Use both sysv and gnu style linker hash tables.
Change-Id: I658af8e3dd106a5029bb9876bf4dcafa46296ca6
Reviewed-on: https://swiftshader-review.googlesource.com/1480
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Main/FrameBuffer.cpp b/src/Main/FrameBuffer.cpp
index bf077d6..e2a3f36 100644
--- a/src/Main/FrameBuffer.cpp
+++ b/src/Main/FrameBuffer.cpp
@@ -185,7 +185,7 @@
{
copyLocked();
}
-
+
unlock();
}
@@ -347,7 +347,7 @@
For(Int x = x0, x < width, x++)
{
Int c;
-
+
if(state.sourceFormat == FORMAT_X8R8G8B8 || state.sourceFormat == FORMAT_A8R8G8B8)
{
c = *Pointer<Int>(s);
@@ -425,7 +425,7 @@
{
blend(state, d, s, c);
}
-
+
c += 4;
s += sBytes;
d += dBytes;
@@ -443,7 +443,7 @@
Short4 c2;
c1 = UnpackLow(As<Byte8>(c1), *Pointer<Byte8>(c));
-
+
if(state.sourceFormat == FORMAT_X8R8G8B8 || state.sourceFormat == FORMAT_A8R8G8B8)
{
c2 = UnpackLow(As<Byte8>(c2), *Pointer<Byte8>(s));
@@ -528,4 +528,4 @@
}
#endif
}
-}
\ No newline at end of file
+}