<?xml version="1.0" encoding="utf-8"?> | |
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
<ItemGroup> | |
<ClCompile Include="$(SolutionDir)src\Common\SharedLibrary.cpp"> | |
<Filter>src\Common</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\common\Image.cpp"> | |
<Filter>src\OpenGL\common</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\common\MatrixStack.cpp"> | |
<Filter>src\OpenGL\common</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\common\Object.cpp"> | |
<Filter>src\OpenGL\common</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\common\debug.cpp"> | |
<Filter>src\OpenGL\common</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Buffer.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Context.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Device.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Fence.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Framebuffer.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\IndexDataManager.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Program.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Query.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Renderbuffer.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\ResourceManager.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Shader.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Texture.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\TransformFeedback.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\VertexArray.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\VertexDataManager.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\entry_points.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\libGLESv2.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\libGLESv3.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\main.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\utilities.cpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClCompile> | |
</ItemGroup> | |
<ItemGroup> | |
<ClInclude Include="$(SolutionDir)include\GLES2\gl2.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)include\GLES2\gl2ext.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)include\GLES2\gl2platform.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)include\GLES3\gl3.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)include\GLES3\gl3platform.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)include\KHR\khrplatform.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\Common\SharedLibrary.hpp"> | |
<Filter>src\Common</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\common\Image.hpp"> | |
<Filter>src\OpenGL\common</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\common\MatrixStack.hpp"> | |
<Filter>src\OpenGL\common</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\common\NameSpace.hpp"> | |
<Filter>src\OpenGL\common</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\common\Object.hpp"> | |
<Filter>src\OpenGL\common</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\common\Surface.hpp"> | |
<Filter>src\OpenGL\common</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\common\debug.h"> | |
<Filter>src\OpenGL\common</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Buffer.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Context.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Device.hpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Fence.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Framebuffer.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\IndexDataManager.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Program.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Query.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Renderbuffer.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\ResourceManager.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Sampler.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Shader.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Texture.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\TransformFeedback.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\VertexArray.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\VertexDataManager.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\entry_points.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\libGLESv2.hpp"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\main.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\mathutil.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\resource.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\utilities.h"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ClInclude> | |
</ItemGroup> | |
<ItemGroup> | |
<ResourceCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\libGLESv2.rc"> | |
<Filter>src\OpenGL\libGLESv2</Filter> | |
</ResourceCompile> | |
</ItemGroup> | |
<ItemGroup> | |
<Filter Include="Header Files"> | |
<UniqueIdentifier>{BC358C2F-D735-3D9B-A16C-3BC6057ABC2B}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="src"> | |
<UniqueIdentifier>{4CBE9297-1779-302D-AF01-5C79A790DED5}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="src\Common"> | |
<UniqueIdentifier>{B0058071-2A97-3E9E-A00E-6FDE51114CE4}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="src\OpenGL"> | |
<UniqueIdentifier>{F6D84093-2476-35F1-9A60-3807139DF63F}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="src\OpenGL\common"> | |
<UniqueIdentifier>{218245B0-A71C-364A-B78F-B32FC161285B}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="src\OpenGL\libGLESv2"> | |
<UniqueIdentifier>{EA613789-9669-3346-9D90-D819F007D2BD}</UniqueIdentifier> | |
</Filter> | |
</ItemGroup> | |
</Project> |