Fixed a WebGL conformance test It is illegal to use both glFragData and glFragColor in the same shader according to the OpenGL spec, so a check was added to verify that this doesn't happen, and returns an error if it does. BUG=18029434 Change-Id: Ifee14dd539cacc7cd16a2c2634d3e021dbf7ff8e Reviewed-on: https://swiftshader-review.googlesource.com/1430 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>