| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "PixelShader.hpp" |
| |
| #include "Common/Debug.hpp" |
| |
| #include <string.h> |
| |
| namespace sw |
| { |
| PixelShader::PixelShader(const PixelShader *ps) : Shader() |
| { |
| shaderModel = 0x0300; |
| vPosDeclared = false; |
| vFaceDeclared = false; |
| centroid = false; |
| |
| if(ps) // Make a copy |
| { |
| for(size_t i = 0; i < ps->getLength(); i++) |
| { |
| append(new sw::Shader::Instruction(*ps->getInstruction(i))); |
| } |
| |
| memcpy(input, ps->input, sizeof(input)); |
| vPosDeclared = ps->vPosDeclared; |
| vFaceDeclared = ps->vFaceDeclared; |
| usedSamplers = ps->usedSamplers; |
| |
| optimize(); |
| analyze(); |
| } |
| } |
| |
| PixelShader::PixelShader(const unsigned long *token) : Shader() |
| { |
| parse(token); |
| |
| vPosDeclared = false; |
| vFaceDeclared = false; |
| centroid = false; |
| |
| optimize(); |
| analyze(); |
| } |
| |
| PixelShader::~PixelShader() |
| { |
| } |
| |
| int PixelShader::validate(const unsigned long *const token) |
| { |
| if(!token) |
| { |
| return 0; |
| } |
| |
| unsigned short version = (unsigned short)(token[0] & 0x0000FFFF); |
| // unsigned char minorVersion = (unsigned char)(token[0] & 0x000000FF); |
| unsigned char majorVersion = (unsigned char)((token[0] & 0x0000FF00) >> 8); |
| ShaderType shaderType = (ShaderType)((token[0] & 0xFFFF0000) >> 16); |
| |
| if(shaderType != SHADER_PIXEL || majorVersion > 3) |
| { |
| return 0; |
| } |
| |
| int instructionCount = 1; |
| |
| for(int i = 0; token[i] != 0x0000FFFF; i++) |
| { |
| if((token[i] & 0x0000FFFF) == 0x0000FFFE) // Comment token |
| { |
| int length = (token[i] & 0x7FFF0000) >> 16; |
| |
| i += length; |
| } |
| else |
| { |
| Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); |
| |
| switch(opcode) |
| { |
| case Shader::OPCODE_RESERVED0: |
| case Shader::OPCODE_MOVA: |
| return 0; // Unsupported operation |
| default: |
| instructionCount++; |
| break; |
| } |
| |
| i += size(token[i], version); |
| } |
| } |
| |
| return instructionCount; |
| } |
| |
| bool PixelShader::depthOverride() const |
| { |
| return zOverride; |
| } |
| |
| bool PixelShader::containsKill() const |
| { |
| return kill; |
| } |
| |
| bool PixelShader::containsCentroid() const |
| { |
| return centroid; |
| } |
| |
| bool PixelShader::usesDiffuse(int component) const |
| { |
| return input[0][component].active(); |
| } |
| |
| bool PixelShader::usesSpecular(int component) const |
| { |
| return input[1][component].active(); |
| } |
| |
| bool PixelShader::usesTexture(int coordinate, int component) const |
| { |
| return input[2 + coordinate][component].active(); |
| } |
| |
| void PixelShader::setInput(int inputIdx, int nbComponents, const sw::Shader::Semantic& semantic) |
| { |
| for(int i = 0; i < nbComponents; ++i) |
| { |
| input[inputIdx][i] = semantic; |
| } |
| } |
| |
| const sw::Shader::Semantic& PixelShader::getInput(int inputIdx, int component) const |
| { |
| return input[inputIdx][component]; |
| } |
| |
| void PixelShader::analyze() |
| { |
| analyzeZOverride(); |
| analyzeKill(); |
| analyzeInterpolants(); |
| analyzeDirtyConstants(); |
| analyzeDynamicBranching(); |
| analyzeSamplers(); |
| analyzeCallSites(); |
| analyzeIndirectAddressing(); |
| analyzeLimits(); |
| } |
| |
| void PixelShader::analyzeZOverride() |
| { |
| zOverride = false; |
| |
| for(const auto &inst : instruction) |
| { |
| if(inst->opcode == Shader::OPCODE_TEXM3X2DEPTH || |
| inst->opcode == Shader::OPCODE_TEXDEPTH || |
| inst->dst.type == Shader::PARAMETER_DEPTHOUT) |
