| //===- X86InterleavedAccess.cpp -------------------------------------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| /// \file |
| /// This file contains the X86 implementation of the interleaved accesses |
| /// optimization generating X86-specific instructions/intrinsics for |
| /// interleaved access groups. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "X86ISelLowering.h" |
| #include "X86Subtarget.h" |
| #include "llvm/ADT/ArrayRef.h" |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/Analysis/VectorUtils.h" |
| #include "llvm/IR/Constants.h" |
| #include "llvm/IR/DataLayout.h" |
| #include "llvm/IR/DerivedTypes.h" |
| #include "llvm/IR/IRBuilder.h" |
| #include "llvm/IR/Instruction.h" |
| #include "llvm/IR/Instructions.h" |
| #include "llvm/IR/Module.h" |
| #include "llvm/IR/Type.h" |
| #include "llvm/IR/Value.h" |
| #include "llvm/Support/Casting.h" |
| #include "llvm/Support/MachineValueType.h" |
| #include <algorithm> |
| #include <cassert> |
| #include <cmath> |
| #include <cstdint> |
| |
| using namespace llvm; |
| |
| namespace { |
| |
| /// This class holds necessary information to represent an interleaved |
| /// access group and supports utilities to lower the group into |
| /// X86-specific instructions/intrinsics. |
| /// E.g. A group of interleaving access loads (Factor = 2; accessing every |
| /// other element) |
| /// %wide.vec = load <8 x i32>, <8 x i32>* %ptr |
| /// %v0 = shuffle <8 x i32> %wide.vec, <8 x i32> undef, <0, 2, 4, 6> |
| /// %v1 = shuffle <8 x i32> %wide.vec, <8 x i32> undef, <1, 3, 5, 7> |
| class X86InterleavedAccessGroup { |
| /// Reference to the wide-load instruction of an interleaved access |
| /// group. |
| Instruction *const Inst; |
| |
| /// Reference to the shuffle(s), consumer(s) of the (load) 'Inst'. |
| ArrayRef<ShuffleVectorInst *> Shuffles; |
| |
| /// Reference to the starting index of each user-shuffle. |
| ArrayRef<unsigned> Indices; |
| |
| /// Reference to the interleaving stride in terms of elements. |
| const unsigned Factor; |
| |
| /// Reference to the underlying target. |
| const X86Subtarget &Subtarget; |
| |
| const DataLayout &DL; |
| |
| IRBuilder<> &Builder; |
| |
| /// Breaks down a vector \p 'Inst' of N elements into \p NumSubVectors |
| /// sub vectors of type \p T. Returns the sub-vectors in \p DecomposedVectors. |
| void decompose(Instruction *Inst, unsigned NumSubVectors, VectorType *T, |
| SmallVectorImpl<Instruction *> &DecomposedVectors); |
| |
| /// Performs matrix transposition on a 4x4 matrix \p InputVectors and |
| /// returns the transposed-vectors in \p TransposedVectors. |
| /// E.g. |
| /// InputVectors: |
| /// In-V0 = p1, p2, p3, p4 |
| /// In-V1 = q1, q2, q3, q4 |
| /// In-V2 = r1, r2, r3, r4 |
| /// In-V3 = s1, s2, s3, s4 |
| /// OutputVectors: |
| /// Out-V0 = p1, q1, r1, s1 |
| /// Out-V1 = p2, q2, r2, s2 |
| /// Out-V2 = p3, q3, r3, s3 |
| /// Out-V3 = P4, q4, r4, s4 |
| void transpose_4x4(ArrayRef<Instruction *> InputVectors, |
| SmallVectorImpl<Value *> &TransposedMatrix); |
| void interleave8bitStride4(ArrayRef<Instruction *> InputVectors, |
| SmallVectorImpl<Value *> &TransposedMatrix, |
| unsigned NumSubVecElems); |
| void interleave8bitStride4VF8(ArrayRef<Instruction *> InputVectors, |
| SmallVectorImpl<Value *> &TransposedMatrix); |
| void interleave8bitStride3(ArrayRef<Instruction *> InputVectors, |
| SmallVectorImpl<Value *> &TransposedMatrix, |
| unsigned NumSubVecElems); |
| void deinterleave8bitStride3(ArrayRef<Instruction *> InputVectors, |
| SmallVectorImpl<Value *> &TransposedMatrix, |
| unsigned NumSubVecElems); |
| |
| public: |
| /// In order to form an interleaved access group X86InterleavedAccessGroup |
| /// requires a wide-load instruction \p 'I', a group of interleaved-vectors |
| /// \p Shuffs, reference to the first indices of each interleaved-vector |
| /// \p 'Ind' and the interleaving stride factor \p F. In order to generate |
| /// X86-specific instructions/intrinsics it also requires the underlying |
| /// target information \p STarget. |
| explicit X86InterleavedAccessGroup(Instruction *I, |
| ArrayRef<ShuffleVectorInst *> Shuffs, |
