| // Copyright 2019 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | // This file contains a number of synchronization primitives for concurrency. | 
 | // | 
 | // You may be tempted to change this code to unlock the mutex before calling | 
 | // std::condition_variable::notify_[one,all]. Please read | 
 | // https://issuetracker.google.com/issues/133135427 before making this sort of | 
 | // change. | 
 |  | 
 | #ifndef sw_Synchronization_hpp | 
 | #define sw_Synchronization_hpp | 
 |  | 
 | #include <assert.h> | 
 | #include <chrono> | 
 | #include <condition_variable> | 
 | #include <mutex> | 
 | #include <queue> | 
 |  | 
 | namespace sw | 
 | { | 
 |  | 
 | // TaskEvents is an interface for notifying when tasks begin and end. | 
 | // Tasks can be nested and/or overlapping. | 
 | // TaskEvents is used for task queue synchronization. | 
 | class TaskEvents | 
 | { | 
 | public: | 
 | 	// start() is called before a task begins. | 
 | 	virtual void start() = 0; | 
 | 	// finish() is called after a task ends. finish() must only be called after | 
 | 	// a corresponding call to start(). | 
 | 	virtual void finish() = 0; | 
 | 	// complete() is a helper for calling start() followed by finish(). | 
 | 	inline void complete() { start(); finish(); } | 
 |  | 
 | protected: | 
 | 	virtual ~TaskEvents() = default; | 
 | }; | 
 |  | 
 | // WaitGroup is a synchronization primitive that allows you to wait for | 
 | // collection of asynchronous tasks to finish executing. | 
 | // Call add() before each task begins, and then call done() when after each task | 
 | // is finished. | 
 | // At the same time, wait() can be used to block until all tasks have finished. | 
 | // WaitGroup takes its name after Golang's sync.WaitGroup. | 
 | class WaitGroup : public TaskEvents | 
 | { | 
 | public: | 
 | 	// add() begins a new task. | 
 | 	void add() | 
 | 	{ | 
 | 		std::unique_lock<std::mutex> lock(mutex); | 
 | 		++count_; | 
 | 	} | 
 |  | 
 | 	// done() is called when a task of the WaitGroup has been completed. | 
 | 	// Returns true if there are no more tasks currently running in the | 
 | 	// WaitGroup. | 
 | 	bool done() | 
 | 	{ | 
 | 		std::unique_lock<std::mutex> lock(mutex); | 
 | 		assert(count_ > 0); | 
 | 		--count_; | 
 | 		if(count_ == 0) | 
 | 		{ | 
 | 			condition.notify_all(); | 
 | 		} | 
 | 		return count_ == 0; | 
 | 	} | 
 |  | 
 | 	// wait() blocks until all the tasks have been finished. | 
 | 	void wait() | 
 | 	{ | 
 | 		std::unique_lock<std::mutex> lock(mutex); | 
 | 		condition.wait(lock, [this] { return count_ == 0; }); | 
 | 	} | 
 |  | 
 | 	// wait() blocks until all the tasks have been finished or the timeout | 
 | 	// has been reached, returning true if all tasks have been completed, or | 
 | 	// false if the timeout has been reached. | 
 | 	template <class CLOCK, class DURATION> | 
 | 	bool wait(const std::chrono::time_point<CLOCK, DURATION>& timeout) | 
 | 	{ | 
 | 		std::unique_lock<std::mutex> lock(mutex); | 
 | 		return condition.wait_until(lock, timeout, [this] { return count_ == 0; }); | 
 | 	} | 
 |  | 
 | 	// count() returns the number of times add() has been called without a call | 
 | 	// to done(). | 
 | 	// Note: No lock is held after count() returns, so the count may immediately | 
 | 	// change after returning. | 
 | 	int32_t count() | 
 | 	{ | 
 | 		std::unique_lock<std::mutex> lock(mutex); | 
 | 		return count_; | 
 | 	} | 
 |  | 
 | 	// TaskEvents compliance | 
 | 	void start() override { add(); } | 
 | 	void finish() override { done(); } | 
 |  | 
 | private: | 
 | 	int32_t count_ = 0; // guarded by mutex | 
 | 	std::mutex mutex; | 
 | 	std::condition_variable condition; | 
 | }; | 
 |  | 
 | // Event is a synchronization mechanism used to indicate to waiting threads | 
 | // when a boolean condition has become true. | 
 | class Event | 
 | { | 
 | public: | 
 | 	enum class ClearMode | 
 | 	{ | 
 | 		// The event signal will be automatically reset when a call to wait() | 
 | 		// returns. | 
 | 		// A single call to signal() will only unblock a single (possibly | 
 | 		// pending) call to wait(). | 
 | 		Auto, | 
 |  | 
 | 		// The event will remain in the signaled state when calling signal(). | 
 | 		// While the event is in the signaled state, any calls to wait() will | 
 | 		// unblock without automatically reseting the signaled state. | 
 | 		// The signaled state can be reset with a call to clear(). | 
 | 		Manual | 
 | 	}; | 
 |  | 
