Use both sysv and gnu style linker hash tables. Change-Id: I658af8e3dd106a5029bb9876bf4dcafa46296ca6 Reviewed-on: https://swiftshader-review.googlesource.com/1480 Reviewed-by: Nicolas Capens <nicolascapens@google.com> Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.cbp b/src/OpenGL/libGLES_CM/libGLES_CM.cbp index e48dd25..5b9081f 100644 --- a/src/OpenGL/libGLES_CM/libGLES_CM.cbp +++ b/src/OpenGL/libGLES_CM/libGLES_CM.cbp
@@ -1,288 +1,289 @@ -<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> -<CodeBlocks_project_file> - <FileVersion major="1" minor="6" /> - <Project> - <Option title="libGLES_CM" /> - <Option pch_mode="2" /> - <Option compiler="clang" /> - <Build> - <Target title="Debug x86"> - <Option output="./../../../lib/Debug_x86/libGLES_CM.so.1" prefix_auto="0" extension_auto="0" /> - <Option object_output="obj/x86/Debug/" /> - <Option type="3" /> - <Option compiler="clang" /> - <Option createDefFile="1" /> - <Option createStaticLib="1" /> - <Compiler> - <Add option="-g" /> - <Add option="-m32" /> - </Compiler> - <Linker> - <Add option="-m32" /> - <Add library="./../../LLVM/bin/x86/Debug/libLLVM.a" /> - </Linker> - <ExtraCommands> - <Add after="ln -s -f ./libGLES_CM.so.1 ./../../../lib/Debug_x86/libGLES_CM.so" /> - </ExtraCommands> - </Target> - <Target title="Release x86"> - <Option output="./../../../lib/Release_x86/libGLES_CM.so.1" prefix_auto="0" extension_auto="0" /> - <Option object_output="obj/x86/Release/" /> - <Option type="3" /> - <Option compiler="clang" /> - <Option createDefFile="1" /> - <Option createStaticLib="1" /> - <Compiler> - <Add option="-fomit-frame-pointer" /> - <Add option="-O2" /> - <Add option="-march=i686" /> - <Add option="-m32" /> - <Add option="-ffunction-sections" /> - <Add option="-fdata-sections" /> - <Add option="-DNDEBUG" /> - <Add option="-DANGLE_DISABLE_TRACE" /> - </Compiler> - <Linker> - <Add option="-s" /> - <Add option="-m32" /> - <Add option="-Wl,--gc-sections" /> - <Add library="./../../LLVM/bin/x86/Release/libLLVM.a" /> - </Linker> - <ExtraCommands> - <Add after="ln -s -f ./libGLES_CM.so.1 ./../../../lib/Release_x86/libGLES_CM.so" /> - </ExtraCommands> - </Target> - <Target title="Debug x64"> - <Option output="./../../../lib/Debug_x64/libGLES_CM.so.1" prefix_auto="0" extension_auto="0" /> - <Option object_output="obj/x64/Debug/" /> - <Option type="3" /> - <Option compiler="clang" /> - <Option createDefFile="1" /> - <Option createStaticLib="1" /> - <Compiler> - <Add option="-g" /> - <Add option="-m64" /> - <Add option="-fPIC" /> - </Compiler> - <Linker> - <Add option="-m64" /> - <Add library="./../../LLVM/bin/x64/Debug/libLLVM.a" /> - </Linker> - <ExtraCommands> - <Add after="ln -s -f ./libGLES_CM.so.1 ./../../../lib/Debug_x64/libGLES_CM.so" /> - </ExtraCommands> - </Target> - <Target title="Release x64"> - <Option output="./../../../lib/Release_x64/libGLES_CM.so.1" prefix_auto="0" extension_auto="0" /> - <Option object_output="obj/x64/Release/" /> - <Option type="3" /> - <Option compiler="clang" /> - <Option createDefFile="1" /> - <Option createStaticLib="1" /> - <Compiler> - <Add option="-fomit-frame-pointer" /> - <Add option="-O2" /> - <Add option="-march=core2" /> - <Add option="-m64" /> - <Add option="-fPIC" /> - <Add option="-ffunction-sections" /> - <Add option="-fdata-sections" /> - <Add