) | 
 | 			{ | 
 | 				surfaceLevel[level]->unbind(); | 
 | 				surfaceLevel[level] = 0; | 
 | 			} | 
 | 		} | 
 | 	} | 
 |  | 
 | 	long Direct3DTexture8::QueryInterface(const IID &iid, void **object) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		if(iid == IID_IDirect3DTexture8 || | 
 | 		   iid == IID_IDirect3DBaseTexture8 || | 
 | 		   iid == IID_IDirect3DResource8 || | 
 | 		   iid == IID_IUnknown) | 
 | 		{ | 
 | 			AddRef(); | 
 | 			*object = this; | 
 |  | 
 | 			return S_OK; | 
 | 		} | 
 |  | 
 | 		*object = 0; | 
 |  | 
 | 		return NOINTERFACE(iid); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DTexture8::AddRef() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::AddRef(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DTexture8::Release() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::Release(); | 
 | 	} | 
 |  | 
 | 	long Direct3DTexture8::FreePrivateData(const GUID &guid) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::FreePrivateData(guid); | 
 | 	} | 
 |  | 
 | 	long Direct3DTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetPrivateData(guid, data, size); | 
 | 	} | 
 |  | 
 | 	void Direct3DTexture8::PreLoad() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		Direct3DBaseTexture8::PreLoad(); | 
 | 	} | 
 |  | 
 | 	long Direct3DTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); | 
 | 	} | 
 |  | 
 | 	long Direct3DTexture8::GetDevice(IDirect3DDevice8 **device) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetDevice(device); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DTexture8::SetPriority(unsigned long newPriority) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::SetPriority(newPriority); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DTexture8::GetPriority() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetPriority(); | 
 | 	} | 
 |  | 
 | 	D3DRESOURCETYPE Direct3DTexture8::GetType() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetType(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DTexture8::GetLevelCount() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetLevelCount(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DTexture8::GetLOD() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetLOD(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DTexture8::SetLOD(unsigned long newLOD) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::SetLOD(newLOD); | 
 | 	} | 
 |  | 
 | 	long Direct3DTexture8::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) | 
 | 	{	 | 
 | 		TRACE(""); | 
 |  | 
 | 		if(level >= GetLevelCount() || !surfaceLevel[level]) | 
 | 		{ | 
 | 			return INVALIDCALL(); | 
 | 		} | 
 |  | 
 | 		return surfaceLevel[level]->GetDesc(description); | 
 | 	} | 
 |  | 
 | 	long Direct3DTexture8::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		if(!lockedRect || level >= GetLevelCount() || !surfaceLevel[level]) | 
 | 		{ | 
 | 			return INVALIDCALL(); | 
 | 		} | 
 |  | 
 | 		return surfaceLevel[level]->LockRect(lockedRect, rect, flags); | 
 | 	} | 
 |  | 
 | 	long Direct3DTexture8::GetSurfaceLevel(unsigned int level, IDirect3DSurface8 **surface) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		*surface = 0;   // FIXME: Verify | 
 |  | 
 | 		if(level >= GetLevelCount() || !surfaceLevel[level]) | 
 | 		{ | 
 | 			return INVALIDCALL(); | 
 | 		} | 
 |  | 
 | 		surfaceLevel[level]->AddRef(); | 
 | 		*surface = surfaceLevel[level]; | 
 |  | 
 | 		return D3D_OK; | 
 | 	}		 | 
 |  | 
 | 	long Direct3DTexture8::UnlockRect(unsigned int level) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		if(level >= GetLevelCount() || !surfaceLevel[level]) | 
 | 		{ | 
 | 			return INVALIDCALL(); | 
 | 		} | 
 |  | 
 | 		return surfaceLevel[level]->UnlockRect(); | 
 | 	} | 
 |  | 
 | 	long Direct3DTexture8::AddDirtyRect(const RECT *dirtyRect) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 	//	UNIMPLEMENTED(); | 
 |  | 
 | 		return D3D_OK; | 
 | 	} | 
 |  | 
 | 	Direct3DSurface8 *Direct3DTexture8::getInternalSurfaceLevel(unsigned int level) | 
 | 	{ | 
 | 		return surfaceLevel[level]; | 
 | 	} | 
 | } |