| // Copyright (c) 2022 The Khronos Group Inc. |
| // Copyright (c) 2022 LunarG Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <vector> |
| |
| #include "gmock/gmock.h" |
| #include "test/opt/pass_fixture.h" |
| #include "test/opt/pass_utils.h" |
| |
| namespace spvtools { |
| namespace opt { |
| namespace { |
| |
| using ElimDeadInputComponentsTest = PassTest<::testing::Test>; |
| |
| TEST_F(ElimDeadInputComponentsTest, ElimOneConstantIndex) { |
| // Should reduce to uv[2] |
| // |
| // #version 450 |
| // |
| // layout(location = 0) in vec4 uv[8]; |
| // |
| // out gl_PerVertex { |
| // vec4 gl_Position; |
| // }; |
| // |
| // void main() |
| // { |
| // gl_Position = uv[1]; |
| // } |
| const std::string text = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Vertex %main "main" %_ %uv |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %gl_PerVertex "gl_PerVertex" |
| OpMemberName %gl_PerVertex 0 "gl_Position" |
| OpName %_ "" |
| OpName %uv "uv" |
| OpMemberDecorate %gl_PerVertex 0 BuiltIn Position |
| OpDecorate %gl_PerVertex Block |
| OpDecorate %uv Location 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %gl_PerVertex = OpTypeStruct %v4float |
| %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex |
| %_ = OpVariable %_ptr_Output_gl_PerVertex Output |
| %int = OpTypeInt 32 1 |
| %int_0 = OpConstant %int 0 |
| %uint = OpTypeInt 32 0 |
| %uint_8 = OpConstant %uint 8 |
| %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 |
| %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 |
| %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| %int_1 = OpConstant %int 1 |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| ;CHECK-NOT: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_2 Input |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| %20 = OpAccessChain %_ptr_Input_v4float %uv %int_1 |
| %21 = OpLoad %v4float %20 |
| %23 = OpAccessChain %_ptr_Output_v4float %_ %int_0 |
| OpStore %23 %21 |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| SetTargetEnv(SPV_ENV_VULKAN_1_3); |
| SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); |
| SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); |
| } |
| |
| TEST_F(ElimDeadInputComponentsTest, ElimOneConstantIndexInBounds) { |
| // Same as ElimOneConstantIndex but with OpInBoundsAccessChain |
| const std::string text = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Vertex %main "main" %_ %uv |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %gl_PerVertex "gl_PerVertex" |
| OpMemberName %gl_PerVertex 0 "gl_Position" |
| OpName %_ "" |
| OpName %uv "uv" |
| OpMemberDecorate %gl_PerVertex 0 BuiltIn Position |
| OpDecorate %gl_PerVertex Block |
| OpDecorate %uv Location 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %gl_PerVertex = OpTypeStruct %v4float |
| %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex |
| %_ = OpVariable %_ptr_Output_gl_PerVertex Output |
| %int = OpTypeInt 32 1 |
| %int_0 = OpConstant %int 0 |
| %uint = OpTypeInt 32 0 |
| %uint_8 = OpConstant %uint 8 |
| %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 |
| %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 |
| %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| %int_1 = OpConstant %int 1 |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| ;CHECK-NOT: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_2 Input |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| %20 = OpInBoundsAccessChain %_ptr_Input_v4float %uv %int_1 |
| %21 = OpLoad %v4float %20 |
| %23 = OpAccessChain %_ptr_Output_v4float %_ %int_0 |
| OpStore %23 %21 |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| SetTargetEnv(SPV_ENV_VULKAN_1_3); |
| SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); |
| SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); |
| } |
| |
| TEST_F(ElimDeadInputComponentsTest, ElimTwoConstantIndices) { |
| // Should reduce to uv[4] |
| // |
| // #version 450 |
| // |
| // layout(location = 0) in vec4 uv[8]; |
| // |
| // out gl_PerVertex { |
| // vec4 gl_Position; |
| // }; |
| // |
| // void main() |
| // { |
| // gl_Position = uv[1] + uv[3]; |
| // } |
| const std::string text = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Vertex %main "main" %_ %uv |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %gl_PerVertex "gl_PerVertex" |
| OpMemberName %gl_PerVertex 0 "gl_Position" |
| OpName %_ "" |
| OpName %uv "uv" |
| OpMemberDecorate %gl_PerVertex 0 BuiltIn Position |
| OpDecorate %gl_PerVertex Block |
| OpDecorate %uv Location 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %gl_PerVertex = OpTypeStruct %v4float |
| %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex |
| %_ = OpVariable %_ptr_Output_gl_PerVertex Output |
| %int = OpTypeInt 32 1 |
| %int_0 = OpConstant %int 0 |
| %uint = OpTypeInt 32 0 |
| %uint_8 = OpConstant %uint 8 |
| %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 |
| %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 |
| %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| %int_1 = OpConstant %int 1 |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %int_3 = OpConstant %int 3 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| ;CHECK-NOT: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_4 Input |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| %20 = OpAccessChain %_ptr_Input_v4float %uv %int_1 |
| %21 = OpLoad %v4float %20 |
| %23 = OpAccessChain %_ptr_Input_v4float %uv %int_3 |
| %24 = OpLoad %v4float %23 |
| %25 = OpFAdd %v4float %21 %24 |
| %27 = OpAccessChain %_ptr_Output_v4float %_ %int_0 |
| OpStore %27 %25 |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| SetTargetEnv(SPV_ENV_VULKAN_1_3); |
| SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); |
| SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); |
| } |
