| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Image.hpp" |
| |
| #include "../libEGL/Texture.hpp" |
| #include "../common/debug.h" |
| #include "Common/Math.hpp" |
| #include "Common/Thread.hpp" |
| |
| #include <GLES3/gl3.h> |
| |
| #include <string.h> |
| #include <algorithm> |
| |
| #if defined(__APPLE__) |
| #include <CoreFoundation/CoreFoundation.h> |
| #include <IOSurface/IOSurface.h> |
| #endif |
| |
| namespace gl |
| { |
| bool IsUnsizedInternalFormat(GLint internalformat) |
| { |
| switch(internalformat) |
| { |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| case GL_RED: |
| case GL_RG: |
| case GL_RGB: |
| case GL_RGBA: |
| case GL_RED_INTEGER: |
| case GL_RG_INTEGER: |
| case GL_RGB_INTEGER: |
| case GL_RGBA_INTEGER: |
| case GL_BGRA_EXT: |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_STENCIL: |
| // GL_EXT_sRGB |
| // case GL_SRGB_EXT: |
| // case GL_SRGB_ALPHA_EXT: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| GLenum GetBaseInternalFormat(GLint internalformat) |
| { |
| switch(internalformat) |
| { |
| // [OpenGL ES 3.0 Table 3.13] |
| case GL_R8: return GL_RED; |
| case GL_R8_SNORM: return GL_RED; |
| case GL_RG8: return GL_RG; |
| case GL_RG8_SNORM: return GL_RG; |
| case GL_RGB8: return GL_RGB; |
| case GL_RGB8_SNORM: return GL_RGB; |
| case GL_RGB565: return GL_RGB; |
| case GL_RGBA4: return GL_RGBA; |
| case GL_RGB5_A1: return GL_RGBA; |
| case GL_RGBA8: return GL_RGBA; |
| case GL_RGBA8_SNORM: return GL_RGBA; |
| case GL_RGB10_A2: return GL_RGBA; |
| case GL_RGB10_A2UI: return GL_RGBA; |
| case GL_SRGB8: return GL_RGB; |
| case GL_SRGB8_ALPHA8: return GL_RGBA; |
| case GL_R16F: return GL_RED; |
| case GL_RG16F: return GL_RG; |
| case GL_RGB16F: return GL_RGB; |
| case GL_RGBA16F: return GL_RGBA; |
| case GL_R32F: return GL_RED; |
| case GL_RG32F: return GL_RG; |
| case GL_RGB32F: return GL_RGB; |
| case GL_RGBA32F: return GL_RGBA; |
| case GL_R11F_G11F_B10F: return GL_RGB; |
| case GL_RGB9_E5: return GL_RGB; |
| case GL_R8I: return GL_RED; |
| case GL_R8UI: return GL_RED; |
| case GL_R16I: return GL_RED; |
| case GL_R16UI: return GL_RED; |
| case GL_R32I: return GL_RED; |
| case GL_R32UI: return GL_RED; |
| case GL_RG8I: return GL_RG; |
| case GL_RG8UI: return GL_RG; |
| case GL_RG16I: return GL_RG; |
| case GL_RG16UI: return GL_RG; |
| case GL_RG32I: return GL_RG; |
| case GL_RG32UI: return GL_RG; |
| case GL_RGB8I: return GL_RGB; |
| case GL_RGB8UI: return GL_RGB; |
| case GL_RGB16I: return GL_RGB; |
| case GL_RGB16UI: return GL_RGB; |
| case GL_RGB32I: return GL_RGB; |
| case GL_RGB32UI: return GL_RGB; |
| case GL_RGBA8I: return GL_RGBA; |
| case GL_RGBA8UI: return GL_RGBA; |
| case GL_RGBA16I: return GL_RGBA; |
| case GL_RGBA16UI: return GL_RGBA; |
| case GL_RGBA32I: return GL_RGBA; |
| case GL_RGBA32UI: return GL_RGBA; |
| |
| // GL_EXT_texture_storage |
| case GL_ALPHA8_EXT: return GL_ALPHA; |
| case GL_LUMINANCE8_EXT: return GL_LUMINANCE; |
| case GL_LUMINANCE8_ALPHA8_EXT: return GL_LUMINANCE_ALPHA; |
| case GL_ALPHA32F_EXT: return GL_ALPHA; |
| case GL_LUMINANCE32F_EXT: return GL_LUMINANCE; |
| case GL_LUMINANCE_ALPHA32F_EXT: return GL_LUMINANCE_ALPHA; |
| case GL_ALPHA16F_EXT: return GL_ALPHA; |
| case GL_LUMINANCE16F_EXT: return GL_LUMINANCE; |
| case GL_LUMINANCE_ALPHA16F_EXT: return GL_LUMINANCE_ALPHA; |
