| # Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| # Need a separate config to ensure the warnings are added to the end. |
| config("swiftshader_libGLESv2_private_config") { |
| if (is_win) { |
| cflags = [ |
| "/DGL_API=", |
| "/DGL_APICALL=", |
| "/DGL_GLEXT_PROTOTYPES", |
| "/DLIBGLESV2_EXPORTS", |
| "/wd4201", # nameless struct/union |
| "/wd4324", # structure was padded due to alignment specifier |
| ] |
| |
| if (is_clang) |
| { |
| cflags += [ |
| "-Wno-delete-incomplete", |
| "-D__STDC_CONSTANT_MACROS", |
| "-D__STDC_LIMIT_MACROS", |
| ] |
| } |
| } else { |
| cflags = [ |
| "-DLOG_TAG=\"swiftshader_libGLESv2\"", |
| "-D__STDC_CONSTANT_MACROS", |
| "-D__STDC_LIMIT_MACROS", |
| "-DGL_API=", |
| "-DGL_APICALL=", |
| "-DGL_GLEXT_PROTOTYPES", |
| "-Wno-sign-compare", |
| ] |
| } |
| } |
| |
| shared_library("swiftshader_libGLESv2") { |
| output_name = "libGLESv2" |
| output_dir = "$root_out_dir/swiftshader" |
| |
| deps = [ |
| "../../OpenGL/compiler:swiftshader_opengl_compiler", |
| "../../Reactor:swiftshader_reactor", |
| "../../Renderer:swiftshader_renderer", |
| ] |
| |
| sources = [ |
| "Buffer.cpp", |
| "Context.cpp", |
| "Device.cpp", |
| "Fence.cpp", |
| "Framebuffer.cpp", |
| "IndexDataManager.cpp", |
| "libGLESv2.cpp", |
| "libGLESv3.cpp", |
| "main.cpp", |
| "Program.cpp", |
| "Query.cpp", |
| "Renderbuffer.cpp", |
| "ResourceManager.cpp", |
| "Shader.cpp", |
| "Texture.cpp", |
| "TransformFeedback.cpp", |
| "utilities.cpp", |
| "VertexArray.cpp", |
| "VertexDataManager.cpp", |
| "libGLESv2.def", |
| "libGLESv2.rc", |
| "resource.h", |
| ] |
| |
| if (host_os == "win") { |
| configs -= [ |
| "//build/config/win:unicode" |
| ] |
| |
| ldflags = [ |
| "/DEF:" + rebase_path("libGLESv2.def", root_build_dir), |
| ] |
| } |
| |
| configs -= [ "//build/config/compiler:chromium_code" ] |
| configs += [ |
| "//build/config/compiler:no_chromium_code", |
| "//third_party/swiftshader:swiftshader_config", |
| ":swiftshader_libGLESv2_private_config", |
| ] |
| |
| include_dirs = [ |
| "../../../include", |
| "../..", |
| "..", |
| ] |
| } |