Implement simple OpenGL ES 3.0 parameter checks

Added some "low hanging fruit" implementations and quick validation
checks for a portion of the GLES 3.0 API functions.

Change-Id: I003031091bc2c2c32919896e86e38b5f1f43c555
Reviewed-on: https://swiftshader-review.googlesource.com/2610
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/Context.cpp b/src/OpenGL/libGLESv2/Context.cpp
index 1104525..8692d16 100644
--- a/src/OpenGL/libGLESv2/Context.cpp
+++ b/src/OpenGL/libGLESv2/Context.cpp
@@ -1585,7 +1585,7 @@
 		break;

 	case GL_MAX_COLOR_ATTACHMENTS: // integer, at least 8

 		UNIMPLEMENTED();

-		*params = 8;

+		*params = IMPLEMENTATION_MAX_COLOR_ATTACHMENTS;

 		break;

 	case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: // integer, at least 1

 		UNIMPLEMENTED();

diff --git a/src/OpenGL/libGLESv2/Texture.h b/src/OpenGL/libGLESv2/Texture.h
index f078275..7c469d3 100644
--- a/src/OpenGL/libGLESv2/Texture.h
+++ b/src/OpenGL/libGLESv2/Texture.h
@@ -43,7 +43,8 @@
     IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (MIPMAP_LEVELS - 1),

     IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (MIPMAP_LEVELS - 1),

 	IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = OUTLINE_RESOLUTION,

-	IMPLEMENTATION_MAX_SAMPLES = 4

+	IMPLEMENTATION_MAX_SAMPLES = 4,

+	IMPLEMENTATION_MAX_COLOR_ATTACHMENTS = 8,

 };

 

 class Texture : public egl::Texture

diff --git a/src/OpenGL/libGLESv2/libGLESv2.cpp b/src/OpenGL/libGLESv2/libGLESv2.cpp
index f5cd635..365a45c 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cpp
@@ -211,7 +211,8 @@
 	InsertFormatMapping(map, GL_SRGB8_NV, GL_RGB, GL_UNSIGNED_BYTE);

 	InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE);

 	InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);

-	InsertFormatMapping(map, GL_RGB16F_EXT, GL_HALF_FLOAT_OES, GL_FLOAT);

+	InsertFormatMapping(map, GL_RGB16F_EXT, GL_RGB, GL_HALF_FLOAT_OES);

+	InsertFormatMapping(map, GL_RGB16F_EXT, GL_RGB, GL_FLOAT);

 	InsertFormatMapping(map, GL_RGB32F_EXT, GL_RGB, GL_FLOAT);

 	InsertFormatMapping(map, GL_RGBA8_OES, GL_RGBA, GL_UNSIGNED_BYTE);

 	InsertFormatMapping(map, GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_BYTE);

diff --git a/src/OpenGL/libGLESv2/libGLESv3.cpp b/src/OpenGL/libGLESv2/libGLESv3.cpp
index d4cfc30..56887bd 100644
--- a/src/OpenGL/libGLESv2/libGLESv3.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv3.cpp
@@ -1,96 +1,858 @@
+// SwiftShader Software Renderer

+//

+// Copyright(c) 2015 Google Inc.

+//

+// All rights reserved. No part of this software may be copied, distributed, transmitted,

+// transcribed, stored in a retrieval system, translated into any human or computer

+// language by any means, or disclosed to third parties without the explicit written

+// agreement of Google Inc. Without such an agreement, no rights or licenses, express

+// or implied, including but not limited to any patent rights, are granted to you.

+//

+// libGLESv3.cpp: Implements the exported OpenGL ES 3.0 functions.

+

+#include "main.h"

+#include "Framebuffer.h"

+#include "Texture.h"

 #include "common/debug.h"

 

 #define GL_APICALL

 #include <GLES3/gl3.h>

 #include <GLES2/gl2ext.h>

 

+typedef std::pair<GLenum, GLenum> InternalFormatTypePair;

+typedef std::map<InternalFormatTypePair, GLenum> FormatMap;

+

+// A helper function to insert data into the format map with fewer characters.

