Fix Direct3D 8 build.
Bug swiftshader:114
Change-Id: I4e69b85ff3fdf59cc340d3c149964d21bc4b1dd9
Reviewed-on: https://swiftshader-review.googlesource.com/20089
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/D3D8/Direct3DDevice8.cpp b/src/D3D8/Direct3DDevice8.cpp
index 1130d11..390a463 100644
--- a/src/D3D8/Direct3DDevice8.cpp
+++ b/src/D3D8/Direct3DDevice8.cpp
@@ -2487,13 +2487,13 @@
switch(value)
{
case D3DCULL_NONE:
- renderer->setCullMode(sw::CULL_NONE);
+ renderer->setCullMode(sw::CULL_NONE, true);
break;
case D3DCULL_CCW:
- renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE);
+ renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE, true);
break;
case D3DCULL_CW:
- renderer->setCullMode(sw::CULL_CLOCKWISE);
+ renderer->setCullMode(sw::CULL_CLOCKWISE, true);
break;
default:
ASSERT(false);