| |
| case GL_BGRA8_EXT: return GL_BGRA_EXT; // GL_APPLE_texture_format_BGRA8888 |
| |
| case GL_DEPTH_COMPONENT24: return GL_DEPTH_COMPONENT; |
| case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT; |
| case GL_DEPTH_COMPONENT32F: return GL_DEPTH_COMPONENT; |
| case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT; |
| case GL_DEPTH32F_STENCIL8: return GL_DEPTH_STENCIL; |
| case GL_DEPTH24_STENCIL8: return GL_DEPTH_STENCIL; |
| case GL_STENCIL_INDEX8: return GL_STENCIL_INDEX_OES; |
| default: |
| UNREACHABLE(internalformat); |
| break; |
| } |
| |
| return GL_NONE; |
| } |
| |
| GLint GetSizedInternalFormat(GLint internalformat, GLenum type) |
| { |
| if(!IsUnsizedInternalFormat(internalformat)) |
| { |
| return internalformat; |
| } |
| |
| switch(internalformat) |
| { |
| case GL_RGBA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_RGBA8; |
| case GL_BYTE: return GL_RGBA8_SNORM; |
| case GL_UNSIGNED_SHORT_4_4_4_4: return GL_RGBA4; |
| case GL_UNSIGNED_SHORT_5_5_5_1: return GL_RGB5_A1; |
| case GL_UNSIGNED_INT_2_10_10_10_REV: return GL_RGB10_A2; |
| case GL_FLOAT: return GL_RGBA32F; |
| case GL_HALF_FLOAT: return GL_RGBA16F; |
| case GL_HALF_FLOAT_OES: return GL_RGBA16F; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_RGBA_INTEGER: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_RGBA8UI; |
| case GL_BYTE: return GL_RGBA8I; |
| case GL_UNSIGNED_SHORT: return GL_RGBA16UI; |
| case GL_SHORT: return GL_RGBA16I; |
| case GL_UNSIGNED_INT: return GL_RGBA32UI; |
| case GL_INT: return GL_RGBA32I; |
| case GL_UNSIGNED_INT_2_10_10_10_REV: return GL_RGB10_A2UI; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_RGB: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_RGB8; |
| case GL_BYTE: return GL_RGB8_SNORM; |
| case GL_UNSIGNED_SHORT_5_6_5: return GL_RGB565; |
| case GL_UNSIGNED_INT_10F_11F_11F_REV: return GL_R11F_G11F_B10F; |
| case GL_UNSIGNED_INT_5_9_9_9_REV: return GL_RGB9_E5; |
| case GL_FLOAT: return GL_RGB32F; |
| case GL_HALF_FLOAT: return GL_RGB16F; |
| case GL_HALF_FLOAT_OES: return GL_RGB16F; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_RGB_INTEGER: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_RGB8UI; |
| case GL_BYTE: return GL_RGB8I; |
| case GL_UNSIGNED_SHORT: return GL_RGB16UI; |
| case GL_SHORT: return GL_RGB16I; |
| case GL_UNSIGNED_INT: return GL_RGB32UI; |
| case GL_INT: return GL_RGB32I; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_RG: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_RG8; |
| case GL_BYTE: return GL_RG8_SNORM; |
| case GL_FLOAT: return GL_RG32F; |
| case GL_HALF_FLOAT: return GL_RG16F; |
| case GL_HALF_FLOAT_OES: return GL_RG16F; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_RG_INTEGER: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_RG8UI; |
| case GL_BYTE: return GL_RG8I; |
| case GL_UNSIGNED_SHORT: return GL_RG16UI; |
| case GL_SHORT: return GL_RG16I; |
| case GL_UNSIGNED_INT: return GL_RG32UI; |
| case GL_INT: return GL_RG32I; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_RED: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_R8; |
| case GL_BYTE: return GL_R8_SNORM; |
| case GL_FLOAT: return GL_R32F; |
| case GL_HALF_FLOAT: return GL_R16F; |
