| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_PixelProcessor_hpp |
| #define sw_PixelProcessor_hpp |
| |
| #include "Context.hpp" |
| #include "Memset.hpp" |
| #include "RoutineCache.hpp" |
| #include "Vulkan/VkFormat.hpp" |
| |
| #include <memory> |
| |
| namespace sw { |
| |
| struct DrawData; |
| struct Primitive; |
| class SpirvShader; |
| |
| using RasterizerFunction = FunctionT<void(const Primitive *primitive, int count, int cluster, int clusterCount, DrawData *draw)>; |
| |
| class PixelProcessor |
| { |
| public: |
| struct States : Memset<States> |
| { |
| // Same as VkStencilOpState, but with no reference, as it's not part of the state |
| // (it doesn't require a different program to be generated) |
| struct StencilOpState |
| { |
| VkStencilOp failOp; |
| VkStencilOp passOp; |
| VkStencilOp depthFailOp; |
| VkCompareOp compareOp; |
| uint32_t compareMask; |
| uint32_t writeMask; |
| |
| void operator=(const VkStencilOpState &rhs) |
| { |
| failOp = rhs.failOp; |
| passOp = rhs.passOp; |
| depthFailOp = rhs.depthFailOp; |
| compareOp = rhs.compareOp; |
| compareMask = rhs.compareMask; |
| writeMask = rhs.writeMask; |
| } |
| }; |
| |
| States() |
| : Memset(this, 0) |
| {} |
| |
| uint32_t computeHash(); |
| |
| uint64_t shaderID; |
| uint32_t pipelineLayoutIdentifier; |
| |
| unsigned int numClipDistances; |
| unsigned int numCullDistances; |
| |
| VkCompareOp depthCompareMode; |
| bool depthWriteEnable; |
| |
| bool stencilActive; |
| StencilOpState frontStencil; |
| StencilOpState backStencil; |
| |
| bool depthTestActive; |
| bool occlusionEnabled; |
| bool perspective; |
| |
| vk::BlendState blendState[RENDERTARGETS]; |
| |
| unsigned int colorWriteMask; |
| vk::Format targetFormat[RENDERTARGETS]; |
| unsigned int multiSampleCount; |
| unsigned int multiSampleMask; |
| bool enableMultiSampling; |
| bool alphaToCoverage; |
| bool centroid; |
| bool sampleShadingEnabled; |
| float minSampleShading; |
| VkFrontFace frontFace; |
| vk::Format depthFormat; |
| bool depthBias; |
| bool depthClamp; |
| }; |
| |
| struct State : States |
| { |
| bool operator==(const State &state) const; |
| |
| int colorWriteActive(int index) const |
| { |
| return (colorWriteMask >> (index * 4)) & 0xF; |
| } |
| |
| uint32_t hash; |
| }; |
| |
| struct Stencil |
| { |
| int64_t testMaskQ; |
| int64_t referenceMaskedQ; |
| int64_t referenceMaskedSignedQ; |
| int64_t writeMaskQ; |
| int64_t invWriteMaskQ; |
| int64_t referenceQ; |
| |
| void set(int reference, int testMask, int writeMask) |
| { |
| referenceQ = replicate(reference); |
| testMaskQ = replicate(testMask); |
| writeMaskQ = replicate(writeMask); |
| invWriteMaskQ = ~writeMaskQ; |
| referenceMaskedQ = referenceQ & testMaskQ; |
| referenceMaskedSignedQ = replicate(((reference & testMask) + 0x80) & 0xFF); |
| } |
| |
| static int64_t replicate(int b) |
| { |
| int64_t w = b & 0xFF; |
| |
| return (w << 0) | (w << 8) | (w << 16) | (w << 24) | (w << 32) | (w << 40) | (w << 48) | (w << 56); |
| } |
| }; |
| |
| struct Factor |
| { |
| word4 alphaReference4; |
| |
| word4 blendConstant4W[4]; |
| float4 blendConstant4F[4]; |
| word4 invBlendConstant4W[4]; |
| float4 invBlendConstant4F[4]; |
| }; |
| |
| public: |
| using RoutineType = RasterizerFunction::RoutineType; |
| |
| PixelProcessor(); |
| |
| void setBlendConstant(const float4 &blendConstant); |
| |
| const State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const sw::SpirvShader *vertexShader, const vk::Attachments &attachments, bool occlusionEnabled) const; |
| RoutineType routine(const State &state, const vk::PipelineLayout *pipelineLayout, |
| const SpirvShader *pixelShader, const vk::DescriptorSet::Bindings &descriptorSets); |
| void setRoutineCacheSize(int routineCacheSize); |
| |
| // Other semi-constants |
| Factor factor; |
| |
| private: |
| using RoutineCacheType = RoutineCache<State, RasterizerFunction::CFunctionType>; |
| std::unique_ptr<RoutineCacheType> routineCache; |
| }; |
| |
| } // namespace sw |
| |
| namespace std { |
| |
| template<> |
| struct hash<sw::PixelProcessor::State> |
| { |
| uint64_t operator()(const sw::PixelProcessor::State &state) const |
| { |
| return state.hash; |
| } |
| }; |
| |
| } // namespace std |
| |
| #endif // sw_PixelProcessor_hpp |