| ArrayRef<unsigned> Ind, const unsigned F, |
| const X86Subtarget &STarget, |
| IRBuilder<> &B) |
| : Inst(I), Shuffles(Shuffs), Indices(Ind), Factor(F), Subtarget(STarget), |
| DL(Inst->getModule()->getDataLayout()), Builder(B) {} |
| |
| /// Returns true if this interleaved access group can be lowered into |
| /// x86-specific instructions/intrinsics, false otherwise. |
| bool isSupported() const; |
| |
| /// Lowers this interleaved access group into X86-specific |
| /// instructions/intrinsics. |
| bool lowerIntoOptimizedSequence(); |
| }; |
| |
| } // end anonymous namespace |
| |
| bool X86InterleavedAccessGroup::isSupported() const { |
| VectorType *ShuffleVecTy = Shuffles[0]->getType(); |
| Type *ShuffleEltTy = ShuffleVecTy->getVectorElementType(); |
| unsigned ShuffleElemSize = DL.getTypeSizeInBits(ShuffleEltTy); |
| unsigned WideInstSize; |
| |
| // Currently, lowering is supported for the following vectors: |
| // Stride 4: |
| // 1. Store and load of 4-element vectors of 64 bits on AVX. |
| // 2. Store of 16/32-element vectors of 8 bits on AVX. |
| // Stride 3: |
| // 1. Load of 16/32-element vectors of 8 bits on AVX. |
| if (!Subtarget.hasAVX() || (Factor != 4 && Factor != 3)) |
| return false; |
| |
| if (isa<LoadInst>(Inst)) { |
| WideInstSize = DL.getTypeSizeInBits(Inst->getType()); |
| if (cast<LoadInst>(Inst)->getPointerAddressSpace()) |
| return false; |
| } else |
| WideInstSize = DL.getTypeSizeInBits(Shuffles[0]->getType()); |
| |
| // We support shuffle represents stride 4 for byte type with size of |
| // WideInstSize. |
| if (ShuffleElemSize == 64 && WideInstSize == 1024 && Factor == 4) |
| return true; |
| |
| if (ShuffleElemSize == 8 && isa<StoreInst>(Inst) && Factor == 4 && |
| (WideInstSize == 256 || WideInstSize == 512 || WideInstSize == 1024 || |
| WideInstSize == 2048)) |
| return true; |
| |
| if (ShuffleElemSize == 8 && Factor == 3 && |
| (WideInstSize == 384 || WideInstSize == 768 || WideInstSize == 1536)) |
| return true; |
| |
| return false; |
| } |
| |
| void X86InterleavedAccessGroup::decompose( |
| Instruction *VecInst, unsigned NumSubVectors, VectorType *SubVecTy, |
| SmallVectorImpl<Instruction *> &DecomposedVectors) { |
| assert((isa<LoadInst>(VecInst) || isa<ShuffleVectorInst>(VecInst)) && |
| "Expected Load or Shuffle"); |
| |
| Type *VecWidth = VecInst->getType(); |
| (void)VecWidth; |
| assert(VecWidth->isVectorTy() && |
| DL.getTypeSizeInBits(VecWidth) >= |
| DL.getTypeSizeInBits(SubVecTy) * NumSubVectors && |
| "Invalid Inst-size!!!"); |
| |
| if (auto *SVI = dyn_cast<ShuffleVectorInst>(VecInst)) { |
| Value *Op0 = SVI->getOperand(0); |
| Value *Op1 = SVI->getOperand(1); |
| |
| // Generate N(= NumSubVectors) shuffles of T(= SubVecTy) type. |
| for (unsigned i = 0; i < NumSubVectors; ++i) |
| DecomposedVectors.push_back( |
| cast<ShuffleVectorInst>(Builder.CreateShuffleVector( |
| Op0, Op1, |
| createSequentialMask(Builder, Indices[i], |
| SubVecTy->getVectorNumElements(), 0)))); |
| return; |
| } |
| |
| // Decompose the load instruction. |
| LoadInst *LI = cast<LoadInst>(VecInst); |
| Type *VecBasePtrTy = SubVecTy->getPointerTo(LI->getPointerAddressSpace()); |
| Value *VecBasePtr; |
| unsigned int NumLoads = NumSubVectors; |
| // In the case of stride 3 with a vector of 32 elements load the information |
| // in the following way: |
| // [0,1...,VF/2-1,VF/2+VF,VF/2+VF+1,...,2VF-1] |
| unsigned VecLength = DL.getTypeSizeInBits(VecWidth); |
| if (VecLength == 768 || VecLength == 1536) { |
| Type *VecTran = |
| VectorType::get(Type::getInt8Ty(LI->getContext()), 16)->getPointerTo(); |
| VecBasePtr = Builder.CreateBitCast(LI->getPointerOperand(), VecTran); |
| NumLoads = NumSubVectors * (VecLength / 384); |
| } else |
| VecBasePtr = Builder.CreateBitCast(LI->getPointerOperand(), VecBasePtrTy); |
| // Generate N loads of T type. |
| for (unsigned i = 0; i < NumLoads; i++) { |
| // TODO: Support inbounds GEP. |
| Value *NewBasePtr = Builder.CreateGEP(VecBasePtr, Builder.getInt32(i)); |
| Instruction *NewLoad = |
| Builder.CreateAlignedLoad(NewBasePtr, LI->getAlignment()); |
| DecomposedVectors.push_back(NewLoad); |