+static void InsertFormatMapping(FormatMap& map, GLenum internalformat, GLenum format, GLenum type)

+{

+	map[InternalFormatTypePair(internalformat, type)] = format;

+}

+

+static bool validImageSize(GLint level, GLsizei width, GLsizei height)

+{

+	if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)

+	{

+		return false;

+	}

+

+	return true;

+}

+

+static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture)

+{

+	if(!texture)

+	{

+		return error(GL_INVALID_OPERATION, false);

+	}

+

+	if(compressed != texture->isCompressed(target, level))

+	{

+		return error(GL_INVALID_OPERATION, false);

+	}

+

+	if(format != GL_NONE && format != texture->getFormat(target, level))

+	{

+		return error(GL_INVALID_OPERATION, false);

+	}

+

+	if(compressed)

+	{

+		if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||

+		   (height % 4 != 0 && height != texture->getHeight(target, 0)))

+		{

+			return error(GL_INVALID_OPERATION, false);

+		}

+	}

+

+	if(xoffset + width > texture->getWidth(target, level) ||

+		yoffset + height > texture->getHeight(target, level))

+	{

+		return error(GL_INVALID_VALUE, false);

+	}

+

+	return true;

+}

+

+static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLsizei depth, GLint xoffset, GLint yoffset, GLint zoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture)

+{

+	if(!texture)

+	{

+		return error(GL_INVALID_OPERATION, false);

+	}

+

+	if(compressed != texture->isCompressed(target, level))

+	{

+		return error(GL_INVALID_OPERATION, false);

+	}

+

+	if(format != GL_NONE && format != texture->getFormat(target, level))

+	{

+		return error(GL_INVALID_OPERATION, false);

+	}

+

+	if(compressed)

+	{

+		if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||

+			(height % 4 != 0 && height != texture->getHeight(target, 0)) ||

+			(depth % 4 != 0 && depth != texture->getDepth(target, 0)))

+		{

+			return error(GL_INVALID_OPERATION, false);

+		}

+	}

+

+	if(xoffset + width > texture->getWidth(target, level) ||

+		yoffset + height > texture->getHeight(target, level) ||

+		zoffset + depth > texture->getDepth(target, level))

+	{

+		return error(GL_INVALID_VALUE, false);

+	}

+

+	return true;

+}

+

+static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)

+{

+	switch(textureFormat)

+	{

+	case GL_ALPHA:

+		if(colorbufferFormat != GL_ALPHA &&

+			colorbufferFormat != GL_RGBA &&

+			colorbufferFormat != GL_RGBA4 &&

+			colorbufferFormat != GL_RGB5_A1 &&

+			colorbufferFormat != GL_RGBA8)

+		{

+			return error(GL_INVALID_OPERATION, false);

+		}

+		break;

+	case GL_LUMINANCE:

+	case GL_RGB:

+		if(colorbufferFormat != GL_RGB &&

+			colorbufferFormat != GL_RGB565 &&

+			colorbufferFormat != GL_RGB8 &&

+			colorbufferFormat != GL_RGBA &&

+			colorbufferFormat != GL_RGBA4 &&

+			colorbufferFormat != GL_RGB5_A1 &&

+			colorbufferFormat != GL_RGBA8)

+		{

+			return error(GL_INVALID_OPERATION, false);

+		}

+		break;

+	case GL_LUMINANCE_ALPHA:

+	case GL_RGBA:

+		if(colorbufferFormat != GL_RGBA &&

+			colorbufferFormat != GL_RGBA4 &&

+			colorbufferFormat != GL_RGB5_A1 &&

+			colorbufferFormat != GL_RGBA8)

+		{

+			return error(GL_INVALID_OPERATION, false);

+		}

+		break;

+	case GL_ETC1_RGB8_OES:

+		return error(GL_INVALID_OPERATION, false);

+	case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:

+	case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:

+	case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:

+	case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:

+		if(S3TC_SUPPORT)

+		{

+			return error(GL_INVALID_OPERATION, false);

+		}

+		else

+		{

+			return error(GL_INVALID_ENUM, false);

+		}

+	case GL_DEPTH_COMPONENT:

+	case GL_DEPTH_STENCIL:

+		return error(GL_INVALID_OPERATION, false);

+	default:

+		return error(GL_INVALID_ENUM, false);

+	}

+	return true;

+}

+

+static FormatMap BuildFormatMap3D()

+{

+	FormatMap map;

+

+	//                       Internal format | Format | Type

+	InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);

+	InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);

+	InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);

+	InsertFormatMapping(map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_R8, GL_RED, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_R8_SNORM, GL_RED, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_R16F, GL_RED, GL_HALF_FLOAT);

+	InsertFormatMapping(map, GL_R16F, GL_RED, GL_FLOAT);