option="-DNDEBUG" /> - <Add option="-DANGLE_DISABLE_TRACE" /> - </Compiler> - <Linker> - <Add option="-s" /> - <Add option="-m64" /> - <Add option="-Wl,--gc-sections" /> - <Add library="./../../LLVM/bin/x64/Release/libLLVM.a" /> - </Linker> - <ExtraCommands> - <Add after="ln -s -f ./libGLES_CM.so.1 ./../../../lib/Release_x64/libGLES_CM.so" /> - </ExtraCommands> - </Target> - </Build> - <Compiler> - <Add option="-Wall" /> - <Add option="-std=c++11" /> - <Add option="-fexceptions" /> - <Add option="-fno-operator-names" /> - <Add option="-msse2" /> - <Add option="-D__STDC_LIMIT_MACROS" /> - <Add option="-D__STDC_CONSTANT_MACROS" /> - <Add directory="./../" /> - <Add directory="./../include/" /> - <Add directory="./../../" /> - <Add directory="./../../LLVM/include-linux/" /> - <Add directory="./../../LLVM/include/" /> - <Add directory="./../../LLVM/lib/Target/X86" /> - <Add directory="./../../Renderer/" /> - <Add directory="./../../Common/" /> - <Add directory="./../../Shader/" /> - <Add directory="./../../Main/" /> - </Compiler> - <Linker> - <Add option="-Wl,--version-script=./exports.map" /> - <Add library="pthread" /> - <Add library="X11" /> - <Add library="Xext" /> - </Linker> - <Unit filename="../../Common/CPUID.cpp" /> - <Unit filename="../../Common/CPUID.hpp" /> - <Unit filename="../../Common/Configurator.cpp" /> - <Unit filename="../../Common/Configurator.hpp" /> - <Unit filename="../../Common/Debug.cpp" /> - <Unit filename="../../Common/Debug.hpp" /> - <Unit filename="../../Common/ExceptionHandling.hpp" /> - <Unit filename="../../Common/Half.cpp" /> - <Unit filename="../../Common/Half.hpp" /> - <Unit filename="../../Common/Math.cpp" /> - <Unit filename="../../Common/Math.hpp" /> - <Unit filename="../../Common/Memory.cpp" /> - <Unit filename="../../Common/Memory.hpp" /> - <Unit filename="../../Common/MetaMacro.hpp" /> - <Unit filename="../../Common/MutexLock.hpp" /> - <Unit filename="../../Common/Resource.cpp" /> - <Unit filename="../../Common/Resource.hpp" /> - <Unit filename="../../Common/Socket.cpp" /> - <Unit filename="../../Common/Socket.hpp" /> - <Unit filename="../../Common/Thread.cpp" /> - <Unit filename="../../Common/Thread.hpp" /> - <Unit filename="../../Common/Timer.cpp" /> - <Unit filename="../../Common/Timer.hpp" /> - <Unit filename="../../Common/Types.hpp" /> - <Unit filename="../../Common/Version.h" /> - <Unit filename="../../Main/Config.cpp" /> - <Unit filename="../../Main/Config.hpp" /> - <Unit filename="../../Main/FrameBuffer.cpp" /> - <Unit filename="../../Main/FrameBuffer.hpp" /> - <Unit filename="../../Main/FrameBufferX11.cpp" /> - <Unit filename="../../Main/FrameBufferX11.hpp" /> - <Unit filename="../../Main/Logo.cpp" /> - <Unit filename="../../Main/Register.cpp" /> - <Unit filename="../../Main/Register.hpp" /> - <Unit filename="../../Main/SwiftConfig.cpp" /> - <Unit filename="../../Main/SwiftConfig.hpp" /> - <Unit filename="../../Main/crc.cpp" /> - <Unit filename="../../Main/crc.h" /> - <Unit filename="../../Main/serialcommon.h" /> - <Unit filename="../../Main/serialvalid.cpp" /> - <Unit filename="../../Main/serialvalid.h" /> - <Unit filename="../../Reactor/Nucleus.cpp" /> - <Unit filename="../../Reactor/Nucleus.hpp" /> - <Unit filename="../../Reactor/Reactor.hpp" /> - <Unit