| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2011 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef D3D9_SwiftShader_hpp | |
| #define D3D9_SwiftShader_hpp | |
| #include "SwiftShader.h" | |
| #include "Unknown.hpp" | |
| namespace D3D9 | |
| { | |
| class Direct3D9; | |
| class SwiftShader : public ISwiftShaderPrivateV1, public Unknown | |
| { | |
| public: | |
| SwiftShader(Direct3D9 *d3d9); | |
| virtual ~SwiftShader(); | |
| // IUnknown methods | |
| long __stdcall QueryInterface(const IID &iid, void **object); | |
| unsigned long __stdcall AddRef(); | |
| unsigned long __stdcall Release(); | |
| // ISwiftShaderPrivateV1 methods | |
| long __stdcall RegisterLicenseKey(char *licenseKey); | |
| long __stdcall SetControlSetting(SWSETTINGTYPE setting, unsigned long value); | |
| private: | |
| // Creation parameters | |
| Direct3D9 *const d3d9; | |
| }; | |
| } | |
| #endif // D3D9_SwiftShader_hpp |