| case GL_HALF_FLOAT_OES: return GL_R16F; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_RED_INTEGER: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_R8UI; |
| case GL_BYTE: return GL_R8I; |
| case GL_UNSIGNED_SHORT: return GL_R16UI; |
| case GL_SHORT: return GL_R16I; |
| case GL_UNSIGNED_INT: return GL_R32UI; |
| case GL_INT: return GL_R32I; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_LUMINANCE_ALPHA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_ALPHA8_EXT; |
| case GL_FLOAT: return GL_LUMINANCE_ALPHA32F_EXT; |
| case GL_HALF_FLOAT: return GL_LUMINANCE_ALPHA16F_EXT; |
| case GL_HALF_FLOAT_OES: return GL_LUMINANCE_ALPHA16F_EXT; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_LUMINANCE: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_EXT; |
| case GL_FLOAT: return GL_LUMINANCE32F_EXT; |
| case GL_HALF_FLOAT: return GL_LUMINANCE16F_EXT; |
| case GL_HALF_FLOAT_OES: return GL_LUMINANCE16F_EXT; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_ALPHA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_ALPHA8_EXT; |
| case GL_FLOAT: return GL_ALPHA32F_EXT; |
| case GL_HALF_FLOAT: return GL_ALPHA16F_EXT; |
| case GL_HALF_FLOAT_OES: return GL_ALPHA16F_EXT; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_BGRA_EXT: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: return GL_BGRA8_EXT; |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: // Only valid for glReadPixels calls. |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: // Only valid for glReadPixels calls. |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_DEPTH_COMPONENT: |
| switch(type) |
| { |
| case GL_UNSIGNED_SHORT: return GL_DEPTH_COMPONENT16; |
| case GL_UNSIGNED_INT: return GL_DEPTH_COMPONENT32_OES; |
| case GL_FLOAT: return GL_DEPTH_COMPONENT32F; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| case GL_DEPTH_STENCIL: |
| switch(type) |
| { |
| case GL_UNSIGNED_INT_24_8: return GL_DEPTH24_STENCIL8; |
| case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return GL_DEPTH32F_STENCIL8; |
| default: UNREACHABLE(type); return GL_NONE; |
| } |
| |
| // GL_OES_texture_stencil8 |
| // case GL_STENCIL_INDEX_OES / GL_UNSIGNED_BYTE: return GL_STENCIL_INDEX8; |
| |
| // GL_EXT_sRGB |
| // case GL_SRGB_EXT / GL_UNSIGNED_BYTE: return GL_SRGB8; |
| // case GL_SRGB_ALPHA_EXT / GL_UNSIGNED_BYTE: return GL_SRGB8_ALPHA8; |
| |
| default: |
| UNREACHABLE(internalformat); |
| } |
| |
| return GL_NONE; |
| } |
| |
| sw::Format SelectInternalFormat(GLint format) |
| { |
| switch(format) |
| { |
| case GL_RGBA4: return sw::FORMAT_A8B8G8R8; |
| case GL_RGB5_A1: return sw::FORMAT_A8B8G8R8; |
| case GL_RGBA8: return sw::FORMAT_A8B8G8R8; |
| case GL_RGB565: return sw::FORMAT_R5G6B5; |
| case GL_RGB8: return sw::FORMAT_X8B8G8R8; |
| |
| case GL_DEPTH_COMPONENT32F: return sw::FORMAT_D32F_LOCKABLE; |
| case GL_DEPTH_COMPONENT16: return sw::FORMAT_D32F_LOCKABLE; |
| case GL_DEPTH_COMPONENT24: return sw::FORMAT_D32F_LOCKABLE; |
| case GL_DEPTH_COMPONENT32_OES: return sw::FORMAT_D32F_LOCKABLE; |
| case GL_DEPTH24_STENCIL8: return sw::FORMAT_D32FS8_TEXTURE; |
| case GL_DEPTH32F_STENCIL8: return sw::FORMAT_D32FS8_TEXTURE; |
| case GL_STENCIL_INDEX8: return sw::FORMAT_S8; |
| |
| case GL_R8: return sw::FORMAT_R8; |
| case GL_RG8: return sw::FORMAT_G8R8; |
| case GL_R8I: return sw::FORMAT_R8I; |
| case GL_RG8I: return sw::FORMAT_G8R8I; |