 |  | 
 | 	Event(ClearMode mode = ClearMode::Auto, bool initialState = false) | 
 | 			: mode(mode), signaled(initialState) {} | 
 |  | 
 | 	// signal() signals the event, unblocking any calls to wait(). | 
 | 	void signal() | 
 | 	{ | 
 | 		std::unique_lock<std::mutex> lock(mutex); | 
 | 		signaled = true; | 
 | 		if (mode == ClearMode::Auto) | 
 | 		{ | 
 | 			condition.notify_one(); | 
 | 		} | 
 | 		else | 
 | 		{ | 
 | 			condition.notify_all(); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	// clear() sets the event signal to false. | 
 | 	void clear() | 
 | 	{ | 
 | 		std::unique_lock<std::mutex> lock(mutex); | 
 | 		signaled = false; | 
 | 	} | 
 |  | 
 | 	// wait() blocks until all the event signal is set to true. | 
 | 	// If the event was constructed with the Auto ClearMode, then the signal | 
 | 	// is cleared before returning. | 
 | 	void wait() | 
 | 	{ | 
 | 		std::unique_lock<std::mutex> lock(mutex); | 
 | 		condition.wait(lock, [this] { return signaled; }); | 
 | 		if (mode == ClearMode::Auto) | 
 | 		{ | 
 | 			signaled = false; | 
 | 		} | 
 | 	} | 
 |  | 
 | 	// wait() blocks until the event signal is set to true or the timeout | 
 | 	// has been reached, returning true if signal was raised, or false if the | 
 | 	// timeout has been reached. | 
 | 	// If the event was constructed with the Auto ClearMode and the wait did | 
 | 	// not time out, then the signal is cleared before returning. | 
 | 	template <class CLOCK, class DURATION> | 
 | 	bool wait(const std::chrono::time_point<CLOCK, DURATION>& timeout) | 
 | 	{ | 
 | 		std::unique_lock<std::mutex> lock(mutex); | 
 | 		if (!condition.wait_until(lock, timeout, [this] { return signaled; })) | 
 | 		{ | 
 | 			return false; | 
 | 		} | 
 | 		if (mode == ClearMode::Auto) | 
 | 		{ | 
 | 			signaled = false; | 
 | 		} | 
 | 		return true; | 
 | 	} | 
 |  | 
 | 	// bool() returns true if the event is signaled, otherwise false. | 
 | 	// Note: No lock is held after bool() returns, so the event state may | 
 | 	// immediately change after returning. | 
 | 	operator bool() | 
 | 	{ | 
 | 		std::unique_lock<std::mutex> lock(mutex); | 
 | 		return signaled; | 
 | 	} | 
 |  | 
 | public: | 
 | 	const ClearMode mode; | 
 | 	bool signaled; // guarded by mutex | 
 | 	std::mutex mutex; | 
 | 	std::condition_variable condition; | 
 | }; | 
 |  | 
 | // Chan is a thread-safe FIFO queue of type T. | 
 | // Chan takes its name after Golang's chan. | 
 | template <typename T> | 
 | class Chan | 
 | { | 
 | public: | 
 | 	Chan(); | 
 |  | 
 | 	// take returns the next item in the chan, blocking until an item is | 
 | 	// available. | 
 | 	T take(); | 
 |  | 
 | 	// tryTake returns a <T, bool> pair. | 
 | 	// If the chan is not empty, then the next item and true are returned. | 
 | 	// If the chan is empty, then a default-initialized T and false are returned. | 
 | 	std::pair<T, bool> tryTake(); | 
 |  | 
 | 	// put places an item into the chan, blocking if the chan is bounded and | 
 | 	// full. | 
 | 	void put(const T &v); | 
 |  | 
 | 	// Returns the number of items in the chan. | 
 | 	// Note: that this may change as soon as the function returns, so should | 
 | 	// only be used for debugging. | 
 | 	size_t count(); | 
 |  | 
 | private: | 
 | 	std::queue<T> queue; | 
 | 	std::mutex mutex; | 
 | 	std::condition_variable added; | 
 | }; | 
 |  | 
 | template <typename T> | 
 | Chan<T>::Chan() {} | 
 |  | 
 | template <typename T> | 
 | T Chan<T>::take() | 
 | { | 
 | 	std::unique_lock<std::mutex> lock(mutex); | 
 | 	// Wait for item to be added. | 
 | 	added.wait(lock, [this] { return queue.size() > 0; }); | 
 | 	T out = queue.front(); | 
 | 	queue.pop(); | 
 | 	return out; | 
 | } | 
 |  | 
 | template <typename T> | 
 | std::pair<T, bool> Chan<T>::tryTake() | 
 | { | 
 | 	std::unique_lock<std::mutex> lock(mutex); | 
 | 	if (queue.size() == 0) | 
 | 	{ | 
 | 		return std::make_pair(T{}, false); | 
 | 	} | 
 | 	T out = queue.front(); | 
 | 	queue.pop(); | 
 | 	return std::make_pair(out, true); | 
 | } | 
 |  | 
 | template <typename T> | 
 | void Chan<T>::put(const T &item) | 
 | { | 
 | 	std::unique_lock<std::mutex> lock(mutex); | 
 | 	queue.push(item); | 
 | 	added.notify_one(); | 
 | } | 
 |  | 
 | template <typename T> | 
 | size_t Chan<T>::count() | 
 | { | 
 | 	std::unique_lock<std::mutex> lock(mutex); | 
 | 	return queue.size(); | 
 | } | 
 |  | 
 | } // namespace sw | 
 |  | 
 | #endif // sw_Synchronization_hpp |