Implement simple OpenGL ES 3.0 parameter checks
Added some "low hanging fruit" implementations and quick validation
checks for a portion of the GLES 3.0 API functions.
Change-Id: I003031091bc2c2c32919896e86e38b5f1f43c555
Reviewed-on: https://swiftshader-review.googlesource.com/2610
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/Context.cpp b/src/OpenGL/libGLESv2/Context.cpp
index 1104525..8692d16 100644
--- a/src/OpenGL/libGLESv2/Context.cpp
+++ b/src/OpenGL/libGLESv2/Context.cpp
@@ -1585,7 +1585,7 @@
break;
case GL_MAX_COLOR_ATTACHMENTS: // integer, at least 8
UNIMPLEMENTED();
- *params = 8;
+ *params = IMPLEMENTATION_MAX_COLOR_ATTACHMENTS;
break;
case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: // integer, at least 1
UNIMPLEMENTED();
diff --git a/src/OpenGL/libGLESv2/Texture.h b/src/OpenGL/libGLESv2/Texture.h
index f078275..7c469d3 100644
--- a/src/OpenGL/libGLESv2/Texture.h
+++ b/src/OpenGL/libGLESv2/Texture.h
@@ -43,7 +43,8 @@
IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (MIPMAP_LEVELS - 1),
IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (MIPMAP_LEVELS - 1),
IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = OUTLINE_RESOLUTION,
- IMPLEMENTATION_MAX_SAMPLES = 4
+ IMPLEMENTATION_MAX_SAMPLES = 4,
+ IMPLEMENTATION_MAX_COLOR_ATTACHMENTS = 8,
};
class Texture : public egl::Texture
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cpp b/src/OpenGL/libGLESv2/libGLESv2.cpp
index f5cd635..365a45c 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cpp
@@ -211,7 +211,8 @@
InsertFormatMapping(map, GL_SRGB8_NV, GL_RGB, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
- InsertFormatMapping(map, GL_RGB16F_EXT, GL_HALF_FLOAT_OES, GL_FLOAT);
+ InsertFormatMapping(map, GL_RGB16F_EXT, GL_RGB, GL_HALF_FLOAT_OES);
+ InsertFormatMapping(map, GL_RGB16F_EXT, GL_RGB, GL_FLOAT);
InsertFormatMapping(map, GL_RGB32F_EXT, GL_RGB, GL_FLOAT);
InsertFormatMapping(map, GL_RGBA8_OES, GL_RGBA, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_BYTE);
diff --git a/src/OpenGL/libGLESv2/libGLESv3.cpp b/src/OpenGL/libGLESv2/libGLESv3.cpp
index d4cfc30..56887bd 100644
--- a/src/OpenGL/libGLESv2/libGLESv3.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv3.cpp
@@ -1,96 +1,858 @@
+// SwiftShader Software Renderer
+//
+// Copyright(c) 2015 Google Inc.
+//
+// All rights reserved. No part of this software may be copied, distributed, transmitted,
+// transcribed, stored in a retrieval system, translated into any human or computer
+// language by any means, or disclosed to third parties without the explicit written
+// agreement of Google Inc. Without such an agreement, no rights or licenses, express
+// or implied, including but not limited to any patent rights, are granted to you.
+//
+// libGLESv3.cpp: Implements the exported OpenGL ES 3.0 functions.
+
+#include "main.h"
+#include "Framebuffer.h"
+#include "Texture.h"
#include "common/debug.h"
#define GL_APICALL
#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h>
+typedef std::pair<GLenum, GLenum> InternalFormatTypePair;
+typedef std::map<InternalFormatTypePair, GLenum> FormatMap;
+
+// A helper function to insert data into the format map with fewer characters.
