| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef VK_QUEUE_HPP_ |
| #define VK_QUEUE_HPP_ |
| |
| #include "VkObject.hpp" |
| #include <vulkan/vk_icd.h> |
| |
| namespace vk |
| { |
| |
| class Queue |
| { |
| VK_LOADER_DATA loaderData = { ICD_LOADER_MAGIC }; |
| |
| public: |
| Queue(uint32_t pFamilyIndex, float pPriority); |
| ~Queue() = delete; |
| |
| operator VkQueue() |
| { |
| return reinterpret_cast<VkQueue>(this); |
| } |
| |
| private: |
| uint32_t familyIndex = 0; |
| float priority = 0.0f; |
| }; |
| |
| static inline Queue* Cast(VkQueue object) |
| { |
| return reinterpret_cast<Queue*>(object); |
| } |
| |
| } // namespace vk |
| |
| #endif // VK_QUEUE_HPP_ |