| case GL_RGB8I: return sw::FORMAT_X8B8G8R8I; |
| case GL_RGBA8I: return sw::FORMAT_A8B8G8R8I; |
| case GL_R8UI: return sw::FORMAT_R8UI; |
| case GL_RG8UI: return sw::FORMAT_G8R8UI; |
| case GL_RGB8UI: return sw::FORMAT_X8B8G8R8UI; |
| case GL_RGBA8UI: return sw::FORMAT_A8B8G8R8UI; |
| case GL_R16I: return sw::FORMAT_R16I; |
| case GL_RG16I: return sw::FORMAT_G16R16I; |
| case GL_RGB16I: return sw::FORMAT_X16B16G16R16I; |
| case GL_RGBA16I: return sw::FORMAT_A16B16G16R16I; |
| case GL_R16UI: return sw::FORMAT_R16UI; |
| case GL_RG16UI: return sw::FORMAT_G16R16UI; |
| case GL_RGB16UI: return sw::FORMAT_X16B16G16R16UI; |
| case GL_RGBA16UI: return sw::FORMAT_A16B16G16R16UI; |
| case GL_R32I: return sw::FORMAT_R32I; |
| case GL_RG32I: return sw::FORMAT_G32R32I; |
| case GL_RGB32I: return sw::FORMAT_X32B32G32R32I; |
| case GL_RGBA32I: return sw::FORMAT_A32B32G32R32I; |
| case GL_R32UI: return sw::FORMAT_R32UI; |
| case GL_RG32UI: return sw::FORMAT_G32R32UI; |
| case GL_RGB32UI: return sw::FORMAT_X32B32G32R32UI; |
| case GL_RGBA32UI: return sw::FORMAT_A32B32G32R32UI; |
| case GL_R16F: return sw::FORMAT_R16F; |
| case GL_RG16F: return sw::FORMAT_G16R16F; |
| case GL_R11F_G11F_B10F: return sw::FORMAT_X16B16G16R16F_UNSIGNED; |
| case GL_RGB16F: return sw::FORMAT_X16B16G16R16F; |
| case GL_RGBA16F: return sw::FORMAT_A16B16G16R16F; |
| case GL_R32F: return sw::FORMAT_R32F; |
| case GL_RG32F: return sw::FORMAT_G32R32F; |
| case GL_RGB32F: return sw::FORMAT_X32B32G32R32F; |
| case GL_RGBA32F: return sw::FORMAT_A32B32G32R32F; |
| case GL_RGB10_A2: return sw::FORMAT_A2B10G10R10; |
| case GL_RGB10_A2UI: return sw::FORMAT_A2B10G10R10UI; |
| case GL_SRGB8: return sw::FORMAT_SRGB8_X8; |
| case GL_SRGB8_ALPHA8: return sw::FORMAT_SRGB8_A8; |
| |
| case GL_ETC1_RGB8_OES: return sw::FORMAT_ETC1; |
| case GL_COMPRESSED_R11_EAC: return sw::FORMAT_R11_EAC; |
| case GL_COMPRESSED_SIGNED_R11_EAC: return sw::FORMAT_SIGNED_R11_EAC; |
| case GL_COMPRESSED_RG11_EAC: return sw::FORMAT_RG11_EAC; |
| case GL_COMPRESSED_SIGNED_RG11_EAC: return sw::FORMAT_SIGNED_RG11_EAC; |
| case GL_COMPRESSED_RGB8_ETC2: return sw::FORMAT_RGB8_ETC2; |
| case GL_COMPRESSED_SRGB8_ETC2: return sw::FORMAT_SRGB8_ETC2; |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return sw::FORMAT_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return sw::FORMAT_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; |
| case GL_COMPRESSED_RGBA8_ETC2_EAC: return sw::FORMAT_RGBA8_ETC2_EAC; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return sw::FORMAT_SRGB8_ALPHA8_ETC2_EAC; |
| case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: return sw::FORMAT_RGBA_ASTC_4x4_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: return sw::FORMAT_RGBA_ASTC_5x4_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: return sw::FORMAT_RGBA_ASTC_5x5_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: return sw::FORMAT_RGBA_ASTC_6x5_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: return sw::FORMAT_RGBA_ASTC_6x6_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: return sw::FORMAT_RGBA_ASTC_8x5_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: return sw::FORMAT_RGBA_ASTC_8x6_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: return sw::FORMAT_RGBA_ASTC_8x8_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: return sw::FORMAT_RGBA_ASTC_10x5_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: return sw::FORMAT_RGBA_ASTC_10x6_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: return sw::FORMAT_RGBA_ASTC_10x8_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return sw::FORMAT_RGBA_ASTC_10x10_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: return sw::FORMAT_RGBA_ASTC_12x10_KHR; |