+static void InsertFormatMapping(FormatMap& map, GLenum internalformat, GLenum format, GLenum type)
+{
+ map[InternalFormatTypePair(internalformat, type)] = format;
+}
+
+static bool validImageSize(GLint level, GLsizei width, GLsizei height)
+{
+ if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture)
+{
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+
+ if(compressed != texture->isCompressed(target, level))
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+
+ if(format != GL_NONE && format != texture->getFormat(target, level))
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+
+ if(compressed)
+ {
+ if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
+ (height % 4 != 0 && height != texture->getHeight(target, 0)))
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if(xoffset + width > texture->getWidth(target, level) ||
+ yoffset + height > texture->getHeight(target, level))
+ {
+ return error(GL_INVALID_VALUE, false);
+ }
+
+ return true;
+}
+
+static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLsizei depth, GLint xoffset, GLint yoffset, GLint zoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture)
+{
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+
+ if(compressed != texture->isCompressed(target, level))
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+
+ if(format != GL_NONE && format != texture->getFormat(target, level))
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+
+ if(compressed)
+ {
+ if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
+ (height % 4 != 0 && height != texture->getHeight(target, 0)) ||
+ (depth % 4 != 0 && depth != texture->getDepth(target, 0)))
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if(xoffset + width > texture->getWidth(target, level) ||
+ yoffset + height > texture->getHeight(target, level) ||
+ zoffset + depth > texture->getDepth(target, level))
+ {
+ return error(GL_INVALID_VALUE, false);
+ }
+
+ return true;
+}
+
+static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)
+{
+ switch(textureFormat)
+ {
+ case GL_ALPHA:
+ if(colorbufferFormat != GL_ALPHA &&
+ colorbufferFormat != GL_RGBA &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8)
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE:
+ case GL_RGB:
+ if(colorbufferFormat != GL_RGB &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8 &&
+ colorbufferFormat != GL_RGBA &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8)
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if(colorbufferFormat != GL_RGBA &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8)
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_ETC1_RGB8_OES:
+ return error(GL_INVALID_OPERATION, false);
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if(S3TC_SUPPORT)
+ {
+ return error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return error(GL_INVALID_ENUM, false);
+ }
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL:
+ return error(GL_INVALID_OPERATION, false);
+ default:
+ return error(GL_INVALID_ENUM, false);
+ }
+ return true;
+}
+
+static FormatMap BuildFormatMap3D()
+{
+ FormatMap map;
+
+ // Internal format | Format | Type
+ InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
+ InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
+ InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
+ InsertFormatMapping(map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_R8, GL_RED, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_R8_SNORM, GL_RED, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_R16F, GL_RED, GL_HALF_FLOAT);
+ InsertFormatMapping(map, GL_R16F, GL_RED, GL_FLOAT);
+ InsertFormatMapping(map, GL_R32F, GL_RED, GL_FLOAT);
+ InsertFormatMapping(map, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_R8I, GL_RED_INTEGER, GL_BYTE);
+ InsertFormatMapping(map, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
+ InsertFormatMapping(map, GL_R16I, GL_RED_INTEGER, GL_SHORT);
+ InsertFormatMapping(map, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
+ InsertFormatMapping(map, GL_R32I, GL_RED_INTEGER, GL_INT);
+ InsertFormatMapping(map, GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RG8_SNORM, GL_RG, GL_BYTE);
+ InsertFormatMapping(map, GL_R16F, GL_RED, GL_HALF_FLOAT);
+ InsertFormatMapping(map, GL_R16F, GL_RED, GL_FLOAT);
+ InsertFormatMapping(map, GL_RG32F, GL_RG, GL_FLOAT);
+ InsertFormatMapping(map, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE);
+ InsertFormatMapping(map, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);
+ InsertFormatMapping(map, GL_RG16I, GL_RG_INTEGER, GL_SHORT);
+ InsertFormatMapping(map, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT);
+ InsertFormatMapping(map, GL_RG32I, GL_RG_INTEGER, GL_INT);
+ InsertFormatMapping(map, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