| } |
| } |
| |
| // Changing the scale of the vector type by reducing the number of elements and |
| // doubling the scalar size. |
| static MVT scaleVectorType(MVT VT) { |
| unsigned ScalarSize = VT.getVectorElementType().getScalarSizeInBits() * 2; |
| return MVT::getVectorVT(MVT::getIntegerVT(ScalarSize), |
| VT.getVectorNumElements() / 2); |
| } |
| |
| static uint32_t Concat[] = { |
| 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, |
| 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, |
| 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, |
| 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63 }; |
| |
| // genShuffleBland - Creates shuffle according to two vectors.This function is |
| // only works on instructions with lane inside 256 registers. According to |
| // the mask 'Mask' creates a new Mask 'Out' by the offset of the mask. The |
| // offset amount depends on the two integer, 'LowOffset' and 'HighOffset'. |
| // Where the 'LowOffset' refers to the first vector and the highOffset refers to |
| // the second vector. |
| // |a0....a5,b0....b4,c0....c4|a16..a21,b16..b20,c16..c20| |
| // |c5...c10,a5....a9,b5....b9|c21..c26,a22..a26,b21..b25| |
| // |b10..b15,c11..c15,a10..a15|b26..b31,c27..c31,a27..a31| |
| // For the sequence to work as a mirror to the load. |
| // We must consider the elements order as above. |
| // In this function we are combining two types of shuffles. |
| // The first one is vpshufed and the second is a type of "blend" shuffle. |
| // By computing the shuffle on a sequence of 16 elements(one lane) and add the |
| // correct offset. We are creating a vpsuffed + blend sequence between two |
| // shuffles. |
| static void genShuffleBland(MVT VT, ArrayRef<uint32_t> Mask, |
| SmallVectorImpl<uint32_t> &Out, int LowOffset, |
| int HighOffset) { |
| assert(VT.getSizeInBits() >= 256 && |
| "This function doesn't accept width smaller then 256"); |
| unsigned NumOfElm = VT.getVectorNumElements(); |
| for (unsigned i = 0; i < Mask.size(); i++) |
| Out.push_back(Mask[i] + LowOffset); |
| for (unsigned i = 0; i < Mask.size(); i++) |
| Out.push_back(Mask[i] + HighOffset + NumOfElm); |
| } |
| |
| // reorderSubVector returns the data to is the original state. And de-facto is |
| // the opposite of the function concatSubVector. |
| |
| // For VecElems = 16 |
| // Invec[0] - |0| TransposedMatrix[0] - |0| |
| // Invec[1] - |1| => TransposedMatrix[1] - |1| |
| // Invec[2] - |2| TransposedMatrix[2] - |2| |
| |
| // For VecElems = 32 |
| // Invec[0] - |0|3| TransposedMatrix[0] - |0|1| |
| // Invec[1] - |1|4| => TransposedMatrix[1] - |2|3| |
| // Invec[2] - |2|5| TransposedMatrix[2] - |4|5| |
| |
| // For VecElems = 64 |
| // Invec[0] - |0|3|6|9 | TransposedMatrix[0] - |0|1|2 |3 | |
| // Invec[1] - |1|4|7|10| => TransposedMatrix[1] - |4|5|6 |7 | |
| // Invec[2] - |2|5|8|11| TransposedMatrix[2] - |8|9|10|11| |
| |
| static void reorderSubVector(MVT VT, SmallVectorImpl<Value *> &TransposedMatrix, |
| ArrayRef<Value *> Vec, ArrayRef<uint32_t> VPShuf, |
| unsigned VecElems, unsigned Stride, |
| IRBuilder<> Builder) { |
| |
| if (VecElems == 16) { |
| for (unsigned i = 0; i < Stride; i++) |
| TransposedMatrix[i] = Builder.CreateShuffleVector( |
| Vec[i], UndefValue::get(Vec[i]->getType()), VPShuf); |
| return; |
| } |
| |
| SmallVector<uint32_t, 32> OptimizeShuf; |
| Value *Temp[8]; |
| |
| for (unsigned i = 0; i < (VecElems / 16) * Stride; i += 2) { |
| genShuffleBland(VT, VPShuf, OptimizeShuf, (i / Stride) * 16, |
| (i + 1) / Stride * 16); |
| Temp[i / 2] = Builder.CreateShuffleVector( |
| Vec[i % Stride], Vec[(i + 1) % Stride], OptimizeShuf); |
| OptimizeShuf.clear(); |
| } |
| |
| if (VecElems == 32) { |
| std::copy(Temp, Temp + Stride, TransposedMatrix.begin()); |
| return; |
| } |
| else |
| for (unsigned i = 0; i < Stride; i++) |
| TransposedMatrix[i] = |
| Builder.CreateShuffleVector(Temp[2 * i], Temp[2 * i + 1], Concat); |
| } |
| |
| void X86InterleavedAccessGroup::interleave8bitStride4VF8( |
| ArrayRef<Instruction *> Matrix, |
| SmallVectorImpl<Value *> &TransposedMatrix) { |
| // Assuming we start from the following vectors: |