filename="../../Reactor/Routine.cpp" /> - <Unit filename="../../Reactor/Routine.hpp" /> - <Unit filename="../../Reactor/RoutineManager.cpp" /> - <Unit filename="../../Reactor/RoutineManager.hpp" /> - <Unit filename="../../Reactor/x86.hpp" /> - <Unit filename="../../Renderer/Blitter.cpp" /> - <Unit filename="../../Renderer/Blitter.hpp" /> - <Unit filename="../../Renderer/Clipper.cpp" /> - <Unit filename="../../Renderer/Clipper.hpp" /> - <Unit filename="../../Renderer/Color.cpp" /> - <Unit filename="../../Renderer/Color.hpp" /> - <Unit filename="../../Renderer/Context.cpp" /> - <Unit filename="../../Renderer/Context.hpp" /> - <Unit filename="../../Renderer/LRUCache.hpp" /> - <Unit filename="../../Renderer/Matrix.cpp" /> - <Unit filename="../../Renderer/Matrix.hpp" /> - <Unit filename="../../Renderer/PixelProcessor.cpp" /> - <Unit filename="../../Renderer/PixelProcessor.hpp" /> - <Unit filename="../../Renderer/Plane.cpp" /> - <Unit filename="../../Renderer/Plane.hpp" /> - <Unit filename="../../Renderer/Point.cpp" /> - <Unit filename="../../Renderer/Point.hpp" /> - <Unit filename="../../Renderer/Polygon.hpp" /> - <Unit filename="../../Renderer/Primitive.hpp" /> - <Unit filename="../../Renderer/QuadRasterizer.cpp" /> - <Unit filename="../../Renderer/QuadRasterizer.hpp" /> - <Unit filename="../../Renderer/Rasterizer.cpp" /> - <Unit filename="../../Renderer/Rasterizer.hpp" /> - <Unit filename="../../Renderer/Renderer.cpp" /> - <Unit filename="../../Renderer/Renderer.hpp" /> - <Unit filename="../../Renderer/Sampler.cpp" /> - <Unit filename="../../Renderer/Sampler.hpp" /> - <Unit filename="../../Renderer/SetupProcessor.cpp" /> - <Unit filename="../../Renderer/SetupProcessor.hpp" /> - <Unit filename="../../Renderer/Stream.hpp" /> - <Unit filename="../../Renderer/Surface.cpp" /> - <Unit filename="../../Renderer/Surface.hpp" /> - <Unit filename="../../Renderer/TextureStage.cpp" /> - <Unit filename="../../Renderer/TextureStage.hpp" /> - <Unit filename="../../Renderer/Triangle.hpp" /> - <Unit filename="../../Renderer/Vector.cpp" /> - <Unit filename="../../Renderer/Vector.hpp" /> - <Unit filename="../../Renderer/Vertex.hpp" /> - <Unit filename="../../Renderer/VertexProcessor.cpp" /> - <Unit filename="../../Renderer/VertexProcessor.hpp" /> - <Unit filename="../../Shader/Constants.cpp" /> - <Unit filename="../../Shader/Constants.hpp" /> - <Unit filename="../../Shader/PixelRoutine.cpp" /> - <Unit filename="../../Shader/PixelRoutine.hpp" /> - <Unit filename="../../Shader/PixelShader.cpp" /> - <Unit filename="../../Shader/PixelShader.hpp" /> - <Unit filename="../../Shader/SamplerCore.cpp" /> - <Unit filename="../../Shader/SamplerCore.hpp" /> - <Unit filename="../../Shader/SetupRoutine.cpp" /> - <Unit filename="../../Shader/SetupRoutine.hpp" /> - <Unit filename="../../Shader/Shader.cpp" /> - <Unit filename="../../Shader/Shader.hpp" /> - <Unit filename="../../Shader/ShaderCore.cpp" /> - <Unit filename="../../Shader/ShaderCore.hpp" /> - <Unit filename="../../Shader/VertexPipeline.cpp" /> - <Unit filename="../../Shader/VertexPipeline.hpp" /> - <Unit filename="../../Shader/VertexProgram.cpp" /> - <Unit filename="../../Shader/VertexProgram.hpp" /> - <Unit filename="../../Shader/VertexRoutine.cpp" /> - <Unit filename="../../Shader/VertexRoutine.hpp" /> - <Unit