| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Resource.hpp" | |
| #include "Memory.hpp" | |
| #include "Debug.hpp" | |
| namespace sw | |
| { | |
| Resource::Resource(size_t bytes) : size(bytes) | |
| { | |
| blocked = 0; | |
| accessor = PUBLIC; | |
| count = 0; | |
| orphaned = false; | |
| buffer = allocate(bytes); | |
| } | |
| Resource::~Resource() | |
| { | |
| deallocate(buffer); | |
| } | |
| void *Resource::lock(Accessor claimer) | |
| { | |
| criticalSection.lock(); | |
| while(count > 0 && accessor != claimer) | |
| { | |
| blocked++; | |
| criticalSection.unlock(); | |
| unblock.wait(); | |
| criticalSection.lock(); | |
| blocked--; | |
| } | |
| accessor = claimer; | |
| count++; | |
| criticalSection.unlock(); | |
| return buffer; | |
| } | |
| void *Resource::lock(Accessor relinquisher, Accessor claimer) | |
| { | |
| criticalSection.lock(); | |
| // Release | |
| while(count > 0 && accessor == relinquisher) | |
| { | |
| count--; | |
| if(count == 0) | |
| { | |
| if(blocked) | |
| { | |
| unblock.signal(); | |
| } | |
| else if(orphaned) | |
| { | |
| criticalSection.unlock(); | |
| delete this; | |
| return 0; | |
| } | |
| } | |
| } | |
| // Acquire | |
| while(count > 0 && accessor != claimer) | |
| { | |
| blocked++; | |
| criticalSection.unlock(); | |
| unblock.wait(); | |
| criticalSection.lock(); | |
| blocked--; | |
| } | |
| accessor = claimer; | |
| count++; | |
| criticalSection.unlock(); | |
| return buffer; | |
| } | |
| void Resource::unlock() | |
| { | |
| criticalSection.lock(); | |
| ASSERT(count > 0); | |
| count--; | |
| if(count == 0) | |
| { | |
| if(blocked) | |
| { | |
| unblock.signal(); | |
| } | |
| else if(orphaned) | |
| { | |
| criticalSection.unlock(); | |
| delete this; | |
| return; | |
| } | |
| } | |
| criticalSection.unlock(); | |
| } | |
| void Resource::unlock(Accessor relinquisher) | |
| { | |
| criticalSection.lock(); | |
| ASSERT(count > 0); | |
| while(count > 0 && accessor == relinquisher) | |
| { | |
| count--; | |
| if(count == 0) | |
| { | |
| if(blocked) | |
| { | |
| unblock.signal(); | |
| } | |
| else if(orphaned) | |
| { | |
| criticalSection.unlock(); | |
| delete this; | |
| return; | |
| } | |
| } | |
| } | |
| criticalSection.unlock(); | |
| } | |
| void Resource::destruct() | |
| { | |
| criticalSection.lock(); | |
| if(count == 0 && !blocked) | |
| { | |
| criticalSection.unlock(); | |
| delete this; | |
| return; | |
| } | |
| orphaned = true; | |
| criticalSection.unlock(); | |
| } | |
| const void *Resource::data() const | |
| { | |
| return buffer; | |
| } | |
| } |