| // Matrix[0]= c0 c1 c2 c3 c4 ... c7 |
| // Matrix[1]= m0 m1 m2 m3 m4 ... m7 |
| // Matrix[2]= y0 y1 y2 y3 y4 ... y7 |
| // Matrix[3]= k0 k1 k2 k3 k4 ... k7 |
| |
| MVT VT = MVT::v8i16; |
| TransposedMatrix.resize(2); |
| SmallVector<uint32_t, 16> MaskLow; |
| SmallVector<uint32_t, 32> MaskLowTemp1, MaskLowWord; |
| SmallVector<uint32_t, 32> MaskHighTemp1, MaskHighWord; |
| |
| for (unsigned i = 0; i < 8; ++i) { |
| MaskLow.push_back(i); |
| MaskLow.push_back(i + 8); |
| } |
| |
| createUnpackShuffleMask<uint32_t>(VT, MaskLowTemp1, true, false); |
| createUnpackShuffleMask<uint32_t>(VT, MaskHighTemp1, false, false); |
| scaleShuffleMask<uint32_t>(2, MaskHighTemp1, MaskHighWord); |
| scaleShuffleMask<uint32_t>(2, MaskLowTemp1, MaskLowWord); |
| // IntrVec1Low = c0 m0 c1 m1 c2 m2 c3 m3 c4 m4 c5 m5 c6 m6 c7 m7 |
| // IntrVec2Low = y0 k0 y1 k1 y2 k2 y3 k3 y4 k4 y5 k5 y6 k6 y7 k7 |
| Value *IntrVec1Low = |
| Builder.CreateShuffleVector(Matrix[0], Matrix[1], MaskLow); |
| Value *IntrVec2Low = |
| Builder.CreateShuffleVector(Matrix[2], Matrix[3], MaskLow); |
| |
| // TransposedMatrix[0] = c0 m0 y0 k0 c1 m1 y1 k1 c2 m2 y2 k2 c3 m3 y3 k3 |
| // TransposedMatrix[1] = c4 m4 y4 k4 c5 m5 y5 k5 c6 m6 y6 k6 c7 m7 y7 k7 |
| |
| TransposedMatrix[0] = |
| Builder.CreateShuffleVector(IntrVec1Low, IntrVec2Low, MaskLowWord); |
| TransposedMatrix[1] = |
| Builder.CreateShuffleVector(IntrVec1Low, IntrVec2Low, MaskHighWord); |
| } |
| |
| void X86InterleavedAccessGroup::interleave8bitStride4( |
| ArrayRef<Instruction *> Matrix, SmallVectorImpl<Value *> &TransposedMatrix, |
| unsigned NumOfElm) { |
| // Example: Assuming we start from the following vectors: |
| // Matrix[0]= c0 c1 c2 c3 c4 ... c31 |
| // Matrix[1]= m0 m1 m2 m3 m4 ... m31 |
| // Matrix[2]= y0 y1 y2 y3 y4 ... y31 |
| // Matrix[3]= k0 k1 k2 k3 k4 ... k31 |
| |
| MVT VT = MVT::getVectorVT(MVT::i8, NumOfElm); |
| MVT HalfVT = scaleVectorType(VT); |
| |
| TransposedMatrix.resize(4); |
| SmallVector<uint32_t, 32> MaskHigh; |
| SmallVector<uint32_t, 32> MaskLow; |
| SmallVector<uint32_t, 32> LowHighMask[2]; |
| SmallVector<uint32_t, 32> MaskHighTemp; |
| SmallVector<uint32_t, 32> MaskLowTemp; |
| |
| // MaskHighTemp and MaskLowTemp built in the vpunpckhbw and vpunpcklbw X86 |
| // shuffle pattern. |
| |
| createUnpackShuffleMask<uint32_t>(VT, MaskLow, true, false); |
| createUnpackShuffleMask<uint32_t>(VT, MaskHigh, false, false); |
| |
| // MaskHighTemp1 and MaskLowTemp1 built in the vpunpckhdw and vpunpckldw X86 |
| // shuffle pattern. |
| |
| createUnpackShuffleMask<uint32_t>(HalfVT, MaskLowTemp, true, false); |
| createUnpackShuffleMask<uint32_t>(HalfVT, MaskHighTemp, false, false); |
| scaleShuffleMask<uint32_t>(2, MaskLowTemp, LowHighMask[0]); |
| scaleShuffleMask<uint32_t>(2, MaskHighTemp, LowHighMask[1]); |
| |
| // IntrVec1Low = c0 m0 c1 m1 ... c7 m7 | c16 m16 c17 m17 ... c23 m23 |
| // IntrVec1High = c8 m8 c9 m9 ... c15 m15 | c24 m24 c25 m25 ... c31 m31 |
| // IntrVec2Low = y0 k0 y1 k1 ... y7 k7 | y16 k16 y17 k17 ... y23 k23 |
| // IntrVec2High = y8 k8 y9 k9 ... y15 k15 | y24 k24 y25 k25 ... y31 k31 |
| Value *IntrVec[4]; |
| |
| IntrVec[0] = Builder.CreateShuffleVector(Matrix[0], Matrix[1], MaskLow); |
| IntrVec[1] = Builder.CreateShuffleVector(Matrix[0], Matrix[1], MaskHigh); |
| IntrVec[2] = Builder.CreateShuffleVector(Matrix[2], Matrix[3], MaskLow); |
| IntrVec[3] = Builder.CreateShuffleVector(Matrix[2], Matrix[3], MaskHigh); |
| |
| // cmyk4 cmyk5 cmyk6 cmyk7 | cmyk20 cmyk21 cmyk22 cmyk23 |
| // cmyk12 cmyk13 cmyk14 cmyk15 | cmyk28 cmyk29 cmyk30 cmyk31 |
| // cmyk0 cmyk1 cmyk2 cmyk3 | cmyk16 cmyk17 cmyk18 cmyk19 |
| // cmyk8 cmyk9 cmyk10 cmyk11 | cmyk24 cmyk25 cmyk26 cmyk27 |
| |
| Value *VecOut[4]; |
| for (int i = 0; i < 4; i++) |
| VecOut[i] = Builder.CreateShuffleVector(IntrVec[i / 2], IntrVec[i / 2 + 2], |
| LowHighMask[i % 2]); |
| |
| // cmyk0 cmyk1 cmyk2 cmyk3 | cmyk4 cmyk5 cmyk6 cmyk7 |
| // cmyk8 cmyk9 cmyk10 cmyk11 | cmyk12 cmyk13 cmyk14 cmyk15 |
| // cmyk16 cmyk17 cmyk18 cmyk19 | cmyk20 cmyk21 cmyk22 cmyk23 |
| // cmyk24 cmyk25 cmyk26 cmyk27 | cmyk28 cmyk29 cmyk30 cmyk31 |
