| dEQP-VK.shader_object.tessellation.glsl.orientation_ccw |
| dEQP-VK.shader_object.tessellation.glsl.orientation_cw |
| dEQP-VK.shader_object.tessellation.glsl.patch_vertices_4 |
| dEQP-VK.shader_object.tessellation.glsl.patch_vertices_5 |
| dEQP-VK.shader_object.tessellation.glsl.point_mode |
| dEQP-VK.shader_object.tessellation.glsl.primitive_quads |
| dEQP-VK.shader_object.tessellation.glsl.primitive_triangles |
| dEQP-VK.shader_object.tessellation.glsl.spacing_equal |
| dEQP-VK.shader_object.tessellation.glsl.spacing_fractional_odd |
| dEQP-VK.shader_object.tessellation.hlsl.orientation_ccw |
| dEQP-VK.shader_object.tessellation.hlsl.orientation_cw |
| dEQP-VK.shader_object.tessellation.hlsl.patch_vertices_4 |
| dEQP-VK.shader_object.tessellation.hlsl.patch_vertices_5 |
| dEQP-VK.shader_object.tessellation.hlsl.point_mode |
| dEQP-VK.shader_object.tessellation.hlsl.primitive_quads |
| dEQP-VK.shader_object.tessellation.hlsl.primitive_triangles |
| dEQP-VK.shader_object.tessellation.hlsl.spacing_equal |
| dEQP-VK.shader_object.tessellation.hlsl.spacing_fractional_odd |