filename="../../Shader/VertexShader.cpp" /> - <Unit filename="../../Shader/VertexShader.hpp" /> - <Unit filename="../common/debug.cpp" /> - <Unit filename="../common/debug.h" /> - <Unit filename="../include/EGL/egl.h" /> - <Unit filename="../include/EGL/eglext.h" /> - <Unit filename="../include/EGL/eglplatform.h" /> - <Unit filename="../include/GLES2/gl2.h" /> - <Unit filename="../include/GLES2/gl2ext.h" /> - <Unit filename="../include/GLES2/gl2platform.h" /> - <Unit filename="../include/GLSLANG/ShaderLang.h" /> - <Unit filename="../include/KHR/khrplatform.h" /> - <Unit filename="Buffer.cpp" /> - <Unit filename="Buffer.h" /> - <Unit filename="Context.cpp" /> - <Unit filename="Context.h" /> - <Unit filename="Device.cpp" /> - <Unit filename="Device.hpp" /> - <Unit filename="Framebuffer.cpp" /> - <Unit filename="Framebuffer.h" /> - <Unit filename="HandleAllocator.cpp" /> - <Unit filename="HandleAllocator.h" /> - <Unit filename="Image.cpp" /> - <Unit filename="Image.hpp" /> - <Unit filename="IndexDataManager.cpp" /> - <Unit filename="IndexDataManager.h" /> - <Unit filename="RefCountObject.cpp" /> - <Unit filename="RefCountObject.h" /> - <Unit filename="Renderbuffer.cpp" /> - <Unit filename="Renderbuffer.h" /> - <Unit filename="ResourceManager.cpp" /> - <Unit filename="ResourceManager.h" /> - <Unit filename="Texture.cpp" /> - <Unit filename="Texture.h" /> - <Unit filename="Unknown.hpp" /> - <Unit filename="VertexDataManager.cpp" /> - <Unit filename="VertexDataManager.h" /> - <Unit filename="libGLES_CM.cpp" /> - <Unit filename="main.cpp" /> - <Unit filename="main.h" /> - <Unit filename="mathutil.h" /> - <Unit filename="resource.h" /> - <Unit filename="utilities.cpp" /> - <Unit filename="utilities.h" /> - <Unit filename="vertexconversion.h" /> - <Extensions> - <code_completion /> - <debugger /> - </Extensions> - </Project> -</CodeBlocks_project_file> +<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> +<CodeBlocks_project_file> + <FileVersion major="1" minor="6" /> + <Project> + <Option title="libGLES_CM" /> + <Option pch_mode="2" /> + <Option compiler="clang" /> + <Build> + <Target title="Debug x86"> + <Option output="./../../../lib/Debug_x86/libGLES_CM.so.1" prefix_auto="0" extension_auto="0" /> + <Option object_output="obj/x86/Debug/" /> + <Option type="3" /> + <Option compiler="clang" /> + <Option createDefFile="1" /> + <Option createStaticLib="1" /> + <Compiler> + <Add option="-g" /> + <Add option="-m32" /> + </Compiler> + <Linker> + <Add option="-m32" /> + <Add library="./../../LLVM/bin/x86/Debug/libLLVM.a" /> + </Linker> + <ExtraCommands> + <Add after="ln -s -f ./libGLES_CM.so.1 ./../../../lib/Debug_x86/libGLES_CM.so" /> + </ExtraCommands> + </Target> + <Target title="Release x86"> + <Option output="./../../../lib/Release_x86/libGLES_CM.so.1" prefix_auto="0" extension_auto="0" /> + <Option object_output="obj/x86/Release/" /> + <Option type="3" /> + <Option compiler="clang" /> + <Option createDefFile="1" /> + <Option createStaticLib="1" /> + <Compiler> + <Add option="-fomit-frame-pointer" /> + <Add option="-O2" /> + <Add option="-march=i686" /> + <Add option="-m32" /> + <Add option="-ffunction-sections" /> + <Add option="-fdata-sections" /> + <Add option="-DNDEBUG" /> + <Add option="-DANGLE_DISABLE_TRACE" /> + </Compiler> + <Linker> + <Add option="-s" /> + <Add