| { |
| zOverride = true; |
| |
| break; |
| } |
| } |
| } |
| |
| void PixelShader::analyzeKill() |
| { |
| kill = false; |
| |
| for(const auto &inst : instruction) |
| { |
| if(inst->opcode == Shader::OPCODE_TEXKILL || |
| inst->opcode == Shader::OPCODE_DISCARD) |
| { |
| kill = true; |
| |
| break; |
| } |
| } |
| } |
| |
| void PixelShader::analyzeInterpolants() |
| { |
| if(shaderModel < 0x0300) |
| { |
| // Set default mapping; disable unused interpolants below |
| input[0][0] = Semantic(Shader::USAGE_COLOR, 0); |
| input[0][1] = Semantic(Shader::USAGE_COLOR, 0); |
| input[0][2] = Semantic(Shader::USAGE_COLOR, 0); |
| input[0][3] = Semantic(Shader::USAGE_COLOR, 0); |
| |
| input[1][0] = Semantic(Shader::USAGE_COLOR, 1); |
| input[1][1] = Semantic(Shader::USAGE_COLOR, 1); |
| input[1][2] = Semantic(Shader::USAGE_COLOR, 1); |
| input[1][3] = Semantic(Shader::USAGE_COLOR, 1); |
| |
| for(int i = 0; i < 8; i++) |
| { |
| input[2 + i][0] = Semantic(Shader::USAGE_TEXCOORD, i); |
| input[2 + i][1] = Semantic(Shader::USAGE_TEXCOORD, i); |
| input[2 + i][2] = Semantic(Shader::USAGE_TEXCOORD, i); |
| input[2 + i][3] = Semantic(Shader::USAGE_TEXCOORD, i); |
| } |
| |
| Shader::SamplerType samplerType[16]; |
| |
| for(int i = 0; i < 16; i++) |
| { |
| samplerType[i] = Shader::SAMPLER_UNKNOWN; |
| } |
| |
| for(const auto &inst : instruction) |
| { |
| if(inst->dst.type == Shader::PARAMETER_SAMPLER) |
| { |
| int sampler = inst->dst.index; |
| |
| samplerType[sampler] = inst->samplerType; |
| } |
| } |
| |
| bool interpolant[MAX_FRAGMENT_INPUTS][4] = {{false}}; // Interpolants in use |
| |
| for(const auto &inst : instruction) |
| { |
| if(inst->dst.type == Shader::PARAMETER_TEXTURE) |
| { |
| int index = inst->dst.index + 2; |
| |
| switch(inst->opcode) |
| { |
| case Shader::OPCODE_TEX: |
| case Shader::OPCODE_TEXBEM: |
| case Shader::OPCODE_TEXBEML: |
| case Shader::OPCODE_TEXCOORD: |
| case Shader::OPCODE_TEXDP3: |
| case Shader::OPCODE_TEXDP3TEX: |
| case Shader::OPCODE_TEXM3X2DEPTH: |
| case Shader::OPCODE_TEXM3X2PAD: |
| case Shader::OPCODE_TEXM3X2TEX: |
| case Shader::OPCODE_TEXM3X3: |
| case Shader::OPCODE_TEXM3X3PAD: |
| case Shader::OPCODE_TEXM3X3TEX: |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][2] = true; |
| break; |
| case Shader::OPCODE_TEXKILL: |
| if(majorVersion < 2) |
| { |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][2] = true; |
| } |
| else |
| { |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][2] = true; |
| interpolant[index][3] = true; |
| } |
| break; |
| case Shader::OPCODE_TEXM3X3VSPEC: |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][2] = true; |
| interpolant[index - 2][3] = true; |
| interpolant[index - 1][3] = true; |
| interpolant[index - 0][3] = true; |
| break; |
| case Shader::OPCODE_DCL: |
| break; // Ignore |
| default: // Arithmetic instruction |
| if(shaderModel >= 0x0104) |
| { |
| ASSERT(false); |
| } |
| } |
| } |
| |
| for(int argument = 0; argument < 4; argument++) |
| { |
| if(inst->src[argument].type == Shader::PARAMETER_INPUT || |
| inst->src[argument].type == Shader::PARAMETER_TEXTURE) |
| { |
| int index = inst->src[argument].index; |
| int swizzle = inst->src[argument].swizzle; |
| int mask = inst->dst.mask; |
| |
| if(inst->src[argument].type == Shader::PARAMETER_TEXTURE) |
| { |
| index += 2; |
| } |
| |
| switch(inst->opcode) |
| { |
| case Shader::OPCODE_TEX: |
| case Shader::OPCODE_TEXLDD: |
| case Shader::OPCODE_TEXLDL: |
| case Shader::OPCODE_TEXLOD: |
| case Shader::OPCODE_TEXBIAS: |
| case Shader::OPCODE_TEXOFFSET: |