+	InsertFormatMapping(map, GL_R32F, GL_RED, GL_FLOAT);

+	InsertFormatMapping(map, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_R8I, GL_RED_INTEGER, GL_BYTE);

+	InsertFormatMapping(map, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);

+	InsertFormatMapping(map, GL_R16I, GL_RED_INTEGER, GL_SHORT);

+	InsertFormatMapping(map, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);

+	InsertFormatMapping(map, GL_R32I, GL_RED_INTEGER, GL_INT);

+	InsertFormatMapping(map, GL_RG8, GL_RG, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RG8_SNORM, GL_RG, GL_BYTE);

+	InsertFormatMapping(map, GL_R16F, GL_RED, GL_HALF_FLOAT);

+	InsertFormatMapping(map, GL_R16F, GL_RED, GL_FLOAT);

+	InsertFormatMapping(map, GL_RG32F, GL_RG, GL_FLOAT);

+	InsertFormatMapping(map, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE);

+	InsertFormatMapping(map, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);

+	InsertFormatMapping(map, GL_RG16I, GL_RG_INTEGER, GL_SHORT);

+	InsertFormatMapping(map, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT);

+	InsertFormatMapping(map, GL_RG32I, GL_RG_INTEGER, GL_INT);

+	InsertFormatMapping(map, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);

+	InsertFormatMapping(map, GL_RGB8_SNORM, GL_RGB, GL_BYTE);

+	InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV);

+	InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT);

+	InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT);

+	InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV);

+	InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT);

+	InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_FLOAT);

+	InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_HALF_FLOAT);

+	InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_FLOAT);

+	InsertFormatMapping(map, GL_RGB32F, GL_RGB, GL_FLOAT);

+	InsertFormatMapping(map, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE);

+	InsertFormatMapping(map, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT);

+	InsertFormatMapping(map, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT);

+	InsertFormatMapping(map, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT);

+	InsertFormatMapping(map, GL_RGB32I, GL_RGB_INTEGER, GL_INT);

+	InsertFormatMapping(map, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);

+	InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);

+	InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);

+	InsertFormatMapping(map, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);

+	InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT);

+	InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_FLOAT);

+	InsertFormatMapping(map, GL_RGBA32F, GL_RGBA, GL_FLOAT);

+	InsertFormatMapping(map, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE);

+	InsertFormatMapping(map, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE);

+	InsertFormatMapping(map, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV);

+	InsertFormatMapping(map, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT);

+	InsertFormatMapping(map, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT);

+	InsertFormatMapping(map, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT);

+	InsertFormatMapping(map, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT);

+

+	InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);

+	InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);

+	InsertFormatMapping(map, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);

+	InsertFormatMapping(map, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT);

+	InsertFormatMapping(map, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);

+	InsertFormatMapping(map, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV);

+

+	return map;

+}

+

+static bool ValidateType3D(GLenum type)

+{

+	switch(type)

+	{

+	case GL_UNSIGNED_BYTE:

+	case GL_BYTE:

+	case GL_UNSIGNED_SHORT:

+	case GL_SHORT:

+	case GL_UNSIGNED_INT:

+	case GL_INT:

+	case GL_HALF_FLOAT:

+	case GL_FLOAT:

+	case GL_UNSIGNED_SHORT_5_6_5:

+	case GL_UNSIGNED_SHORT_4_4_4_4:

+	case GL_UNSIGNED_SHORT_5_5_5_1:

+	case GL_UNSIGNED_INT_2_10_10_10_REV:

+	case GL_UNSIGNED_INT_10F_11F_11F_REV:

+	case GL_UNSIGNED_INT_5_9_9_9_REV:

+	case GL_UNSIGNED_INT_24_8:

+	case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:

+		return true;

+	default:

+		break;

+	}

+	return false;

+}

+

+static bool ValidateFormat3D(GLenum format)

+{

+	switch(format)

+	{

+	case GL_RED:

+	case GL_RG:

+	case GL_RGB:

+	case GL_RGBA:

+	case GL_DEPTH_COMPONENT:

+	case GL_DEPTH_STENCIL:

+	case GL_LUMINANCE_ALPHA:

+	case GL_LUMINANCE:

+	case GL_ALPHA:

+	case GL_RED_INTEGER:

+	case GL_RG_INTEGER:

+	case GL_RGB_INTEGER:

+	case GL_RGBA_INTEGER:

+		return true;

+	default:

+		break;