| case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: return sw::FORMAT_RGBA_ASTC_12x12_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_4x4_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_5x4_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_5x5_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_6x5_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_6x6_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_8x5_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_8x6_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_8x8_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_10x5_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_10x6_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_10x8_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_10x10_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_12x10_KHR; |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return sw::FORMAT_SRGB8_ALPHA8_ASTC_12x12_KHR; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return sw::FORMAT_DXT1; |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return sw::FORMAT_DXT1; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return sw::FORMAT_DXT3; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return sw::FORMAT_DXT5; |
| |
| case GL_ALPHA32F_EXT: return sw::FORMAT_A32F; |
| case GL_LUMINANCE32F_EXT: return sw::FORMAT_L32F; |
| case GL_LUMINANCE_ALPHA32F_EXT: return sw::FORMAT_A32L32F; |
| case GL_RGB9_E5: return sw::FORMAT_X16B16G16R16F_UNSIGNED; |
| case GL_ALPHA16F_EXT: return sw::FORMAT_A16F; |
| case GL_LUMINANCE16F_EXT: return sw::FORMAT_L16F; |
| case GL_LUMINANCE_ALPHA16F_EXT: return sw::FORMAT_A16L16F; |
| case GL_R8_SNORM: return sw::FORMAT_R8_SNORM; |
| case GL_RG8_SNORM: return sw::FORMAT_G8R8_SNORM; |
| case GL_RGB8_SNORM: return sw::FORMAT_X8B8G8R8_SNORM; |
| case GL_RGBA8_SNORM: return sw::FORMAT_A8B8G8R8_SNORM; |
| case GL_LUMINANCE8_EXT: return sw::FORMAT_L8; |
| case GL_LUMINANCE8_ALPHA8_EXT: return sw::FORMAT_A8L8; |
| case GL_BGRA8_EXT: return sw::FORMAT_A8R8G8B8; |
| case GL_ALPHA8_EXT: return sw::FORMAT_A8; |
| |
| case SW_YV12_BT601: return sw::FORMAT_YV12_BT601; |
| case SW_YV12_BT709: return sw::FORMAT_YV12_BT709; |
| case SW_YV12_JFIF: return sw::FORMAT_YV12_JFIF; |
| |
| default: |
| UNREACHABLE(format); // Not a sized internal format. |
| return sw::FORMAT_NULL; |
| } |
| } |
| |
| // Returns the size, in bytes, of a single client-side pixel. |
| // OpenGL ES 3.0.5 table 3.2. |
| static int ComputePixelSize(GLenum format, GLenum type) |
| { |
| switch(format) |
| { |
| case GL_RED: |
| case GL_RED_INTEGER: |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| switch(type) |
| { |
| case GL_BYTE: return 1; |
| case GL_UNSIGNED_BYTE: return 1; |
| case GL_FLOAT: return 4; |
| case GL_HALF_FLOAT: return 2; |
| case GL_HALF_FLOAT_OES: return 2; |
| case GL_SHORT: return 2; |