| |
| if (VT == MVT::v16i8) { |
| std::copy(VecOut, VecOut + 4, TransposedMatrix.begin()); |
| return; |
| } |
| |
| reorderSubVector(VT, TransposedMatrix, VecOut, makeArrayRef(Concat, 16), |
| NumOfElm, 4, Builder); |
| } |
| |
| // createShuffleStride returns shuffle mask of size N. |
| // The shuffle pattern is as following : |
| // {0, Stride%(VF/Lane), (2*Stride%(VF/Lane))...(VF*Stride/Lane)%(VF/Lane), |
| // (VF/ Lane) ,(VF / Lane)+Stride%(VF/Lane),..., |
| // (VF / Lane)+(VF*Stride/Lane)%(VF/Lane)} |
| // Where Lane is the # of lanes in a register: |
| // VectorSize = 128 => Lane = 1 |
| // VectorSize = 256 => Lane = 2 |
| // For example shuffle pattern for VF 16 register size 256 -> lanes = 2 |
| // {<[0|3|6|1|4|7|2|5]-[8|11|14|9|12|15|10|13]>} |
| static void createShuffleStride(MVT VT, int Stride, |
| SmallVectorImpl<uint32_t> &Mask) { |
| int VectorSize = VT.getSizeInBits(); |
| int VF = VT.getVectorNumElements(); |
| int LaneCount = std::max(VectorSize / 128, 1); |
| for (int Lane = 0; Lane < LaneCount; Lane++) |
| for (int i = 0, LaneSize = VF / LaneCount; i != LaneSize; ++i) |
| Mask.push_back((i * Stride) % LaneSize + LaneSize * Lane); |
| } |
| |
| // setGroupSize sets 'SizeInfo' to the size(number of elements) of group |
| // inside mask a shuffleMask. A mask contains exactly 3 groups, where |
| // each group is a monotonically increasing sequence with stride 3. |
| // For example shuffleMask {0,3,6,1,4,7,2,5} => {3,3,2} |
| static void setGroupSize(MVT VT, SmallVectorImpl<uint32_t> &SizeInfo) { |
| int VectorSize = VT.getSizeInBits(); |
| int VF = VT.getVectorNumElements() / std::max(VectorSize / 128, 1); |
| for (int i = 0, FirstGroupElement = 0; i < 3; i++) { |
| int GroupSize = std::ceil((VF - FirstGroupElement) / 3.0); |
| SizeInfo.push_back(GroupSize); |
| FirstGroupElement = ((GroupSize)*3 + FirstGroupElement) % VF; |
| } |
| } |
| |
| // DecodePALIGNRMask returns the shuffle mask of vpalign instruction. |
| // vpalign works according to lanes |
| // Where Lane is the # of lanes in a register: |
| // VectorWide = 128 => Lane = 1 |
| // VectorWide = 256 => Lane = 2 |
| // For Lane = 1 shuffle pattern is: {DiffToJump,...,DiffToJump+VF-1}. |
| // For Lane = 2 shuffle pattern is: |
| // {DiffToJump,...,VF/2-1,VF,...,DiffToJump+VF-1}. |
| // Imm variable sets the offset amount. The result of the |
| // function is stored inside ShuffleMask vector and it built as described in |
| // the begin of the description. AlignDirection is a boolean that indecat the |
| // direction of the alignment. (false - align to the "right" side while true - |
| // align to the "left" side) |
| static void DecodePALIGNRMask(MVT VT, unsigned Imm, |
| SmallVectorImpl<uint32_t> &ShuffleMask, |
| bool AlignDirection = true, bool Unary = false) { |
| unsigned NumElts = VT.getVectorNumElements(); |
| unsigned NumLanes = std::max((int)VT.getSizeInBits() / 128, 1); |
| unsigned NumLaneElts = NumElts / NumLanes; |
| |
| Imm = AlignDirection ? Imm : (NumLaneElts - Imm); |
| unsigned Offset = Imm * (VT.getScalarSizeInBits() / 8); |
| |
| for (unsigned l = 0; l != NumElts; l += NumLaneElts) { |
| for (unsigned i = 0; i != NumLaneElts; ++i) { |
| unsigned Base = i + Offset; |
| // if i+offset is out of this lane then we actually need the other source |
| // If Unary the other source is the first source. |
| if (Base >= NumLaneElts) |
| Base = Unary ? Base % NumLaneElts : Base + NumElts - NumLaneElts; |
| ShuffleMask.push_back(Base + l); |
| } |
| } |
| } |
| |
| // concatSubVector - The function rebuilds the data to a correct expected |
| // order. An assumption(The shape of the matrix) was taken for the |
| // deinterleaved to work with lane's instructions like 'vpalign' or 'vphuf'. |
| // This function ensures that the data is built in correct way for the lane |
| // instructions. Each lane inside the vector is a 128-bit length. |
| // |
| // The 'InVec' argument contains the data in increasing order. In InVec[0] You |
| // can find the first 128 bit data. The number of different lanes inside a |
| // vector depends on the 'VecElems'.In general, the formula is |
