| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Surface.cpp: Implements the egl::Surface class, representing a drawing surface | |
| // such as the client area of a window, including any back buffers. | |
| // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3. | |
| #ifndef sw_FrameBufferX11_hpp | |
| #define sw_FrameBufferX11_hpp | |
| #include "Main/FrameBuffer.hpp" | |
| #include "Common/Debug.hpp" | |
| #include <X11/Xlib.h> | |
| #include <X11/Xutil.h> | |
| #include <X11/extensions/XShm.h> | |
| namespace sw | |
| { | |
| class FrameBufferX11 : public FrameBuffer | |
| { | |
| public: | |
| FrameBufferX11(Display *display, Window window, int width, int height); | |
| ~FrameBufferX11(); | |
| virtual void flip(void *source, Format format) {blit(source, 0, 0, format);}; | |
| virtual void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format format); | |
| virtual void *lock(); | |
| virtual void unlock(); | |
| private: | |
| bool ownX11; | |
| Display *x_display; | |
| Window x_window; | |
| XImage *x_image; | |
| GC x_gc; | |
| XVisualInfo x_visual; | |
| bool mit_shm; | |
| XShmSegmentInfo shminfo; | |
| char *buffer; | |
| }; | |
| } | |
| #endif // sw_FrameBufferX11_hpp |