| case GL_UNSIGNED_SHORT: return 2; |
| case GL_INT: return 4; |
| case GL_UNSIGNED_INT: return 4; |
| default: UNREACHABLE(type); |
| } |
| break; |
| case GL_RG: |
| case GL_RG_INTEGER: |
| case GL_LUMINANCE_ALPHA: |
| switch(type) |
| { |
| case GL_BYTE: return 2; |
| case GL_UNSIGNED_BYTE: return 2; |
| case GL_FLOAT: return 8; |
| case GL_HALF_FLOAT: return 4; |
| case GL_HALF_FLOAT_OES: return 4; |
| case GL_SHORT: return 4; |
| case GL_UNSIGNED_SHORT: return 4; |
| case GL_INT: return 8; |
| case GL_UNSIGNED_INT: return 8; |
| default: UNREACHABLE(type); |
| } |
| break; |
| case GL_RGB: |
| case GL_RGB_INTEGER: |
| switch(type) |
| { |
| case GL_BYTE: return 3; |
| case GL_UNSIGNED_BYTE: return 3; |
| case GL_UNSIGNED_SHORT_5_6_5: return 2; |
| case GL_UNSIGNED_INT_10F_11F_11F_REV: return 4; |
| case GL_UNSIGNED_INT_5_9_9_9_REV: return 4; |
| case GL_FLOAT: return 12; |
| case GL_HALF_FLOAT: return 6; |
| case GL_HALF_FLOAT_OES: return 6; |
| case GL_SHORT: return 6; |
| case GL_UNSIGNED_SHORT: return 6; |
| case GL_INT: return 12; |
| case GL_UNSIGNED_INT: return 12; |
| default: UNREACHABLE(type); |
| } |
| break; |
| case GL_RGBA: |
| case GL_RGBA_INTEGER: |
| case GL_BGRA_EXT: |
| switch(type) |
| { |
| case GL_BYTE: return 4; |
| case GL_UNSIGNED_BYTE: return 4; |
| case GL_UNSIGNED_SHORT_4_4_4_4: return 2; |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return 2; |
| case GL_UNSIGNED_SHORT_5_5_5_1: return 2; |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return 2; |
| case GL_UNSIGNED_INT_2_10_10_10_REV: return 4; |
| case GL_FLOAT: return 16; |
| case GL_HALF_FLOAT: return 8; |
| case GL_HALF_FLOAT_OES: return 8; |
| case GL_SHORT: return 8; |
| case GL_UNSIGNED_SHORT: return 8; |
| case GL_INT: return 16; |
| case GL_UNSIGNED_INT: return 16; |
| default: UNREACHABLE(type); |
| } |
| break; |
| case GL_DEPTH_COMPONENT: |
| switch(type) |
| { |
| case GL_FLOAT: return 4; |
| case GL_UNSIGNED_SHORT: return 2; |
| case GL_UNSIGNED_INT: return 4; |
| default: UNREACHABLE(type); |
| } |
| break; |
| case GL_DEPTH_STENCIL: |
| switch(type) |
| { |
| case GL_UNSIGNED_INT_24_8: return 4; |
| case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return 8; |
| default: UNREACHABLE(type); |
| } |
| break; |
| default: |
| UNREACHABLE(format); |
| } |
| |
| return 0; |
| } |
| |
| GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment) |
| { |
| ASSERT(alignment > 0 && sw::isPow2(alignment)); |
| |
| GLsizei rawPitch = ComputePixelSize(format, type) * width; |
| return (rawPitch + alignment - 1) & ~(alignment - 1); |
| } |
| |
| size_t ComputePackingOffset(GLenum format, GLenum type, GLsizei width, GLsizei height, const gl::PixelStorageModes &storageModes) |
| { |
| GLsizei pitchB = ComputePitch(width, format, type, storageModes.alignment); |
| return (storageModes.skipImages * height + storageModes.skipRows) * pitchB + storageModes.skipPixels * ComputePixelSize(format, type); |
| } |
| |
| inline GLsizei ComputeCompressedPitch(GLsizei width, GLenum format) |
| { |
| return ComputeCompressedSize(width, 1, format); |
| } |
| |
| inline int GetNumCompressedBlocks(int w, int h, int blockSizeX, int blockSizeY) |
| { |
| return ((w + blockSizeX - 1) / blockSizeX) * ((h + blockSizeY - 1) / blockSizeY); |
| } |
| |
| GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format) |
| { |
| switch(format) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_ETC1_RGB8_OES: |
| case GL_COMPRESSED_R11_EAC: |
| case GL_COMPRESSED_SIGNED_R11_EAC: |
| case GL_COMPRESSED_RGB8_ETC2: |
| case GL_COMPRESSED_SRGB8_ETC2: |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: |
| return 8 * GetNumCompressedBlocks(width, height, 4, 4); |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| case GL_COMPRESSED_RG11_EAC: |
| case GL_COMPRESSED_SIGNED_RG11_EAC: |
| case GL_COMPRESSED_RGBA8_ETC2_EAC: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: |
| case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 4, 4); |
| case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 5, 4); |
| case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 5, 5); |
| case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 6, 5); |
| case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 6, 6); |
| case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 8, 5); |
| case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 8, 6); |
| case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 8, 8); |
| case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 10, 5); |
| case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 10, 6); |
| case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 10, 8); |
| case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 10, 10); |
| case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 12, 10); |
| case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: |
| case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: |
| return 16 * GetNumCompressedBlocks(width, height, 12, 12); |
| default: |
| UNREACHABLE(format); |
| return 0; |
| } |
| } |
| } |
| |
| namespace egl |
| { |
| // We assume the data can be indexed with a signed 32-bit offset, including any padding, |
| // so we must keep the image size reasonable. 1 GiB ought to be enough for anybody. |
| enum { IMPLEMENTATION_MAX_IMAGE_SIZE_BYTES = 0x40000000 }; |
| |
| enum TransferType |
| { |
| Bytes, |
| RGB8toRGBX8, |
| RGB16toRGBX16, |
| RGB32toRGBX32, |
| RGB32FtoRGBX32F, |
| RGB16FtoRGBX16F, |
| RGBA4toRGBA8, |
| RGBA5_A1toRGBA8, |
| R11G11B10FtoRGBX16F, |
| RGB9_E5FtoRGBX16F, |
| D16toD32F, |
| D24X8toD32F, |
| D32toD32F, |
| D32FtoD32F_CLAMPED, |
| D32FX32toD32F, |
| X24S8toS8, |
| X56S8toS8, |
| RGBA1010102toRGBA8, |
| RGB8toRGB565, |
| R32FtoR16F, |
| RG32FtoRG16F, |
| RGB32FtoRGB16F, |
| RGB32FtoRGB16F_UNSIGNED, |
| RGBA32FtoRGBA16F |
| }; |
| |
| template<TransferType transferType> |
| void TransferRow(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes); |
| |
| template<> |
| void TransferRow<Bytes>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| memcpy(dest, source, width * bytes); |
| } |
| |
| template<> |
| void TransferRow<RGB8toRGBX8>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| unsigned char *destB = dest; |
| |
| for(int x = 0; x < width; x++) |
| { |
| destB[4 * x + 0] = source[x * 3 + 0]; |
| destB[4 * x + 1] = source[x * 3 + 1]; |
| destB[4 * x + 2] = source[x * 3 + 2]; |
| destB[4 * x + 3] = 0xFF; |
| } |
| } |
| |
| template<> |
| void TransferRow<RGB16toRGBX16>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const unsigned short *sourceS = reinterpret_cast<const unsigned short*>(source); |