+	}

+	return false;

+}

+

+static bool ValidateInternalFormat3D(GLenum internalformat, GLenum format, GLenum type)

+{

+	static const FormatMap formatMap = BuildFormatMap3D();

+	FormatMap::const_iterator iter = formatMap.find(InternalFormatTypePair(internalformat, type));

+	if(iter != formatMap.end())

+	{

+		return iter->second == format;

+	}

+	return false;

+}

+

+static bool ValidateQueryTarget(GLenum target)

+{

+	switch(target)

+	{

+	case GL_ANY_SAMPLES_PASSED:

+	case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:

+	case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:

+		break;

+	default:

+		return false;

+	}

+

+	return true;

+}

+

+static bool ValidateBufferTarget(GLenum target)

+{

+	switch(target)

+	{

+	case GL_ARRAY_BUFFER:

+	case GL_COPY_READ_BUFFER:

+	case GL_COPY_WRITE_BUFFER:

+	case GL_ELEMENT_ARRAY_BUFFER:

+	case GL_PIXEL_PACK_BUFFER:

+	case GL_PIXEL_UNPACK_BUFFER:

+	case GL_TRANSFORM_FEEDBACK_BUFFER:

+	case GL_UNIFORM_BUFFER:

+		break;

+	default:

+		return false;

+	}

+

+	return true;

+}

+

 extern "C"

 {

 

 void GL_APIENTRY glReadBuffer(GLenum src)

 {

+	TRACE("(GLenum src = 0x%X)", src);

+

+	es2::Context *context = es2::getContext();

+

+	switch(src)

+	{

+	case GL_BACK:

+	case GL_NONE:

+		break;

+	case GL_COLOR_ATTACHMENT0:

+	case GL_COLOR_ATTACHMENT1:

+	case GL_COLOR_ATTACHMENT2:

+	case GL_COLOR_ATTACHMENT3:

+	case GL_COLOR_ATTACHMENT4:

+	case GL_COLOR_ATTACHMENT5:

+	case GL_COLOR_ATTACHMENT6:

+	case GL_COLOR_ATTACHMENT7:

+	case GL_COLOR_ATTACHMENT8:

+	case GL_COLOR_ATTACHMENT9:

+	case GL_COLOR_ATTACHMENT10:

+	case GL_COLOR_ATTACHMENT11:

+	case GL_COLOR_ATTACHMENT12:

+	case GL_COLOR_ATTACHMENT13:

+	case GL_COLOR_ATTACHMENT14:

+	case GL_COLOR_ATTACHMENT15:

+		if((src - GL_COLOR_ATTACHMENT0) >= es2::IMPLEMENTATION_MAX_COLOR_ATTACHMENTS)

+		{

+			return error(GL_INVALID_ENUM);

+		}

+		break;

+	default:

+		error(GL_INVALID_ENUM);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)

 {

+	TRACE("(GLenum mode = 0x%X, GLuint start = %d, GLuint end = %d, "

+		  "GLsizei count = %d, GLenum type = 0x%x, const void* indices = 0x%0.8p)",

+		  mode, start, end, count, type, indices);

+

+	switch(mode)

+	{

+	case GL_POINTS:

+	case GL_LINES:

+	case GL_LINE_LOOP:

+	case GL_LINE_STRIP:

+	case GL_TRIANGLES:

+	case GL_TRIANGLE_FAN:

+	case GL_TRIANGLE_STRIP:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	switch(type)

+	{

+	case GL_UNSIGNED_BYTE:

+	case GL_UNSIGNED_SHORT:

+	case GL_UNSIGNED_INT:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	if((count < 0) || (end < start))

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)

 {

-	UNIMPLEMENTED();

+	TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "

+	      "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "

+	      "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",

+	      target, level, internalformat, width, height, depth, border, format, type, pixels);

+

+	switch(target)

+	{

+	case GL_TEXTURE_3D:

+	case GL_TEXTURE_2D_ARRAY:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	if(!ValidateType3D(type) || !ValidateFormat3D(format))

+	{

+		return error(GL_INVALID_ENUM);

+	}

+

+	if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;

+	if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D))

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	if(border != 0)

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	if(!ValidateInternalFormat3D(internalformat, format, type))

+	{

+		return error(GL_INVALID_OPERATION);

+	}

+

+	es2::Context *context = es2::getContext();

+

+	if(context)

+	{

+		es2::Texture3D *texture = context->getTexture3D();

