| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Direct3DVertexShader9.hpp" |
| |
| #include "Direct3DDevice9.hpp" |
| #include "Debug.hpp" |
| |
| namespace D3D9 |
| { |
| Direct3DVertexShader9::Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), vertexShader(shaderToken) |
| { |
| tokenCount = 0; |
| |
| while(shaderToken[tokenCount] != 0x0000FFFF) |
| { |
| tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF)) + 1; |
| } |
| |
| tokenCount += 1; |
| |
| this->shaderToken = new unsigned long[tokenCount]; |
| memcpy(this->shaderToken, shaderToken, tokenCount * sizeof(unsigned long)); |
| } |
| |
| Direct3DVertexShader9::~Direct3DVertexShader9() |
| { |
| delete[] shaderToken; |
| shaderToken = 0; |
| } |
| |
| long Direct3DVertexShader9::QueryInterface(const IID &iid, void **object) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| if(iid == IID_IDirect3DVertexShader9 || |
| iid == IID_IUnknown) |
| { |
| AddRef(); |
| *object = this; |
| |
| return S_OK; |
| } |
| |
| *object = 0; |
| |
| return NOINTERFACE(iid); |
| } |
| |
| unsigned long Direct3DVertexShader9::AddRef() |
| { |
| TRACE(""); |
| |
| return Unknown::AddRef(); |
| } |
| |
| unsigned long Direct3DVertexShader9::Release() |
| { |
| TRACE(""); |
| |
| return Unknown::Release(); |
| } |
| |
| long Direct3DVertexShader9::GetDevice(IDirect3DDevice9 **device) |
| { |
| CriticalSection cs(this->device); |
| |
| TRACE(""); |
| |
| if(!device) |
| { |
| return INVALIDCALL(); |
| } |
| |
| this->device->AddRef(); |
| *device = this->device; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DVertexShader9::GetFunction(void *data, unsigned int *size) |
| { |
| CriticalSection cs(device); |
| |
| TRACE(""); |
| |
| if(!size) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(data) |
| { |
| memcpy(data, shaderToken, tokenCount * 4); |
| } |
| |
| *size = tokenCount * 4; |
| |
| return D3D_OK; |
| } |
| |
| const sw::VertexShader *Direct3DVertexShader9::getVertexShader() const |
| { |
| return &vertexShader; |
| } |
| } |