| // VecElems * type / 128. The size of the array 'InVec' depends and equal to |
| // 'VecElems'. |
| |
| // For VecElems = 16 |
| // Invec[0] - |0| Vec[0] - |0| |
| // Invec[1] - |1| => Vec[1] - |1| |
| // Invec[2] - |2| Vec[2] - |2| |
| |
| // For VecElems = 32 |
| // Invec[0] - |0|1| Vec[0] - |0|3| |
| // Invec[1] - |2|3| => Vec[1] - |1|4| |
| // Invec[2] - |4|5| Vec[2] - |2|5| |
| |
| // For VecElems = 64 |
| // Invec[0] - |0|1|2 |3 | Vec[0] - |0|3|6|9 | |
| // Invec[1] - |4|5|6 |7 | => Vec[1] - |1|4|7|10| |
| // Invec[2] - |8|9|10|11| Vec[2] - |2|5|8|11| |
| |
| static void concatSubVector(Value **Vec, ArrayRef<Instruction *> InVec, |
| unsigned VecElems, IRBuilder<> Builder) { |
| if (VecElems == 16) { |
| for (int i = 0; i < 3; i++) |
| Vec[i] = InVec[i]; |
| return; |
| } |
| |
| for (unsigned j = 0; j < VecElems / 32; j++) |
| for (int i = 0; i < 3; i++) |
| Vec[i + j * 3] = Builder.CreateShuffleVector( |
| InVec[j * 6 + i], InVec[j * 6 + i + 3], makeArrayRef(Concat, 32)); |
| |
| if (VecElems == 32) |
| return; |
| |
| for (int i = 0; i < 3; i++) |
| Vec[i] = Builder.CreateShuffleVector(Vec[i], Vec[i + 3], Concat); |
| } |
| |
| void X86InterleavedAccessGroup::deinterleave8bitStride3( |
| ArrayRef<Instruction *> InVec, SmallVectorImpl<Value *> &TransposedMatrix, |
| unsigned VecElems) { |
| // Example: Assuming we start from the following vectors: |
| // Matrix[0]= a0 b0 c0 a1 b1 c1 a2 b2 |
| // Matrix[1]= c2 a3 b3 c3 a4 b4 c4 a5 |
| // Matrix[2]= b5 c5 a6 b6 c6 a7 b7 c7 |
| |
| TransposedMatrix.resize(3); |
| SmallVector<uint32_t, 32> VPShuf; |
| SmallVector<uint32_t, 32> VPAlign[2]; |
| SmallVector<uint32_t, 32> VPAlign2; |
| SmallVector<uint32_t, 32> VPAlign3; |
| SmallVector<uint32_t, 3> GroupSize; |
| Value *Vec[6], *TempVector[3]; |
| |
| MVT VT = MVT::getVT(Shuffles[0]->getType()); |
| |
| createShuffleStride(VT, 3, VPShuf); |
| setGroupSize(VT, GroupSize); |
| |
| for (int i = 0; i < 2; i++) |
| DecodePALIGNRMask(VT, GroupSize[2 - i], VPAlign[i], false); |
| |
| DecodePALIGNRMask(VT, GroupSize[2] + GroupSize[1], VPAlign2, true, true); |
| DecodePALIGNRMask(VT, GroupSize[1], VPAlign3, true, true); |
| |
| concatSubVector(Vec, InVec, VecElems, Builder); |
| // Vec[0]= a0 a1 a2 b0 b1 b2 c0 c1 |
| // Vec[1]= c2 c3 c4 a3 a4 a5 b3 b4 |
| // Vec[2]= b5 b6 b7 c5 c6 c7 a6 a7 |
| |
| for (int i = 0; i < 3; i++) |
| Vec[i] = Builder.CreateShuffleVector( |
| Vec[i], UndefValue::get(Vec[0]->getType()), VPShuf); |
| |
| // TempVector[0]= a6 a7 a0 a1 a2 b0 b1 b2 |
| // TempVector[1]= c0 c1 c2 c3 c4 a3 a4 a5 |
| // TempVector[2]= b3 b4 b5 b6 b7 c5 c6 c7 |
| |
| for (int i = 0; i < 3; i++) |
| TempVector[i] = |
| Builder.CreateShuffleVector(Vec[(i + 2) % 3], Vec[i], VPAlign[0]); |
| |
| // Vec[0]= a3 a4 a5 a6 a7 a0 a1 a2 |
| // Vec[1]= c5 c6 c7 c0 c1 c2 c3 c4 |
| // Vec[2]= b0 b1 b2 b3 b4 b5 b6 b7 |
| |
| for (int i = 0; i < 3; i++) |
| Vec[i] = Builder.CreateShuffleVector(TempVector[(i + 1) % 3], TempVector[i], |
| VPAlign[1]); |
| |
| // TransposedMatrix[0]= a0 a1 a2 a3 a4 a5 a6 a7 |
| // TransposedMatrix[1]= b0 b1 b2 b3 b4 b5 b6 b7 |
| // TransposedMatrix[2]= c0 c1 c2 c3 c4 c5 c6 c7 |
| |
| Value *TempVec = Builder.CreateShuffleVector( |
| Vec[1], UndefValue::get(Vec[1]->getType()), VPAlign3); |
| TransposedMatrix[0] = Builder.CreateShuffleVector( |
| Vec[0], UndefValue::get(Vec[1]->getType()), VPAlign2); |
| TransposedMatrix[1] = VecElems == 8 ? Vec[2] : TempVec; |
| TransposedMatrix[2] = VecElems == 8 ? TempVec : Vec[2]; |
| } |
| |
| // group2Shuffle reorder the shuffle stride back into continuous order. |
| // For example For VF16 with Mask1 = {0,3,6,9,12,15,2,5,8,11,14,1,4,7,10,13} => |
| // MaskResult = {0,11,6,1,12,7,2,13,8,3,14,9,4,15,10,5}. |
| static void group2Shuffle(MVT VT, SmallVectorImpl<uint32_t> &Mask, |
| SmallVectorImpl<uint32_t> &Output) { |
| int IndexGroup[3] = {0, 0, 0}; |
| int Index = 0; |
| int VectorWidth = VT.getSizeInBits(); |
| int VF = VT.getVectorNumElements(); |
| // Find the index of the different groups. |
| int Lane = (VectorWidth / 128 > 0) ? VectorWidth / 128 : 1; |
| for (int i = 0; i < 3; i++) { |