| case Shader::OPCODE_TEXOFFSETBIAS: |
| case Shader::OPCODE_TEXLODOFFSET: |
| case Shader::OPCODE_TEXELFETCH: |
| case Shader::OPCODE_TEXELFETCHOFFSET: |
| case Shader::OPCODE_TEXGRAD: |
| case Shader::OPCODE_TEXGRADOFFSET: |
| { |
| int sampler = inst->src[1].index; |
| |
| switch(samplerType[sampler]) |
| { |
| case Shader::SAMPLER_UNKNOWN: |
| if(shaderModel == 0x0104) |
| { |
| if((inst->src[0].swizzle & 0x30) == 0x20) // .xyz |
| { |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][2] = true; |
| } |
| else // .xyw |
| { |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][3] = true; |
| } |
| } |
| else |
| { |
| ASSERT(false); |
| } |
| break; |
| case Shader::SAMPLER_1D: |
| interpolant[index][0] = true; |
| break; |
| case Shader::SAMPLER_2D: |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| break; |
| case Shader::SAMPLER_CUBE: |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][2] = true; |
| break; |
| case Shader::SAMPLER_VOLUME: |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][2] = true; |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| if(inst->bias) |
| { |
| interpolant[index][3] = true; |
| } |
| |
| if(inst->project) |
| { |
| interpolant[index][3] = true; |
| } |
| |
| if(shaderModel == 0x0104 && inst->opcode == Shader::OPCODE_TEX) |
| { |
| if(inst->src[0].modifier == Shader::MODIFIER_DZ) |
| { |
| interpolant[index][2] = true; |
| } |
| |
| if(inst->src[0].modifier == Shader::MODIFIER_DW) |
| { |
| interpolant[index][3] = true; |
| } |
| } |
| } |
| break; |
| case Shader::OPCODE_M3X2: |
| if(mask & 0x1) |
| { |
| interpolant[index][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7); |
| interpolant[index][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7); |
| interpolant[index][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7); |
| interpolant[index][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7); |
| } |
| |
| if(argument == 1) |
| { |
| if(mask & 0x2) |
| { |
| interpolant[index + 1][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7); |
| interpolant[index + 1][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7); |
| interpolant[index + 1][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7); |
| interpolant[index + 1][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7); |
| } |
| } |
| break; |
| case Shader::OPCODE_M3X3: |
| if(mask & 0x1) |
| { |
| interpolant[index][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7); |
| interpolant[index][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7); |
| interpolant[index][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7); |
| interpolant[index][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7); |
| } |
| |
| if(argument == 1) |
| { |
| if(mask & 0x2) |
| { |
| interpolant[index + 1][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7); |
| interpolant[index + 1][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7); |
| interpolant[index + 1][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7); |
| interpolant[index + 1][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7); |
| } |
| |
| if(mask & 0x4) |
| { |
| interpolant[index + 2][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7); |
| interpolant[index + 2][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7); |
| interpolant[index + 2][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7); |
| interpolant[index + 2][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7); |
| } |
| } |
| break; |
| case Shader::OPCODE_M3X4: |
| if(mask & 0x1) |