+

+		if(!texture)

+		{

+			return error(GL_INVALID_OPERATION);

+		}

+

+		texture->setImage(level, width, height, depth, internalformat, type, context->getUnpackAlignment(), pixels);

+	}

 }

 

 void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)

 {

-	UNIMPLEMENTED();

+	TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "

+		"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "

+		"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",

+		target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);

+

+	switch(target)

+	{

+	case GL_TEXTURE_3D:

+	case GL_TEXTURE_2D_ARRAY:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	if(!ValidateType3D(type) || !ValidateFormat3D(format))

+	{

+		return error(GL_INVALID_ENUM);

+	}

+

+	if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	if((width < 0) || (height < 0) || (depth < 0))

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	es2::Context *context = es2::getContext();

+

+	if(context)

+	{

+		es2::Texture3D *texture = context->getTexture3D();

+

+		if(validateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, format, texture))

+		{

+			texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels);

+		}

+	}

+

 }

 

 void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

 {

-	UNIMPLEMENTED();

+	TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "

+		"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",

+		target, level, xoffset, yoffset, zoffset, x, y, width, height);

+

+	switch(target)

+	{

+	case GL_TEXTURE_3D:

+	case GL_TEXTURE_2D_ARRAY:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	es2::Context *context = es2::getContext();

+

+	if(context)

+	{

+		es2::Framebuffer *framebuffer = context->getReadFramebuffer();

+

+		if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)

+		{

+			return error(GL_INVALID_FRAMEBUFFER_OPERATION);

+		}

+

+		if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)

+		{

+			return error(GL_INVALID_OPERATION);

+		}

+

+		es2::Renderbuffer *source = framebuffer->getColorbuffer();

+		GLenum colorbufferFormat = source->getFormat();

+		es2::Texture3D *texture = context->getTexture3D();

+

+		if(!validateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture))

+		{

+			return;

+		}

+

+		GLenum textureFormat = texture->getFormat(target, level);

+

+		if(!validateColorBufferFormat(textureFormat, colorbufferFormat))

+		{

+			return;

+		}

+

+		texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);

+	}

+

 }

 

 void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)

 {

-	UNIMPLEMENTED();

+	TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "

+		"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",

+		target, level, internalformat, width, height, depth, border, imageSize, data);

+

+	switch(target)

+	{

+	case GL_TEXTURE_3D:

+	case GL_TEXTURE_2D_ARRAY:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;

+	if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) || (border != 0) || (imageSize < 0))

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	switch(internalformat)

+	{

+	case GL_ETC1_RGB8_OES:

+	case GL_COMPRESSED_R11_EAC:
+	case GL_COMPRESSED_SIGNED_R11_EAC:
+	case GL_COMPRESSED_RG11_EAC:
+	case GL_COMPRESSED_SIGNED_RG11_EAC:
+	case GL_COMPRESSED_RGB8_ETC2:
+	case GL_COMPRESSED_SRGB8_ETC2:
+	case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+	case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+	case GL_COMPRESSED_RGBA8_ETC2_EAC:
+	case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:

+		break;

+	case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:

+	case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:

+	case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:

+	case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:

+		if(!S3TC_SUPPORT)

+		{

+			return error(GL_INVALID_ENUM);

+		}

+		break;

+	case GL_DEPTH_COMPONENT:

+	case GL_DEPTH_COMPONENT16:

+	case GL_DEPTH_COMPONENT32_OES:

+	case GL_DEPTH_STENCIL:

+	case GL_DEPTH24_STENCIL8:

+		return error(GL_INVALID_OPERATION);

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	if(imageSize != es2::ComputeCompressedSize(width, height, internalformat) * depth)

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	es2::Context *context = es2::getContext();

+

+	if(context)

+	{

+		es2::Texture3D *texture = context->getTexture3D();

+

+		if(!texture)

+		{

+			return error(GL_INVALID_OPERATION);

+		}

+

+		texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);

+	}

 }

 

 void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)

 {

-	UNIMPLEMENTED();

+	TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "

+	      "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "

+	      "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)",

+	      target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);

+

+	switch(target)

+	{

+	case GL_TEXTURE_3D:

+	case GL_TEXTURE_2D_ARRAY:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	switch(format)

+	{

+	case GL_ETC1_RGB8_OES:

+	case GL_COMPRESSED_R11_EAC:
+	case GL_COMPRESSED_SIGNED_R11_EAC:
+	case GL_COMPRESSED_RG11_EAC:
+	case GL_COMPRESSED_SIGNED_RG11_EAC:
+	case GL_COMPRESSED_RGB8_ETC2:
+	case GL_COMPRESSED_SRGB8_ETC2:
+	case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+	case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+	case GL_COMPRESSED_RGBA8_ETC2_EAC:
+	case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:

+		break;

+	case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:

+	case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:

+	case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:

+	case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:

+		if(!S3TC_SUPPORT)

+		{

+			return error(GL_INVALID_ENUM);

+		}

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	if(width == 0 || height == 0 || depth == 0 || data == NULL)

+	{

+		return;

+	}

+

+	es2::Context *context = es2::getContext();

+

+	if(context)

+	{

+		es2::Texture3D *texture = context->getTexture3D();

+

+		if(!texture)

+		{

+			return error(GL_INVALID_OPERATION);

+		}

+

+		texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);

+	}

 }

 

 void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)

 {

+	TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);

+

+	if(n < 0)

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)

 {

+	TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);

+

+	if(n < 0)

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

 	UNIMPLEMENTED();

 }

 

 GLboolean GL_APIENTRY glIsQuery(GLuint id)

 {

+	TRACE("(GLuint id = %d)", id);

+

 	UNIMPLEMENTED();

 	return GL_FALSE;

 }

 

 void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)

 {

+	TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);

+

+	if(!ValidateQueryTarget(target))

+	{

+		return error(GL_INVALID_ENUM);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glEndQuery(GLenum target)

 {

+	TRACE("(GLenum target = 0x%X)", target);

+

+	if(!ValidateQueryTarget(target))

+	{

+		return error(GL_INVALID_ENUM);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)

 {

+	TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",

+		  target, pname, params);

+

+	if(!ValidateQueryTarget(target) || (pname != GL_CURRENT_QUERY))

+	{

+		return error(GL_INVALID_ENUM);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)

 {

+	TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",

+	      id, pname, params);

+

+	switch(pname)

+	{

+	case GL_QUERY_RESULT:

+	case GL_QUERY_RESULT_AVAILABLE:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

 	UNIMPLEMENTED();

 }

 

 GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)

 {

+	TRACE("(GLenum target = 0x%X)", target);

+

 	UNIMPLEMENTED();

 	return GL_FALSE;

 }

 

 void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)

 {

+	TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",

+	      target, pname, params);

+

+	if(!ValidateBufferTarget(target))

+	{

+		return error(GL_INVALID_ENUM);

+	}

+

+	if(pname != GL_BUFFER_MAP_POINTER)

+	{

+		return error(GL_INVALID_ENUM);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)

 {

+	TRACE("(GLsizei n = %d, const GLenum *bufs = 0x%0.8p)", n, bufs);

+

 	UNIMPLEMENTED();

 }

 

@@ -126,58 +888,343 @@
 

 void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)

 {

-	UNIMPLEMENTED();

+	TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "

+	      "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "

+	      "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",

+	      srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);

+

+	switch(filter)

+	{

+	case GL_NEAREST:

+	case GL_LINEAR:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	es2::Context *context = es2::getContext();

+

+	if(context)

+	{

+		if(context->getReadFramebufferName() == context->getDrawFramebufferName())

+		{

+			ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");

+			return error(GL_INVALID_OPERATION);

+		}

+

+		context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);

+	}

 }

 

 void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)

 {

-	UNIMPLEMENTED();

+	TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",

+	      target, samples, internalformat, width, height);

+

+	switch(target)

+	{

+	case GL_RENDERBUFFER:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	if(!es2::IsColorRenderable(internalformat) && !es2::IsDepthRenderable(internalformat) && !es2::IsStencilRenderable(internalformat))

+	{

+		return error(GL_INVALID_ENUM);

+	}

+

+	if(width < 0 || height < 0 || samples < 0)

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

+	es2::Context *context = es2::getContext();

+

+	if(context)

+	{

+		if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||

+			height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||

+			samples > es2::IMPLEMENTATION_MAX_SAMPLES)

+		{

+			return error(GL_INVALID_VALUE);

+		}

+

+		GLuint handle = context->getRenderbufferName();

+		if(handle == 0)

+		{

+			return error(GL_INVALID_OPERATION);

+		}

+

+		switch(internalformat)

+		{

+		case GL_DEPTH_COMPONENT16:

+		case GL_DEPTH_COMPONENT24:

+		case GL_DEPTH_COMPONENT32F:

+			context->setRenderbufferStorage(new es2::Depthbuffer(width, height, samples));

+			break;

+		case GL_R8UI:

+		case GL_R8I:

+		case GL_R16UI:

+		case GL_R16I:

+		case GL_R32UI:

+		case GL_R32I:

+		case GL_RG8UI:

+		case GL_RG8I:

+		case GL_RG16UI:

+		case GL_RG16I:

+		case GL_RG32UI:

+		case GL_RG32I:

+		case GL_RGB8UI:

+		case GL_RGB8I:

+		case GL_RGB16UI:

+		case GL_RGB16I:

+		case GL_RGB32UI:

+		case GL_RGB32I:

+		case GL_RGBA8UI:

+		case GL_RGBA8I:

+		case GL_RGB10_A2UI:

+		case GL_RGBA16UI:

+		case GL_RGBA16I:

+		case GL_RGBA32UI:

+		case GL_RGBA32I:

+			if(samples > 0)

+			{

+				return error(GL_INVALID_OPERATION);

+			}

+		case GL_RGBA4:

+		case GL_RGB5_A1:

+		case GL_RGB565:

+		case GL_SRGB8_ALPHA8:

+		case GL_RGB10_A2:

+		case GL_R8:

+		case GL_RG8:

+		case GL_RGB8:

+		case GL_RGBA8:

+			context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples));

+			break;

+		case GL_STENCIL_INDEX8:

+			context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples));

+			break;

+		case GL_DEPTH24_STENCIL8:

+		case GL_DEPTH32F_STENCIL8:

+			context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, samples));

+			break;

+

+		default:

+			return error(GL_INVALID_ENUM);

+		}

+	}

 }

 

 void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)

 {

+	TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %d, GLint level = %d, GLint layer = %d)",

+	      target, attachment, texture, level, layer);

+	

+	switch(target)

+	{

+	case GL_DRAW_FRAMEBUFFER:

+	case GL_READ_FRAMEBUFFER:

+	case GL_FRAMEBUFFER:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

+	switch(attachment)

+	{

+	case GL_COLOR_ATTACHMENT0:

+	case GL_COLOR_ATTACHMENT1:

+	case GL_COLOR_ATTACHMENT2:

+	case GL_COLOR_ATTACHMENT3:

+	case GL_COLOR_ATTACHMENT4:

+	case GL_COLOR_ATTACHMENT5:

+	case GL_COLOR_ATTACHMENT6:

+	case GL_COLOR_ATTACHMENT7:

+	case GL_COLOR_ATTACHMENT8:

+	case GL_COLOR_ATTACHMENT9:

+	case GL_COLOR_ATTACHMENT10:

+	case GL_COLOR_ATTACHMENT11:

+	case GL_COLOR_ATTACHMENT12:

+	case GL_COLOR_ATTACHMENT13:

+	case GL_COLOR_ATTACHMENT14:

+	case GL_COLOR_ATTACHMENT15:

+	case GL_DEPTH_ATTACHMENT:

+	case GL_STENCIL_ATTACHMENT:

+	case GL_DEPTH_STENCIL_ATTACHMENT:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)

 {

+	TRACE("(GLenum target = 0x%X,  GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = %X)",

+	      target, offset, length, access);

+

+	GLint bufferSize;

+	glGetBufferParameteriv(target, GL_BUFFER_SIZE, &bufferSize);

+	if((offset < 0) || (length<0) || ((offset + length) > bufferSize))

+	{

+		error(GL_INVALID_VALUE);

+	}

+

+	if((access & ~(GL_MAP_READ_BIT |

+				   GL_MAP_WRITE_BIT |

+				   GL_MAP_INVALIDATE_RANGE_BIT |

+				   GL_MAP_INVALIDATE_BUFFER_BIT |

+				   GL_MAP_FLUSH_EXPLICIT_BIT |

+				   GL_MAP_UNSYNCHRONIZED_BIT)) != 0)

+	{

+		error(GL_INVALID_VALUE);

+	}

+

 	UNIMPLEMENTED();

 	return nullptr;

 }

 

 void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)

 {

+	TRACE("(GLenum target = 0x%X,  GLintptr offset = %d, GLsizeiptr length = %d)",

+	      target, offset, length);

+

+	if(!ValidateBufferTarget(target))

+	{

+		return error(GL_INVALID_ENUM);

