Fix Direct3D 8 build.

Bug swiftshader:114

Change-Id: I4e69b85ff3fdf59cc340d3c149964d21bc4b1dd9
Reviewed-on: https://swiftshader-review.googlesource.com/20089
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/D3D8/Direct3DDevice8.cpp b/src/D3D8/Direct3DDevice8.cpp
index 1130d11..390a463 100644
--- a/src/D3D8/Direct3DDevice8.cpp
+++ b/src/D3D8/Direct3DDevice8.cpp
@@ -2487,13 +2487,13 @@
 				switch(value)
 				{
 				case D3DCULL_NONE:
-					renderer->setCullMode(sw::CULL_NONE);
+					renderer->setCullMode(sw::CULL_NONE, true);
 					break;
 				case D3DCULL_CCW:
-					renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE);
+					renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE, true);
 					break;
 				case D3DCULL_CW:
-					renderer->setCullMode(sw::CULL_CLOCKWISE);
+					renderer->setCullMode(sw::CULL_CLOCKWISE, true);
 					break;
 				default:
 					ASSERT(false);