| { |
| interpolant[index][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7); |
| interpolant[index][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7); |
| interpolant[index][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7); |
| interpolant[index][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7); |
| } |
| |
| if(argument == 1) |
| { |
| if(mask & 0x2) |
| { |
| interpolant[index + 1][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7); |
| interpolant[index + 1][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7); |
| interpolant[index + 1][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7); |
| interpolant[index + 1][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7); |
| } |
| |
| if(mask & 0x4) |
| { |
| interpolant[index + 2][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7); |
| interpolant[index + 2][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7); |
| interpolant[index + 2][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7); |
| interpolant[index + 2][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7); |
| } |
| |
| if(mask & 0x8) |
| { |
| interpolant[index + 3][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7); |
| interpolant[index + 3][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7); |
| interpolant[index + 3][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7); |
| interpolant[index + 3][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7); |
| } |
| } |
| break; |
| case Shader::OPCODE_M4X3: |
| if(mask & 0x1) |
| { |
| interpolant[index][0] |= swizzleContainsComponent(swizzle, 0); |
| interpolant[index][1] |= swizzleContainsComponent(swizzle, 1); |
| interpolant[index][2] |= swizzleContainsComponent(swizzle, 2); |
| interpolant[index][3] |= swizzleContainsComponent(swizzle, 3); |
| } |
| |
| if(argument == 1) |
| { |
| if(mask & 0x2) |
| { |
| interpolant[index + 1][0] |= swizzleContainsComponent(swizzle, 0); |
| interpolant[index + 1][1] |= swizzleContainsComponent(swizzle, 1); |
| interpolant[index + 1][2] |= swizzleContainsComponent(swizzle, 2); |
| interpolant[index + 1][3] |= swizzleContainsComponent(swizzle, 3); |
| } |
| |
| if(mask & 0x4) |
| { |
| interpolant[index + 2][0] |= swizzleContainsComponent(swizzle, 0); |
| interpolant[index + 2][1] |= swizzleContainsComponent(swizzle, 1); |
| interpolant[index + 2][2] |= swizzleContainsComponent(swizzle, 2); |
| interpolant[index + 2][3] |= swizzleContainsComponent(swizzle, 3); |
| } |
| } |
| break; |
| case Shader::OPCODE_M4X4: |
| if(mask & 0x1) |
| { |
| interpolant[index][0] |= swizzleContainsComponent(swizzle, 0); |
| interpolant[index][1] |= swizzleContainsComponent(swizzle, 1); |
| interpolant[index][2] |= swizzleContainsComponent(swizzle, 2); |
| interpolant[index][3] |= swizzleContainsComponent(swizzle, 3); |
| } |
| |
| if(argument == 1) |
| { |
| if(mask & 0x2) |
| { |
| interpolant[index + 1][0] |= swizzleContainsComponent(swizzle, 0); |
| interpolant[index + 1][1] |= swizzleContainsComponent(swizzle, 1); |
| interpolant[index + 1][2] |= swizzleContainsComponent(swizzle, 2); |
| interpolant[index + 1][3] |= swizzleContainsComponent(swizzle, 3); |
| } |
| |
| if(mask & 0x4) |
| { |
| interpolant[index + 2][0] |= swizzleContainsComponent(swizzle, 0); |
| interpolant[index + 2][1] |= swizzleContainsComponent(swizzle, 1); |
| interpolant[index + 2][2] |= swizzleContainsComponent(swizzle, 2); |
| interpolant[index + 2][3] |= swizzleContainsComponent(swizzle, 3); |
| } |
| |
| if(mask & 0x8) |
| { |
| interpolant[index + 3][0] |= swizzleContainsComponent(swizzle, 0); |
