| // Copyright 2021 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BENCHMARKS_UTIL_HPP_ |
| #define BENCHMARKS_UTIL_HPP_ |
| |
| #include "VulkanHeaders.hpp" |
| #include "glslang/Public/ShaderLang.h" |
| |
| #include <vector> |
| |
| namespace Util { |
| |
| uint32_t getMemoryTypeIndex(vk::PhysicalDevice physicalDevice, uint32_t typeBits, vk::MemoryPropertyFlags properties = {}); |
| |
| vk::CommandBuffer beginSingleTimeCommands(vk::Device device, vk::CommandPool commandPool); |
| |
| void endSingleTimeCommands(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::CommandBuffer commandBuffer); |
| |
| void transitionImageLayout(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Image image, vk::Format format, vk::ImageLayout oldLayout, vk::ImageLayout newLayout); |
| |
| void copyBufferToImage(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Buffer buffer, vk::Image image, uint32_t width, uint32_t height); |
| |
| std::vector<uint32_t> compileGLSLtoSPIRV(const char *glslSource, EShLanguage glslLanguage); |
| |
| } // namespace Util |
| |
| #endif // BENCHMARKS_UTIL_HPP_ |