option="-m32" /> + <Add option="-Wl,--gc-sections" /> + <Add library="./../../LLVM/bin/x86/Release/libLLVM.a" /> + </Linker> + <ExtraCommands> + <Add after="ln -s -f ./libGLES_CM.so.1 ./../../../lib/Release_x86/libGLES_CM.so" /> + </ExtraCommands> + </Target> + <Target title="Debug x64"> + <Option output="./../../../lib/Debug_x64/libGLES_CM.so.1" prefix_auto="0" extension_auto="0" /> + <Option object_output="obj/x64/Debug/" /> + <Option type="3" /> + <Option compiler="clang" /> + <Option createDefFile="1" /> + <Option createStaticLib="1" /> + <Compiler> + <Add option="-g" /> + <Add option="-m64" /> + <Add option="-fPIC" /> + </Compiler> + <Linker> + <Add option="-m64" /> + <Add library="./../../LLVM/bin/x64/Debug/libLLVM.a" /> + </Linker> + <ExtraCommands> + <Add after="ln -s -f ./libGLES_CM.so.1 ./../../../lib/Debug_x64/libGLES_CM.so" /> + </ExtraCommands> + </Target> + <Target title="Release x64"> + <Option output="./../../../lib/Release_x64/libGLES_CM.so.1" prefix_auto="0" extension_auto="0" /> + <Option object_output="obj/x64/Release/" /> + <Option type="3" /> + <Option compiler="clang" /> + <Option createDefFile="1" /> + <Option createStaticLib="1" /> + <Compiler> + <Add option="-fomit-frame-pointer" /> + <Add option="-O2" /> + <Add option="-march=core2" /> + <Add option="-m64" /> + <Add option="-fPIC" /> + <Add option="-ffunction-sections" /> + <Add option="-fdata-sections" /> + <Add option="-DNDEBUG" /> + <Add option="-DANGLE_DISABLE_TRACE" /> + </Compiler> + <Linker> + <Add option="-s" /> + <Add option="-m64" /> + <Add option="-Wl,--gc-sections" /> + <Add library="./../../LLVM/bin/x64/Release/libLLVM.a" /> + </Linker> + <ExtraCommands> + <Add after="ln -s -f ./libGLES_CM.so.1 ./../../../lib/Release_x64/libGLES_CM.so" /> + </ExtraCommands> + </Target> + </Build> + <Compiler> + <Add option="-Wall" /> + <Add option="-std=c++11" /> + <Add option="-fexceptions" /> + <Add option="-fno-operator-names" /> + <Add option="-msse2" /> + <Add option="-D__STDC_LIMIT_MACROS" /> + <Add option="-D__STDC_CONSTANT_MACROS" /> + <Add directory="./../" /> + <Add directory="./../include/" /> + <Add directory="./../../" /> + <Add directory="./../../LLVM/include-linux/" /> + <Add directory="./../../LLVM/include/" /> + <Add directory="./../../LLVM/lib/Target/X86" /> + <Add directory="./../../Renderer/" /> + <Add directory="./../../Common/" /> + <Add directory="./../../Shader/" /> + <Add directory="./../../Main/" /> + </Compiler> + <Linker> + <Add option="-Wl,--version-script=./exports.map" /> + <Add option="-Wl,--hash-style=both" /> + <Add library="pthread" /> + <Add library="X11" /> + <Add library="Xext" /> + </Linker> + <Unit filename="../../Common/CPUID.cpp" /> + <Unit filename="../../Common/CPUID.hpp" /> + <Unit filename="../../Common/Configurator.cpp" /> + <Unit filename="../../Common/Configurator.hpp" /> + <Unit filename="../../Common/Debug.cpp" /> + <Unit filename="../../Common/Debug.hpp" /> + <Unit filename="../../Common/ExceptionHandling.hpp" /> + <Unit filename="../../Common/Half.cpp" /> + <Unit filename="../../Common/Half.hpp" /> + <Unit filename="../../Common/Math.cpp" /> + <Unit filename="../../Common/Math.hpp" /> + <Unit filename="../../Common/Memory.cpp" /> + <Unit filename="../../Common/Memory.hpp" /> + <Unit