|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // ResourceManager.h : Defines the ResourceManager class, which tracks objects | 
|  | // shared by multiple GL contexts. | 
|  |  | 
|  | #ifndef LIBGL_RESOURCEMANAGER_H_ | 
|  | #define LIBGL_RESOURCEMANAGER_H_ | 
|  |  | 
|  | #include "common/NameSpace.hpp" | 
|  |  | 
|  | #define _GDI32_ | 
|  | #include <windows.h> | 
|  | #include <GL/GL.h> | 
|  | #include <GL/glext.h> | 
|  |  | 
|  | #include <map> | 
|  |  | 
|  | namespace gl | 
|  | { | 
|  | class Buffer; | 
|  | class Shader; | 
|  | class Program; | 
|  | class Texture; | 
|  | class Renderbuffer; | 
|  |  | 
|  | enum TextureType | 
|  | { | 
|  | TEXTURE_2D, | 
|  | PROXY_TEXTURE_2D, | 
|  | TEXTURE_CUBE, | 
|  |  | 
|  | TEXTURE_TYPE_COUNT, | 
|  | TEXTURE_UNKNOWN | 
|  | }; | 
|  |  | 
|  | class ResourceManager | 
|  | { | 
|  | public: | 
|  | ResourceManager(); | 
|  | ~ResourceManager(); | 
|  |  | 
|  | void addRef(); | 
|  | void release(); | 
|  |  | 
|  | GLuint createBuffer(); | 
|  | GLuint createShader(GLenum type); | 
|  | GLuint createProgram(); | 
|  | GLuint createTexture(); | 
|  | GLuint createRenderbuffer(); | 
|  |  | 
|  | void deleteBuffer(GLuint buffer); | 
|  | void deleteShader(GLuint shader); | 
|  | void deleteProgram(GLuint program); | 
|  | void deleteTexture(GLuint texture); | 
|  | void deleteRenderbuffer(GLuint renderbuffer); | 
|  |  | 
|  | Buffer *getBuffer(GLuint handle); | 
|  | Shader *getShader(GLuint handle); | 
|  | Program *getProgram(GLuint handle); | 
|  | Texture *getTexture(GLuint handle); | 
|  | Renderbuffer *getRenderbuffer(GLuint handle); | 
|  |  | 
|  | void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); | 
|  |  | 
|  | void checkBufferAllocation(unsigned int buffer); | 
|  | void checkTextureAllocation(GLuint texture, TextureType type); | 
|  | void checkRenderbufferAllocation(GLuint renderbuffer); | 
|  |  | 
|  | private: | 
|  | std::size_t mRefCount; | 
|  |  | 
|  | typedef std::map<GLint, Buffer*> BufferMap; | 
|  | BufferMap mBufferMap; | 
|  | //NameSpace mBufferNameSpace; | 
|  |  | 
|  | typedef std::map<GLint, Shader*> ShaderMap; | 
|  | ShaderMap mShaderMap; | 
|  |  | 
|  | typedef std::map<GLint, Program*> ProgramMap; | 
|  | ProgramMap mProgramMap; | 
|  | //NameSpace mProgramShaderNameSpace; | 
|  |  | 
|  | typedef std::map<GLint, Texture*> TextureMap; | 
|  | TextureMap mTextureMap; | 
|  | //NameSpace mTextureNameSpace; | 
|  |  | 
|  | typedef std::map<GLint, Renderbuffer*> RenderbufferMap; | 
|  | RenderbufferMap mRenderbufferMap; | 
|  | //NameSpace mRenderbufferNameSpace; | 
|  | }; | 
|  |  | 
|  | } | 
|  |  | 
|  | #endif // LIBGL_RESOURCEMANAGER_H_ |