+ InsertFormatMapping(map, GL_RGB8_SNORM, GL_RGB, GL_BYTE);
+ InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV);
+ InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT);
+ InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT);
+ InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV);
+ InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT);
+ InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_FLOAT);
+ InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_HALF_FLOAT);
+ InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_FLOAT);
+ InsertFormatMapping(map, GL_RGB32F, GL_RGB, GL_FLOAT);
+ InsertFormatMapping(map, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE);
+ InsertFormatMapping(map, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT);
+ InsertFormatMapping(map, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT);
+ InsertFormatMapping(map, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT);
+ InsertFormatMapping(map, GL_RGB32I, GL_RGB_INTEGER, GL_INT);
+ InsertFormatMapping(map, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
+ InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);
+ InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
+ InsertFormatMapping(map, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);
+ InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT);
+ InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_FLOAT);
+ InsertFormatMapping(map, GL_RGBA32F, GL_RGBA, GL_FLOAT);
+ InsertFormatMapping(map, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE);
+ InsertFormatMapping(map, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE);
+ InsertFormatMapping(map, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV);
+ InsertFormatMapping(map, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT);
+ InsertFormatMapping(map, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT);
+ InsertFormatMapping(map, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT);
+ InsertFormatMapping(map, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT);
+
+ InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
+ InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
+ InsertFormatMapping(map, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
+ InsertFormatMapping(map, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT);
+ InsertFormatMapping(map, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
+ InsertFormatMapping(map, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+
+ return map;
+}
+
+static bool ValidateType3D(GLenum type)
+{
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_HALF_FLOAT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_INT_24_8:
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return true;
+ default:
+ break;
+ }
+ return false;
+}
+
+static bool ValidateFormat3D(GLenum format)
+{
+ switch(format)
+ {
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE:
+ case GL_ALPHA:
+ case GL_RED_INTEGER:
+ case GL_RG_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RGBA_INTEGER:
+ return true;
+ default:
+ break;
+ }
+ return false;
+}
+
+static bool ValidateInternalFormat3D(GLenum internalformat, GLenum format, GLenum type)
+{
+ static const FormatMap formatMap = BuildFormatMap3D();
+ FormatMap::const_iterator iter = formatMap.find(InternalFormatTypePair(internalformat, type));
+ if(iter != formatMap.end())
+ {
+ return iter->second == format;
+ }
+ return false;
+}
+
+static bool ValidateQueryTarget(GLenum target)
+{
+ switch(target)
+ {
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidateBufferTarget(GLenum target)
+{
+ switch(target)
+ {
+ case GL_ARRAY_BUFFER:
+ case GL_COPY_READ_BUFFER:
+ case GL_COPY_WRITE_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ case GL_PIXEL_PACK_BUFFER:
+ case GL_PIXEL_UNPACK_BUFFER:
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL_UNIFORM_BUFFER:
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
extern "C"
{
void GL_APIENTRY glReadBuffer(GLenum src)
{
+ TRACE("(GLenum src = 0x%X)", src);
+
+ es2::Context *context = es2::getContext();
+
+ switch(src)
+ {
+ case GL_BACK:
+ case GL_NONE:
+ break;
+ case GL_COLOR_ATTACHMENT0:
+ case GL_COLOR_ATTACHMENT1:
+ case GL_COLOR_ATTACHMENT2:
+ case GL_COLOR_ATTACHMENT3:
+ case GL_COLOR_ATTACHMENT4:
+ case GL_COLOR_ATTACHMENT5:
+ case GL_COLOR_ATTACHMENT6:
+ case GL_COLOR_ATTACHMENT7:
+ case GL_COLOR_ATTACHMENT8:
+ case GL_COLOR_ATTACHMENT9:
+ case GL_COLOR_ATTACHMENT10:
+ case GL_COLOR_ATTACHMENT11:
+ case GL_COLOR_ATTACHMENT12:
+ case GL_COLOR_ATTACHMENT13:
+ case GL_COLOR_ATTACHMENT14:
+ case GL_COLOR_ATTACHMENT15:
+ if((src - GL_COLOR_ATTACHMENT0) >= es2::IMPLEMENTATION_MAX_COLOR_ATTACHMENTS)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ default:
+ error(GL_INVALID_ENUM);
+ }
+
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
{
+ TRACE("(GLenum mode = 0x%X, GLuint start = %d, GLuint end = %d, "
+ "GLsizei count = %d, GLenum type = 0x%x, const void* indices = 0x%0.8p)",
+ mode, start, end, count, type, indices);
+
+ switch(mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLE_STRIP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if((count < 0) || (end < start))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
UNIMPLEMENTED();
}
void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
{
- UNIMPLEMENTED();
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
+ "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(!ValidateType3D(type) || !ValidateFormat3D(format))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
+ if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(border != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if(!ValidateInternalFormat3D(internalformat, format, type))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture3D *texture = context->getTexture3D();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->setImage(level, width, height, depth, internalformat, type, context->getUnpackAlignment(), pixels);
+ }
}
void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
{
- UNIMPLEMENTED();
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(!ValidateType3D(type) || !ValidateFormat3D(format))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if((width < 0) || (height < 0) || (depth < 0))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture3D *texture = context->getTexture3D();
+
+ if(validateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, format, texture))
+ {
+ texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels);
+ }
+ }
+
}
void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- UNIMPLEMENTED();
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Framebuffer *framebuffer = context->getReadFramebuffer();
+
+ if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return error(GL_INVALID_FRAMEBUFFER_OPERATION);
+ }
+
+ if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ es2::Renderbuffer *source = framebuffer->getColorbuffer();
+ GLenum colorbufferFormat = source->getFormat();
+ es2::Texture3D *texture = context->getTexture3D();
+
+ if(!validateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture))
+ {
+ return;
+ }
+
+ GLenum textureFormat = texture->getFormat(target, level);
+
+ if(!validateColorBufferFormat(textureFormat, colorbufferFormat))
+ {
+ return;
+ }
+
+ texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
+ }
+
}
void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
{
- UNIMPLEMENTED();
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, imageSize, data);
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
+ if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) || (border != 0) || (imageSize < 0))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch(internalformat)
+ {
+ case GL_ETC1_RGB8_OES:
+ case GL_COMPRESSED_R11_EAC:
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ case GL_COMPRESSED_RG11_EAC:
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ case GL_COMPRESSED_RGB8_ETC2:
+ case GL_COMPRESSED_SRGB8_ETC2:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if(!S3TC_SUPPORT)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
+ return error(GL_INVALID_OPERATION);
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(imageSize != es2::ComputeCompressedSize(width, height, internalformat) * depth)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture3D *texture = context->getTexture3D();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
+ }
}
void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
- UNIMPLEMENTED();
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch(format)
+ {
+ case GL_ETC1_RGB8_OES:
+ case GL_COMPRESSED_R11_EAC:
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ case GL_COMPRESSED_RG11_EAC:
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ case GL_COMPRESSED_RGB8_ETC2:
+ case GL_COMPRESSED_SRGB8_ETC2:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if(!S3TC_SUPPORT)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(width == 0 || height == 0 || depth == 0 || data == NULL)
+ {
+ return;
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ es2::Texture3D *texture = context->getTexture3D();
+
+ if(!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ }
}
void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
{
+ TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
UNIMPLEMENTED();
}
void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
{
+ TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
UNIMPLEMENTED();