| |
| TEST_F(ElimDeadInputComponentsTest, NoElimMaxConstantIndex) { |
| // Should not reduce uv[8] because of max index of 7 |
| // |
| // #version 450 |
| // |
| // layout(location = 0) in vec4 uv[8]; |
| // |
| // out gl_PerVertex { |
| // vec4 gl_Position; |
| // }; |
| // |
| // void main() |
| // { |
| // gl_Position = uv[1] + uv[7]; |
| // } |
| const std::string text = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Vertex %main "main" %_ %uv |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %gl_PerVertex "gl_PerVertex" |
| OpMemberName %gl_PerVertex 0 "gl_Position" |
| OpName %_ "" |
| OpName %uv "uv" |
| OpMemberDecorate %gl_PerVertex 0 BuiltIn Position |
| OpDecorate %gl_PerVertex Block |
| OpDecorate %uv Location 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %gl_PerVertex = OpTypeStruct %v4float |
| %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex |
| %_ = OpVariable %_ptr_Output_gl_PerVertex Output |
| %int = OpTypeInt 32 1 |
| %int_0 = OpConstant %int 0 |
| %uint = OpTypeInt 32 0 |
| %uint_8 = OpConstant %uint 8 |
| %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 |
| %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 |
| %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| %int_1 = OpConstant %int 1 |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %int_7 = OpConstant %int 7 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| %20 = OpAccessChain %_ptr_Input_v4float %uv %int_1 |
| %21 = OpLoad %v4float %20 |
| %23 = OpAccessChain %_ptr_Input_v4float %uv %int_7 |
| %24 = OpLoad %v4float %23 |
| %25 = OpFAdd %v4float %21 %24 |
| %27 = OpAccessChain %_ptr_Output_v4float %_ %int_0 |
| OpStore %27 %25 |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| SetTargetEnv(SPV_ENV_VULKAN_1_3); |
| SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); |
| SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); |
| } |
| |
| TEST_F(ElimDeadInputComponentsTest, NoElimNonConstantIndex) { |
| // Should not reduce uv[8] because of non-constant index of ui |
| // |
| // #version 450 |
| // |
| // layout(location = 0) in vec4 uv[8]; |
| // |
| // out gl_PerVertex { |
| // vec4 gl_Position; |
| // }; |
| // |
| // uniform ubname { |
| // int ui; |
| // } ubinst; |
| // |
| // void main() |
| // { |
| // gl_Position = uv[1] + uv[ubinst.ui]; |
| // } |
| const std::string text = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Vertex %main "main" %_ %uv %ubinst |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %gl_PerVertex "gl_PerVertex" |
| OpMemberName %gl_PerVertex 0 "gl_Position" |
| OpName %_ "" |
| OpName %uv "uv" |
| OpName %ubname "ubname" |
| OpMemberName %ubname 0 "ui" |
| OpName %ubinst "ubinst" |
| OpMemberDecorate %gl_PerVertex 0 BuiltIn Position |
| OpDecorate %gl_PerVertex Block |
| OpDecorate %uv Location 0 |
| OpMemberDecorate %ubname 0 Offset 0 |
| OpDecorate %ubname Block |
| OpDecorate %ubinst DescriptorSet 0 |
| OpDecorate %ubinst Binding 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %gl_PerVertex = OpTypeStruct %v4float |
| %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex |
| %_ = OpVariable %_ptr_Output_gl_PerVertex Output |
| %int = OpTypeInt 32 1 |
| %int_0 = OpConstant %int 0 |
| %uint = OpTypeInt 32 0 |
| %uint_8 = OpConstant %uint 8 |
| %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 |
| %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 |
| %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| %int_1 = OpConstant %int 1 |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %ubname = OpTypeStruct %int |
| %_ptr_Uniform_ubname = OpTypePointer Uniform %ubname |
| %ubinst = OpVariable %_ptr_Uniform_ubname Uniform |
| %_ptr_Uniform_int = OpTypePointer Uniform %int |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| %20 = OpAccessChain %_ptr_Input_v4float %uv %int_1 |
| %21 = OpLoad %v4float %20 |
| %26 = OpAccessChain %_ptr_Uniform_int %ubinst %int_0 |
| %27 = OpLoad %int %26 |
| %28 = OpAccessChain %_ptr_Input_v4float %uv %27 |
| %29 = OpLoad %v4float %28 |
| %30 = OpFAdd %v4float %21 %29 |
| %32 = OpAccessChain %_ptr_Output_v4float %_ %int_0 |
| OpStore %32 %30 |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| SetTargetEnv(SPV_ENV_VULKAN_1_3); |
| SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); |
| SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); |
| } |
| |
| TEST_F(ElimDeadInputComponentsTest, NoElimNonIndexedAccessChain) { |
| // Should not change due to non-indexed access chain |
| const std::string text = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Vertex %main "main" %_ %uv |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %gl_PerVertex "gl_PerVertex" |
| OpMemberName %gl_PerVertex 0 "gl_Position" |
| OpName %_ "" |
| OpName %uv "uv" |
| OpMemberDecorate %gl_PerVertex 0 BuiltIn Position |
| OpDecorate %gl_PerVertex Block |
| OpDecorate %uv Location 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %gl_PerVertex = OpTypeStruct %v4float |
| %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex |
| %_ = OpVariable %_ptr_Output_gl_PerVertex Output |
| %int = OpTypeInt 32 1 |
| %int_0 = OpConstant %int 0 |
| %uint = OpTypeInt 32 0 |
| %uint_8 = OpConstant %uint 8 |
| %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 |
| %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 |
| %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| %int_1 = OpConstant %int 1 |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| %20 = OpAccessChain %_ptr_Input__arr_v4float_uint_8 %uv |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| SetTargetEnv(SPV_ENV_VULKAN_1_3); |
| SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); |
| SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); |
| } |
| |
| } // namespace |
| } // namespace opt |
| } // namespace spvtools |