| IndexGroup[(Index * 3) % (VF / Lane)] = Index; |
| Index += Mask[i]; |
| } |
| // According to the index compute the convert mask. |
| for (int i = 0; i < VF / Lane; i++) { |
| Output.push_back(IndexGroup[i % 3]); |
| IndexGroup[i % 3]++; |
| } |
| } |
| |
| void X86InterleavedAccessGroup::interleave8bitStride3( |
| ArrayRef<Instruction *> InVec, SmallVectorImpl<Value *> &TransposedMatrix, |
| unsigned VecElems) { |
| // Example: Assuming we start from the following vectors: |
| // Matrix[0]= a0 a1 a2 a3 a4 a5 a6 a7 |
| // Matrix[1]= b0 b1 b2 b3 b4 b5 b6 b7 |
| // Matrix[2]= c0 c1 c2 c3 c3 a7 b7 c7 |
| |
| TransposedMatrix.resize(3); |
| SmallVector<uint32_t, 3> GroupSize; |
| SmallVector<uint32_t, 32> VPShuf; |
| SmallVector<uint32_t, 32> VPAlign[3]; |
| SmallVector<uint32_t, 32> VPAlign2; |
| SmallVector<uint32_t, 32> VPAlign3; |
| |
| Value *Vec[3], *TempVector[3]; |
| MVT VT = MVT::getVectorVT(MVT::i8, VecElems); |
| |
| setGroupSize(VT, GroupSize); |
| |
| for (int i = 0; i < 3; i++) |
| DecodePALIGNRMask(VT, GroupSize[i], VPAlign[i]); |
| |
| DecodePALIGNRMask(VT, GroupSize[1] + GroupSize[2], VPAlign2, false, true); |
| DecodePALIGNRMask(VT, GroupSize[1], VPAlign3, false, true); |
| |
| // Vec[0]= a3 a4 a5 a6 a7 a0 a1 a2 |
| // Vec[1]= c5 c6 c7 c0 c1 c2 c3 c4 |
| // Vec[2]= b0 b1 b2 b3 b4 b5 b6 b7 |
| |
| Vec[0] = Builder.CreateShuffleVector( |
| InVec[0], UndefValue::get(InVec[0]->getType()), VPAlign2); |
| Vec[1] = Builder.CreateShuffleVector( |
| InVec[1], UndefValue::get(InVec[1]->getType()), VPAlign3); |
| Vec[2] = InVec[2]; |
| |
| // Vec[0]= a6 a7 a0 a1 a2 b0 b1 b2 |
| // Vec[1]= c0 c1 c2 c3 c4 a3 a4 a5 |
| // Vec[2]= b3 b4 b5 b6 b7 c5 c6 c7 |
| |
| for (int i = 0; i < 3; i++) |
| TempVector[i] = |
| Builder.CreateShuffleVector(Vec[i], Vec[(i + 2) % 3], VPAlign[1]); |
| |
| // Vec[0]= a0 a1 a2 b0 b1 b2 c0 c1 |
| // Vec[1]= c2 c3 c4 a3 a4 a5 b3 b4 |
| // Vec[2]= b5 b6 b7 c5 c6 c7 a6 a7 |
| |
| for (int i = 0; i < 3; i++) |
| Vec[i] = Builder.CreateShuffleVector(TempVector[i], TempVector[(i + 1) % 3], |
| VPAlign[2]); |
| |
| // TransposedMatrix[0] = a0 b0 c0 a1 b1 c1 a2 b2 |
| // TransposedMatrix[1] = c2 a3 b3 c3 a4 b4 c4 a5 |
| // TransposedMatrix[2] = b5 c5 a6 b6 c6 a7 b7 c7 |
| |
| unsigned NumOfElm = VT.getVectorNumElements(); |
| group2Shuffle(VT, GroupSize, VPShuf); |
| reorderSubVector(VT, TransposedMatrix, Vec, VPShuf, NumOfElm,3, Builder); |
| } |
| |
| void X86InterleavedAccessGroup::transpose_4x4( |
| ArrayRef<Instruction *> Matrix, |
| SmallVectorImpl<Value *> &TransposedMatrix) { |
| assert(Matrix.size() == 4 && "Invalid matrix size"); |
| TransposedMatrix.resize(4); |
| |
| // dst = src1[0,1],src2[0,1] |
| uint32_t IntMask1[] = {0, 1, 4, 5}; |
| ArrayRef<uint32_t> Mask = makeArrayRef(IntMask1, 4); |
| Value *IntrVec1 = Builder.CreateShuffleVector(Matrix[0], Matrix[2], Mask); |
| Value *IntrVec2 = Builder.CreateShuffleVector(Matrix[1], Matrix[3], Mask); |
| |
| // dst = src1[2,3],src2[2,3] |
| uint32_t IntMask2[] = {2, 3, 6, 7}; |
| Mask = makeArrayRef(IntMask2, 4); |
| Value *IntrVec3 = Builder.CreateShuffleVector(Matrix[0], Matrix[2], Mask); |
| Value *IntrVec4 = Builder.CreateShuffleVector(Matrix[1], Matrix[3], Mask); |
| |
| // dst = src1[0],src2[0],src1[2],src2[2] |
| uint32_t IntMask3[] = {0, 4, 2, 6}; |
| Mask = makeArrayRef(IntMask3, 4); |
| TransposedMatrix[0] = Builder.CreateShuffleVector(IntrVec1, IntrVec2, Mask); |
| TransposedMatrix[2] = Builder.CreateShuffleVector(IntrVec3, IntrVec4, Mask); |
| |
| // dst = src1[1],src2[1],src1[3],src2[3] |
| uint32_t IntMask4[] = {1, 5, 3, 7}; |
| Mask = makeArrayRef(IntMask4, 4); |
| TransposedMatrix[1] = Builder.CreateShuffleVector(IntrVec1, IntrVec2, Mask); |
| TransposedMatrix[3] = Builder.CreateShuffleVector(IntrVec3, IntrVec4, Mask); |
| } |
| |
| // Lowers this interleaved access group into X86-specific |
| // instructions/intrinsics. |
| bool X86InterleavedAccessGroup::lowerIntoOptimizedSequence() { |
| SmallVector<Instruction *, 4> DecomposedVectors; |
| SmallVector<Value *, 4> TransposedVectors; |
| VectorType *ShuffleTy = Shuffles[0]->getType(); |
| |
| if (isa<LoadInst>(Inst)) { |