filename="../../Common/MetaMacro.hpp" /> + <Unit filename="../../Common/MutexLock.hpp" /> + <Unit filename="../../Common/Resource.cpp" /> + <Unit filename="../../Common/Resource.hpp" /> + <Unit filename="../../Common/Socket.cpp" /> + <Unit filename="../../Common/Socket.hpp" /> + <Unit filename="../../Common/Thread.cpp" /> + <Unit filename="../../Common/Thread.hpp" /> + <Unit filename="../../Common/Timer.cpp" /> + <Unit filename="../../Common/Timer.hpp" /> + <Unit filename="../../Common/Types.hpp" /> + <Unit filename="../../Common/Version.h" /> + <Unit filename="../../Main/Config.cpp" /> + <Unit filename="../../Main/Config.hpp" /> + <Unit filename="../../Main/FrameBuffer.cpp" /> + <Unit filename="../../Main/FrameBuffer.hpp" /> + <Unit filename="../../Main/FrameBufferX11.cpp" /> + <Unit filename="../../Main/FrameBufferX11.hpp" /> + <Unit filename="../../Main/Logo.cpp" /> + <Unit filename="../../Main/Register.cpp" /> + <Unit filename="../../Main/Register.hpp" /> + <Unit filename="../../Main/SwiftConfig.cpp" /> + <Unit filename="../../Main/SwiftConfig.hpp" /> + <Unit filename="../../Main/crc.cpp" /> + <Unit filename="../../Main/crc.h" /> + <Unit filename="../../Main/serialcommon.h" /> + <Unit filename="../../Main/serialvalid.cpp" /> + <Unit filename="../../Main/serialvalid.h" /> + <Unit filename="../../Reactor/Nucleus.cpp" /> + <Unit filename="../../Reactor/Nucleus.hpp" /> + <Unit filename="../../Reactor/Reactor.hpp" /> + <Unit filename="../../Reactor/Routine.cpp" /> + <Unit filename="../../Reactor/Routine.hpp" /> + <Unit filename="../../Reactor/RoutineManager.cpp" /> + <Unit filename="../../Reactor/RoutineManager.hpp" /> + <Unit filename="../../Reactor/x86.hpp" /> + <Unit filename="../../Renderer/Blitter.cpp" /> + <Unit filename="../../Renderer/Blitter.hpp" /> + <Unit filename="../../Renderer/Clipper.cpp" /> + <Unit filename="../../Renderer/Clipper.hpp" /> + <Unit filename="../../Renderer/Color.cpp" /> + <Unit filename="../../Renderer/Color.hpp" /> + <Unit filename="../../Renderer/Context.cpp" /> + <Unit filename="../../Renderer/Context.hpp" /> + <Unit filename="../../Renderer/LRUCache.hpp" /> + <Unit filename="../../Renderer/Matrix.cpp" /> + <Unit filename="../../Renderer/Matrix.hpp" /> + <Unit filename="../../Renderer/PixelProcessor.cpp" /> + <Unit filename="../../Renderer/PixelProcessor.hpp" /> + <Unit filename="../../Renderer/Plane.cpp" /> + <Unit filename="../../Renderer/Plane.hpp" /> + <Unit filename="../../Renderer/Point.cpp" /> + <Unit filename="../../Renderer/Point.hpp" /> + <Unit filename="../../Renderer/Polygon.hpp" /> + <Unit filename="../../Renderer/Primitive.hpp" /> + <Unit filename="../../Renderer/QuadRasterizer.cpp" /> + <Unit filename="../../Renderer/QuadRasterizer.hpp" /> + <Unit filename="../../Renderer/Rasterizer.cpp" /> + <Unit filename="../../Renderer/Rasterizer.hpp" /> + <Unit filename="../../Renderer/Renderer.cpp" /> + <Unit filename="../../Renderer/Renderer.hpp" /> + <Unit filename="../../Renderer/Sampler.cpp" /> + <Unit filename="../../Renderer/Sampler.hpp" /> + <Unit filename="../../Renderer/SetupProcessor.cpp" /> + <Unit filename="../../Renderer/SetupProcessor.hpp" /> + <Unit filename="../../Renderer/Stream.hpp" /> + <Unit filename="../../Renderer/Surface.cpp" /> + <Unit filename="../../Renderer/Surface.hpp" /> + <Unit