| interpolant[index + 3][1] |= swizzleContainsComponent(swizzle, 1); |
| interpolant[index + 3][2] |= swizzleContainsComponent(swizzle, 2); |
| interpolant[index + 3][3] |= swizzleContainsComponent(swizzle, 3); |
| } |
| } |
| break; |
| case Shader::OPCODE_CRS: |
| if(mask & 0x1) |
| { |
| interpolant[index][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x6); |
| interpolant[index][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x6); |
| interpolant[index][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x6); |
| interpolant[index][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x6); |
| } |
| |
| if(mask & 0x2) |
| { |
| interpolant[index][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x5); |
| interpolant[index][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x5); |
| interpolant[index][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x5); |
| interpolant[index][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x5); |
| } |
| |
| if(mask & 0x4) |
| { |
| interpolant[index][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x3); |
| interpolant[index][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x3); |
| interpolant[index][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x3); |
| interpolant[index][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x3); |
| } |
| break; |
| case Shader::OPCODE_DP2ADD: |
| if(argument == 0 || argument == 1) |
| { |
| interpolant[index][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x3); |
| interpolant[index][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x3); |
| interpolant[index][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x3); |
| interpolant[index][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x3); |
| } |
| else // argument == 2 |
| { |
| interpolant[index][0] |= swizzleContainsComponent(swizzle, 0); |
| interpolant[index][1] |= swizzleContainsComponent(swizzle, 1); |
| interpolant[index][2] |= swizzleContainsComponent(swizzle, 2); |
| interpolant[index][3] |= swizzleContainsComponent(swizzle, 3); |
| } |
| break; |
| case Shader::OPCODE_DP3: |
| interpolant[index][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7); |
| interpolant[index][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7); |
| interpolant[index][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7); |
| interpolant[index][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7); |
| break; |
| case Shader::OPCODE_DP4: |
| interpolant[index][0] |= swizzleContainsComponent(swizzle, 0); |
| interpolant[index][1] |= swizzleContainsComponent(swizzle, 1); |
| interpolant[index][2] |= swizzleContainsComponent(swizzle, 2); |
| interpolant[index][3] |= swizzleContainsComponent(swizzle, 3); |
| break; |
| case Shader::OPCODE_SINCOS: |
| case Shader::OPCODE_EXP2X: |
| case Shader::OPCODE_LOG2X: |
| case Shader::OPCODE_POWX: |
| case Shader::OPCODE_RCPX: |
| case Shader::OPCODE_RSQX: |
| interpolant[index][0] |= swizzleContainsComponent(swizzle, 0); |
| interpolant[index][1] |= swizzleContainsComponent(swizzle, 1); |
| interpolant[index][2] |= swizzleContainsComponent(swizzle, 2); |
| interpolant[index][3] |= swizzleContainsComponent(swizzle, 3); |
| break; |
| case Shader::OPCODE_NRM3: |
| interpolant[index][0] |= swizzleContainsComponentMasked(swizzle, 0, 0x7 | mask); |
| interpolant[index][1] |= swizzleContainsComponentMasked(swizzle, 1, 0x7 | mask); |
| interpolant[index][2] |= swizzleContainsComponentMasked(swizzle, 2, 0x7 | mask); |
