| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_Socket_hpp |
| #define sw_Socket_hpp |
| |
| #if defined(_WIN32) |
| # include <winsock2.h> |
| #else |
| # include <sys/socket.h> |
| typedef int SOCKET; |
| #endif |
| |
| namespace sw { |
| |
| class Socket |
| { |
| public: |
| Socket(SOCKET socket); |
| Socket(const char *address, const char *port); |
| ~Socket(); |
| |
| void listen(int backlog = 1); |
| bool select(int us); |
| Socket *accept(); |
| |
| int receive(char *buffer, int length); |
| void send(const char *buffer, int length); |
| |
| static void startup(); |
| static void cleanup(); |
| |
| private: |
| SOCKET socket; |
| }; |
| |
| } // namespace sw |
| |
| #endif // sw_Socket_hpp |