+	}

+

+	if((offset < 0) || (length<0)) // FIXME: also check if offset + length exceeds the size of the mapping

+	{

+		error(GL_INVALID_VALUE);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glBindVertexArray(GLuint array)

 {

+	TRACE("(GLuint array = %d)", array);

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)

 {

+	TRACE("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays);

+

+	if(n < 0)

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)

 {

+	TRACE("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays);

+

+	if(n < 0)

+	{

+		return error(GL_INVALID_VALUE);

+	}

+

 	UNIMPLEMENTED();

 }

 

 GLboolean GL_APIENTRY glIsVertexArray(GLuint array)

 {

+	TRACE("(GLuint array = %d)", array);

+

 	UNIMPLEMENTED();

 	return GL_FALSE;

 }

 

 void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)

 {

-	UNIMPLEMENTED();

+	TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint* data = 0x%0.8p)",

+	      target, index, data);

+

+	es2::Context *context = es2::getContext();

+

+	if(context)

+	{

+		if(!context->getTransformFeedbackiv(index, target, data) &&

+		   !context->getIntegerv(target, data))

+		{

+			GLenum nativeType;

+			unsigned int numParams = 0;

+			if(!context->getQueryParameterInfo(target, &nativeType, &numParams))

+				return error(GL_INVALID_ENUM);

+

+			if(numParams == 0)

+				return; // it is known that target is valid, but there are no parameters to return

+

+			if(nativeType == GL_BOOL)

+			{

+				GLboolean *boolParams = NULL;

+				boolParams = new GLboolean[numParams];

+

+				context->getBooleanv(target, boolParams);

+

+				for(unsigned int i = 0; i < numParams; ++i)

+				{

+					if(boolParams[i] == GL_FALSE)

+						data[i] = 0;

+					else

+						data[i] = 1;

+				}

+

+				delete[] boolParams;

+			}

+			else if(nativeType == GL_FLOAT)

+			{

+				GLfloat *floatParams = NULL;

+				floatParams = new GLfloat[numParams];

+

+				context->getFloatv(target, floatParams);

+

+				for(unsigned int i = 0; i < numParams; ++i)

+				{

+					if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)

+					{

+						data[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);

+					}

+					else

+					{

+						data[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));

+					}

+				}

+

+				delete[] floatParams;

+			}

+		}

+	}

 }

 

 void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)

 {

+	TRACE("(GLenum primitiveMode = 0x%X)", primitiveMode);

+

+	switch(primitiveMode)

+	{

+	case GL_POINTS:

+	case GL_LINES:

+	case GL_TRIANGLES:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

 	UNIMPLEMENTED();

 }

 

@@ -188,11 +1235,35 @@
 

 void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)

 {

+	TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d, GLintptr offset = %d, GLsizeiptr size = %d)",

+	      target, index, buffer, offset, size);

+

+	switch(target)

+	{

+	case GL_TRANSFORM_FEEDBACK_BUFFER:

+	case GL_UNIFORM_BUFFER:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

 	UNIMPLEMENTED();

 }

 

 void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)

 {

+	TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d)",

+	      target, index, buffer);

+

+	switch(target)

+	{

+	case GL_TRANSFORM_FEEDBACK_BUFFER:

+	case GL_UNIFORM_BUFFER:

+		break;

+	default:

+		return error(GL_INVALID_ENUM);

+	}

+

 	UNIMPLEMENTED();

 }

 

diff --git a/src/OpenGL/libGLESv2/utilities.cpp b/src/OpenGL/libGLESv2/utilities.cpp
index acfa903..7334b52 100644
--- a/src/OpenGL/libGLESv2/utilities.cpp
+++ b/src/OpenGL/libGLESv2/utilities.cpp
@@ -211,9 +211,19 @@
 		case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:

 		case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:

         case GL_ETC1_RGB8_OES:

+		case GL_COMPRESSED_R11_EAC:
+		case GL_COMPRESSED_SIGNED_R11_EAC:
+		case GL_COMPRESSED_RGB8_ETC2:
+		case GL_COMPRESSED_SRGB8_ETC2:
+		case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+		case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
 			return 8 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f);

 		case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:

 		case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:

+		case GL_COMPRESSED_RG11_EAC:
+		case GL_COMPRESSED_SIGNED_RG11_EAC:
+		case GL_COMPRESSED_RGBA8_ETC2_EAC:
+		case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:

 			return 16 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f);

 		default:

 			return 0;