| interpolant[index][3] |= swizzleContainsComponentMasked(swizzle, 3, 0x7 | mask); |
| break; |
| case Shader::OPCODE_MOV: |
| case Shader::OPCODE_ADD: |
| case Shader::OPCODE_SUB: |
| case Shader::OPCODE_MUL: |
| case Shader::OPCODE_MAD: |
| case Shader::OPCODE_ABS: |
| case Shader::OPCODE_CMP0: |
| case Shader::OPCODE_CND: |
| case Shader::OPCODE_FRC: |
| case Shader::OPCODE_LRP: |
| case Shader::OPCODE_MAX: |
| case Shader::OPCODE_MIN: |
| case Shader::OPCODE_CMP: |
| case Shader::OPCODE_BREAKC: |
| case Shader::OPCODE_DFDX: |
| case Shader::OPCODE_DFDY: |
| interpolant[index][0] |= swizzleContainsComponentMasked(swizzle, 0, mask); |
| interpolant[index][1] |= swizzleContainsComponentMasked(swizzle, 1, mask); |
| interpolant[index][2] |= swizzleContainsComponentMasked(swizzle, 2, mask); |
| interpolant[index][3] |= swizzleContainsComponentMasked(swizzle, 3, mask); |
| break; |
| case Shader::OPCODE_TEXCOORD: |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][2] = true; |
| interpolant[index][3] = true; |
| break; |
| case Shader::OPCODE_TEXDP3: |
| case Shader::OPCODE_TEXDP3TEX: |
| case Shader::OPCODE_TEXM3X2PAD: |
| case Shader::OPCODE_TEXM3X3PAD: |
| case Shader::OPCODE_TEXM3X2TEX: |
| case Shader::OPCODE_TEXM3X3SPEC: |
| case Shader::OPCODE_TEXM3X3VSPEC: |
| case Shader::OPCODE_TEXBEM: |
| case Shader::OPCODE_TEXBEML: |
| case Shader::OPCODE_TEXM3X2DEPTH: |
| case Shader::OPCODE_TEXM3X3: |
| case Shader::OPCODE_TEXM3X3TEX: |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][2] = true; |
| break; |
| case Shader::OPCODE_TEXREG2AR: |
| case Shader::OPCODE_TEXREG2GB: |
| case Shader::OPCODE_TEXREG2RGB: |
| break; |
| default: |
| // ASSERT(false); // Refine component usage |
| interpolant[index][0] = true; |
| interpolant[index][1] = true; |
| interpolant[index][2] = true; |
| interpolant[index][3] = true; |
| } |
| } |
| } |
| } |
| |
| for(int index = 0; index < MAX_FRAGMENT_INPUTS; index++) |
| { |
| for(int component = 0; component < 4; component++) |
| { |
| if(!interpolant[index][component]) |
| { |
| input[index][component] = Semantic(); |
| } |
| } |
| } |
| } |
| else // Shader Model 3.0 input declaration; v# indexable |
| { |
| for(const auto &inst : instruction) |
| { |
| if(inst->opcode == Shader::OPCODE_DCL) |
| { |
| if(inst->dst.type == Shader::PARAMETER_INPUT) |
| { |
| unsigned char usage = inst->usage; |
| unsigned char index = inst->usageIndex; |
| unsigned char mask = inst->dst.mask; |
| unsigned char reg = inst->dst.index; |
| |
| if(mask & 0x01) input[reg][0] = Semantic(usage, index); |
| if(mask & 0x02) input[reg][1] = Semantic(usage, index); |
| if(mask & 0x04) input[reg][2] = Semantic(usage, index); |
| if(mask & 0x08) input[reg][3] = Semantic(usage, index); |
| } |
| else if(inst->dst.type == Shader::PARAMETER_MISCTYPE) |
| { |
| unsigned char index = inst->dst.index; |
| |
| if(index == Shader::VPosIndex) |
| { |
| vPosDeclared = true; |
| } |
| else if(index == Shader::VFaceIndex) |
| { |
| vFaceDeclared = true; |
| } |
| else ASSERT(false); |
| } |
| } |
| } |
| } |
| |
| if(shaderModel >= 0x0200) |
| { |
| for(const auto &inst : instruction) |
| { |
| if(inst->opcode == Shader::OPCODE_DCL) |
| { |
| bool centroid = inst->dst.centroid; |
| unsigned char reg = inst->dst.index; |
| |
| switch(inst->dst.type) |
| { |
| case Shader::PARAMETER_INPUT: |
| input[reg][0].centroid = centroid; |
| break; |
| case Shader::PARAMETER_TEXTURE: |
| input[2 + reg][0].centroid = centroid; |
| break; |
| default: |
| break; |
| } |
| |
| this->centroid = this->centroid || centroid; |
| } |
| } |
| } |
| } |
| } |