filename="../../Renderer/TextureStage.cpp" /> + <Unit filename="../../Renderer/TextureStage.hpp" /> + <Unit filename="../../Renderer/Triangle.hpp" /> + <Unit filename="../../Renderer/Vector.cpp" /> + <Unit filename="../../Renderer/Vector.hpp" /> + <Unit filename="../../Renderer/Vertex.hpp" /> + <Unit filename="../../Renderer/VertexProcessor.cpp" /> + <Unit filename="../../Renderer/VertexProcessor.hpp" /> + <Unit filename="../../Shader/Constants.cpp" /> + <Unit filename="../../Shader/Constants.hpp" /> + <Unit filename="../../Shader/PixelRoutine.cpp" /> + <Unit filename="../../Shader/PixelRoutine.hpp" /> + <Unit filename="../../Shader/PixelShader.cpp" /> + <Unit filename="../../Shader/PixelShader.hpp" /> + <Unit filename="../../Shader/SamplerCore.cpp" /> + <Unit filename="../../Shader/SamplerCore.hpp" /> + <Unit filename="../../Shader/SetupRoutine.cpp" /> + <Unit filename="../../Shader/SetupRoutine.hpp" /> + <Unit filename="../../Shader/Shader.cpp" /> + <Unit filename="../../Shader/Shader.hpp" /> + <Unit filename="../../Shader/ShaderCore.cpp" /> + <Unit filename="../../Shader/ShaderCore.hpp" /> + <Unit filename="../../Shader/VertexPipeline.cpp" /> + <Unit filename="../../Shader/VertexPipeline.hpp" /> + <Unit filename="../../Shader/VertexProgram.cpp" /> + <Unit filename="../../Shader/VertexProgram.hpp" /> + <Unit filename="../../Shader/VertexRoutine.cpp" /> + <Unit filename="../../Shader/VertexRoutine.hpp" /> + <Unit filename="../../Shader/VertexShader.cpp" /> + <Unit filename="../../Shader/VertexShader.hpp" /> + <Unit filename="../common/debug.cpp" /> + <Unit filename="../common/debug.h" /> + <Unit filename="../include/EGL/egl.h" /> + <Unit filename="../include/EGL/eglext.h" /> + <Unit filename="../include/EGL/eglplatform.h" /> + <Unit filename="../include/GLES2/gl2.h" /> + <Unit filename="../include/GLES2/gl2ext.h" /> + <Unit filename="../include/GLES2/gl2platform.h" /> + <Unit filename="../include/GLSLANG/ShaderLang.h" /> + <Unit filename="../include/KHR/khrplatform.h" /> + <Unit filename="Buffer.cpp" /> + <Unit filename="Buffer.h" /> + <Unit filename="Context.cpp" /> + <Unit filename="Context.h" /> + <Unit filename="Device.cpp" /> + <Unit filename="Device.hpp" /> + <Unit filename="Framebuffer.cpp" /> + <Unit filename="Framebuffer.h" /> + <Unit filename="HandleAllocator.cpp" /> + <Unit filename="HandleAllocator.h" /> + <Unit filename="Image.cpp" /> + <Unit filename="Image.hpp" /> + <Unit filename="IndexDataManager.cpp" /> + <Unit filename="IndexDataManager.h" /> + <Unit filename="RefCountObject.cpp" /> + <Unit filename="RefCountObject.h" /> + <Unit filename="Renderbuffer.cpp" /> + <Unit filename="Renderbuffer.h" /> + <Unit filename="ResourceManager.cpp" /> + <Unit filename="ResourceManager.h" /> + <Unit filename="Texture.cpp" /> + <Unit filename="Texture.h" /> + <Unit filename="Unknown.hpp" /> + <Unit filename="VertexDataManager.cpp" /> + <Unit filename="VertexDataManager.h" /> + <Unit filename="libGLES_CM.cpp" /> + <Unit filename="main.cpp" /> + <Unit filename="main.h" /> + <Unit filename="mathutil.h" /> + <Unit filename="resource.h" /> + <Unit filename="utilities.cpp" /> + <Unit filename="utilities.h" /> + <Unit filename="vertexconversion.h" /> + <Extensions> + <code_completion /> + <debugger /> + </Extensions> + </Project> +</CodeBlocks_project_file>