commit | a82b58e0517f23e3450775ead7132033b0124056 | [log] [tgz] |
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author | Alexis Hetu <sugoi@google.com> | Thu Nov 13 16:43:44 2014 -0500 |
committer | Alexis Hétu <sugoi@google.com> | Mon Nov 24 13:01:42 2014 +0000 |
tree | bb3a7490c5fb73eb100ccec741bd938fdac26ae3 | |
parent | a53bf06cd2ffe5ff697d669cbf60dcf60e2ea549 [diff] |
Fixed a WebGL conformance test It is illegal to use both glFragData and glFragColor in the same shader according to the OpenGL spec, so a check was added to verify that this doesn't happen, and returns an error if it does. BUG=18029434 Change-Id: Ifee14dd539cacc7cd16a2c2634d3e021dbf7ff8e Reviewed-on: https://swiftshader-review.googlesource.com/1430 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>