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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef D3D9_Direct3DVolume9_hpp
#define D3D9_Direct3DVolume9_hpp
#include "Unknown.hpp"
#include "Surface.hpp"
#include <d3d9.h>
namespace D3D9
{
class Direct3DDevice9;
class Direct3DResource9;
class Direct3DVolumeTexture9;
class Direct3DVolume9 : public IDirect3DVolume9, public Unknown, public sw::Surface
{
public:
Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage);
virtual ~Direct3DVolume9();
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
// IDirect3DVolume9 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetContainer(const IID &iid, void **container);
long __stdcall GetDesc(D3DVOLUME_DESC *description);
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall LockBox(D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall UnlockBox();
private:
static sw::Format translateFormat(D3DFORMAT format);
static unsigned int memoryUsage(int width, int height, int depth, D3DFORMAT format);
// Creation parameters
Direct3DDevice9 *const device;
Direct3DVolumeTexture9 *const container;
const int width;
const int height;
const int depth;
const D3DFORMAT format;
const D3DPOOL pool;
const bool lockable;
const unsigned long usage;
Direct3DResource9 *resource;
};
}
#endif // D3D9_Direct3DVolume9_hpp