| // Try to generate target-sized register(/instruction). |
| decompose(Inst, Factor, ShuffleTy, DecomposedVectors); |
| |
| Type *ShuffleEltTy = Inst->getType(); |
| unsigned NumSubVecElems = ShuffleEltTy->getVectorNumElements() / Factor; |
| // Perform matrix-transposition in order to compute interleaved |
| // results by generating some sort of (optimized) target-specific |
| // instructions. |
| |
| switch (NumSubVecElems) { |
| default: |
| return false; |
| case 4: |
| transpose_4x4(DecomposedVectors, TransposedVectors); |
| break; |
| case 8: |
| case 16: |
| case 32: |
| case 64: |
| deinterleave8bitStride3(DecomposedVectors, TransposedVectors, |
| NumSubVecElems); |
| break; |
| } |
| |
| // Now replace the unoptimized-interleaved-vectors with the |
| // transposed-interleaved vectors. |
| for (unsigned i = 0, e = Shuffles.size(); i < e; ++i) |
| Shuffles[i]->replaceAllUsesWith(TransposedVectors[Indices[i]]); |
| |
| return true; |
| } |
| |
| Type *ShuffleEltTy = ShuffleTy->getVectorElementType(); |
| unsigned NumSubVecElems = ShuffleTy->getVectorNumElements() / Factor; |
| |
| // Lower the interleaved stores: |
| // 1. Decompose the interleaved wide shuffle into individual shuffle |
| // vectors. |
| decompose(Shuffles[0], Factor, VectorType::get(ShuffleEltTy, NumSubVecElems), |
| DecomposedVectors); |
| |
| // 2. Transpose the interleaved-vectors into vectors of contiguous |
| // elements. |
| switch (NumSubVecElems) { |
| case 4: |
| transpose_4x4(DecomposedVectors, TransposedVectors); |
| break; |
| case 8: |
| interleave8bitStride4VF8(DecomposedVectors, TransposedVectors); |
| break; |
| case 16: |
| case 32: |
| case 64: |
| if (Factor == 4) |
| interleave8bitStride4(DecomposedVectors, TransposedVectors, |
| NumSubVecElems); |
| if (Factor == 3) |
| interleave8bitStride3(DecomposedVectors, TransposedVectors, |
| NumSubVecElems); |
| break; |
| default: |
| return false; |
| } |
| |
| // 3. Concatenate the contiguous-vectors back into a wide vector. |
| Value *WideVec = concatenateVectors(Builder, TransposedVectors); |
| |
| // 4. Generate a store instruction for wide-vec. |
| StoreInst *SI = cast<StoreInst>(Inst); |
| Builder.CreateAlignedStore(WideVec, SI->getPointerOperand(), |
| SI->getAlignment()); |
| |
| return true; |
| } |
| |
| // Lower interleaved load(s) into target specific instructions/ |
| // intrinsics. Lowering sequence varies depending on the vector-types, factor, |
| // number of shuffles and ISA. |
| // Currently, lowering is supported for 4x64 bits with Factor = 4 on AVX. |
| bool X86TargetLowering::lowerInterleavedLoad( |
| LoadInst *LI, ArrayRef<ShuffleVectorInst *> Shuffles, |
| ArrayRef<unsigned> Indices, unsigned Factor) const { |
| assert(Factor >= 2 && Factor <= getMaxSupportedInterleaveFactor() && |
| "Invalid interleave factor"); |
| assert(!Shuffles.empty() && "Empty shufflevector input"); |
| assert(Shuffles.size() == Indices.size() && |
| "Unmatched number of shufflevectors and indices"); |
| |
| // Create an interleaved access group. |
| IRBuilder<> Builder(LI); |
| X86InterleavedAccessGroup Grp(LI, Shuffles, Indices, Factor, Subtarget, |
| Builder); |
| |
| return Grp.isSupported() && Grp.lowerIntoOptimizedSequence(); |
| } |
| |
| bool X86TargetLowering::lowerInterleavedStore(StoreInst *SI, |
| ShuffleVectorInst *SVI, |
| unsigned Factor) const { |
| assert(Factor >= 2 && Factor <= getMaxSupportedInterleaveFactor() && |
| "Invalid interleave factor"); |
| |
| assert(SVI->getType()->getVectorNumElements() % Factor == 0 && |
| "Invalid interleaved store"); |
| |
| // Holds the indices of SVI that correspond to the starting index of each |
| // interleaved shuffle. |
| SmallVector<unsigned, 4> Indices; |
| auto Mask = SVI->getShuffleMask(); |
| for (unsigned i = 0; i < Factor; i++) |
| Indices.push_back(Mask[i]); |
| |
| ArrayRef<ShuffleVectorInst *> Shuffles = makeArrayRef(SVI); |
| |
| // Create an interleaved access group. |
| IRBuilder<> Builder(SI); |
| X86InterleavedAccessGroup Grp(SI, Shuffles, Indices, Factor, Subtarget, |
| Builder); |
| |
| return Grp.isSupported() && Grp.lowerIntoOptimizedSequence(); |
| } |