}
GLboolean GL_APIENTRY glIsQuery(GLuint id)
{
+ TRACE("(GLuint id = %d)", id);
+
UNIMPLEMENTED();
return GL_FALSE;
}
void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
{
+ TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
+
+ if(!ValidateQueryTarget(target))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
UNIMPLEMENTED();
}
void GL_APIENTRY glEndQuery(GLenum target)
{
+ TRACE("(GLenum target = 0x%X)", target);
+
+ if(!ValidateQueryTarget(target))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
UNIMPLEMENTED();
}
void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
+ target, pname, params);
+
+ if(!ValidateQueryTarget(target) || (pname != GL_CURRENT_QUERY))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
UNIMPLEMENTED();
}
void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
+ TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
+ id, pname, params);
+
+ switch(pname)
+ {
+ case GL_QUERY_RESULT:
+ case GL_QUERY_RESULT_AVAILABLE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
UNIMPLEMENTED();
}
GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
{
+ TRACE("(GLenum target = 0x%X)", target);
+
UNIMPLEMENTED();
return GL_FALSE;
}
void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
+ target, pname, params);
+
+ if(!ValidateBufferTarget(target))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(pname != GL_BUFFER_MAP_POINTER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
{
+ TRACE("(GLsizei n = %d, const GLenum *bufs = 0x%0.8p)", n, bufs);
+
UNIMPLEMENTED();
}
@@ -126,58 +888,343 @@
void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- UNIMPLEMENTED();
+ TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
+ "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
+ "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ switch(filter)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(context->getReadFramebufferName() == context->getDrawFramebufferName())
+ {
+ ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
+ }
}
void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- UNIMPLEMENTED();
+ TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, samples, internalformat, width, height);
+
+ switch(target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(!es2::IsColorRenderable(internalformat) && !es2::IsDepthRenderable(internalformat) && !es2::IsStencilRenderable(internalformat))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if(width < 0 || height < 0 || samples < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
+ height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
+ samples > es2::IMPLEMENTATION_MAX_SAMPLES)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ GLuint handle = context->getRenderbufferName();
+ if(handle == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch(internalformat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32F:
+ context->setRenderbufferStorage(new es2::Depthbuffer(width, height, samples));
+ break;
+ case GL_R8UI:
+ case GL_R8I:
+ case GL_R16UI:
+ case GL_R16I:
+ case GL_R32UI:
+ case GL_R32I:
+ case GL_RG8UI:
+ case GL_RG8I:
+ case GL_RG16UI:
+ case GL_RG16I:
+ case GL_RG32UI:
+ case GL_RG32I:
+ case GL_RGB8UI:
+ case GL_RGB8I:
+ case GL_RGB16UI:
+ case GL_RGB16I:
+ case GL_RGB32UI:
+ case GL_RGB32I:
+ case GL_RGBA8UI:
+ case GL_RGBA8I:
+ case GL_RGB10_A2UI:
+ case GL_RGBA16UI:
+ case GL_RGBA16I:
+ case GL_RGBA32UI:
+ case GL_RGBA32I:
+ if(samples > 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ case GL_SRGB8_ALPHA8:
+ case GL_RGB10_A2:
+ case GL_R8:
+ case GL_RG8:
+ case GL_RGB8:
+ case GL_RGBA8:
+ context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples));
+ break;
+ case GL_STENCIL_INDEX8:
+ context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples));
+ break;
+ case GL_DEPTH24_STENCIL8:
+ case GL_DEPTH32F_STENCIL8:
+ context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, samples));
+ break;
+
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
}
void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
+ TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %d, GLint level = %d, GLint layer = %d)",
+ target, attachment, texture, level, layer);
+
+ switch(target)
+ {
+ case GL_DRAW_FRAMEBUFFER:
+ case GL_READ_FRAMEBUFFER:
+ case GL_FRAMEBUFFER:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch(attachment)
+ {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_COLOR_ATTACHMENT1:
+ case GL_COLOR_ATTACHMENT2:
+ case GL_COLOR_ATTACHMENT3:
+ case GL_COLOR_ATTACHMENT4:
+ case GL_COLOR_ATTACHMENT5:
+ case GL_COLOR_ATTACHMENT6:
+ case GL_COLOR_ATTACHMENT7:
+ case GL_COLOR_ATTACHMENT8:
+ case GL_COLOR_ATTACHMENT9:
+ case GL_COLOR_ATTACHMENT10:
+ case GL_COLOR_ATTACHMENT11:
+ case GL_COLOR_ATTACHMENT12:
+ case GL_COLOR_ATTACHMENT13:
+ case GL_COLOR_ATTACHMENT14:
+ case GL_COLOR_ATTACHMENT15:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
UNIMPLEMENTED();
}
void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
+ TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = %X)",
+ target, offset, length, access);
+
+ GLint bufferSize;
+ glGetBufferParameteriv(target, GL_BUFFER_SIZE, &bufferSize);
+ if((offset < 0) || (length<0) || ((offset + length) > bufferSize))
+ {
+ error(GL_INVALID_VALUE);
+ }
+
+ if((access & ~(GL_MAP_READ_BIT |
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT)) != 0)
+ {
+ error(GL_INVALID_VALUE);
+ }
+
UNIMPLEMENTED();
return nullptr;
}
void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
+ TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)",
+ target, offset, length);
+
+ if(!ValidateBufferTarget(target))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if((offset < 0) || (length<0)) // FIXME: also check if offset + length exceeds the size of the mapping
+ {
+ error(GL_INVALID_VALUE);
+ }
+
UNIMPLEMENTED();
}
void GL_APIENTRY glBindVertexArray(GLuint array)
{
+ TRACE("(GLuint array = %d)", array);
+
UNIMPLEMENTED();
}
void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
+ TRACE("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
UNIMPLEMENTED();
}
void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
{
+ TRACE("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays);
+
+ if(n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
UNIMPLEMENTED();
}
GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
{
+ TRACE("(GLuint array = %d)", array);
+
UNIMPLEMENTED();
return GL_FALSE;
}
void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- UNIMPLEMENTED();
+ TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint* data = 0x%0.8p)",
+ target, index, data);
+
+ es2::Context *context = es2::getContext();
+
+ if(context)
+ {
+ if(!context->getTransformFeedbackiv(index, target, data) &&
+ !context->getIntegerv(target, data))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if(!context->getQueryParameterInfo(target, &nativeType, &numParams))
+ return error(GL_INVALID_ENUM);
+
+ if(numParams == 0)
+ return; // it is known that target is valid, but there are no parameters to return
+
+ if(nativeType == GL_BOOL)
+ {
+ GLboolean *boolParams = NULL;
+ boolParams = new GLboolean[numParams];
+
+ context->getBooleanv(target, boolParams);
+
+ for(unsigned int i = 0; i < numParams; ++i)
+ {
+ if(boolParams[i] == GL_FALSE)
+ data[i] = 0;
+ else
+ data[i] = 1;
+ }
+
+ delete[] boolParams;
+ }
+ else if(nativeType == GL_FLOAT)
+ {
+ GLfloat *floatParams = NULL;
+ floatParams = new GLfloat[numParams];
+
+ context->getFloatv(target, floatParams);
+
+ for(unsigned int i = 0; i < numParams; ++i)
+ {
+ if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
+ {
+ data[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
+ }
+ else
+ {
+ data[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
+ }
+ }
+
+ delete[] floatParams;
+ }
+ }
+ }
}
void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
{
+ TRACE("(GLenum primitiveMode = 0x%X)", primitiveMode);
+
+ switch(primitiveMode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_TRIANGLES:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
UNIMPLEMENTED();
}
@@ -188,11 +1235,35 @@
void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
+ TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d, GLintptr offset = %d, GLsizeiptr size = %d)",
+ target, index, buffer, offset, size);
+
+ switch(target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL_UNIFORM_BUFFER:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
UNIMPLEMENTED();
}
void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
+ TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d)",
+ target, index, buffer);
+
+ switch(target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL_UNIFORM_BUFFER:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
UNIMPLEMENTED();
}
diff --git a/src/OpenGL/libGLESv2/utilities.cpp b/src/OpenGL/libGLESv2/utilities.cpp
index acfa903..7334b52 100644
--- a/src/OpenGL/libGLESv2/utilities.cpp
+++ b/src/OpenGL/libGLESv2/utilities.cpp
@@ -211,9 +211,19 @@
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_ETC1_RGB8_OES:
+ case GL_COMPRESSED_R11_EAC:
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ case GL_COMPRESSED_RGB8_ETC2:
+ case GL_COMPRESSED_SRGB8_ETC2:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
return 8 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f);
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ case GL_COMPRESSED_RG11_EAC:
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
return 16 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f);
default:
return 0;