| unsigned short *destS = reinterpret_cast<unsigned short*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| destS[4 * x + 0] = sourceS[x * 3 + 0]; |
| destS[4 * x + 1] = sourceS[x * 3 + 1]; |
| destS[4 * x + 2] = sourceS[x * 3 + 2]; |
| destS[4 * x + 3] = 0xFFFF; |
| } |
| } |
| |
| template<> |
| void TransferRow<RGB32toRGBX32>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const unsigned int *sourceI = reinterpret_cast<const unsigned int*>(source); |
| unsigned int *destI = reinterpret_cast<unsigned int*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| destI[4 * x + 0] = sourceI[x * 3 + 0]; |
| destI[4 * x + 1] = sourceI[x * 3 + 1]; |
| destI[4 * x + 2] = sourceI[x * 3 + 2]; |
| destI[4 * x + 3] = 0xFFFFFFFF; |
| } |
| } |
| |
| template<> |
| void TransferRow<RGB32FtoRGBX32F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const float *sourceF = reinterpret_cast<const float*>(source); |
| float *destF = reinterpret_cast<float*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| destF[4 * x + 0] = sourceF[x * 3 + 0]; |
| destF[4 * x + 1] = sourceF[x * 3 + 1]; |
| destF[4 * x + 2] = sourceF[x * 3 + 2]; |
| destF[4 * x + 3] = 1.0f; |
| } |
| } |
| |
| template<> |
| void TransferRow<RGB16FtoRGBX16F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const unsigned short *sourceH = reinterpret_cast<const unsigned short*>(source); |
| unsigned short *destH = reinterpret_cast<unsigned short*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| destH[4 * x + 0] = sourceH[x * 3 + 0]; |
| destH[4 * x + 1] = sourceH[x * 3 + 1]; |
| destH[4 * x + 2] = sourceH[x * 3 + 2]; |
| destH[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16-bit floating-point representation of 1.0 |
| } |
| } |
| |
| template<> |
| void TransferRow<RGBA4toRGBA8>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const unsigned short *source4444 = reinterpret_cast<const unsigned short*>(source); |
| unsigned char *dest4444 = dest; |
| |
| for(int x = 0; x < width; x++) |
| { |
| unsigned short rgba = source4444[x]; |
| dest4444[4 * x + 0] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| dest4444[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| dest4444[4 * x + 2] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| dest4444[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| } |
| } |
| |
| template<> |
| void TransferRow<RGBA5_A1toRGBA8>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const unsigned short *source5551 = reinterpret_cast<const unsigned short*>(source); |
| unsigned char *dest8888 = dest; |
| |
| for(int x = 0; x < width; x++) |
| { |
| unsigned short rgba = source5551[x]; |
| dest8888[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| dest8888[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| dest8888[4 * x + 2] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| dest8888[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| } |
| } |
| |
| template<> |
| void TransferRow<RGBA1010102toRGBA8>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const unsigned int *source1010102 = reinterpret_cast<const unsigned int*>(source); |
| unsigned char *dest8888 = dest; |
| |
| for(int x = 0; x < width; x++) |
| { |
| unsigned int rgba = source1010102[x]; |
| dest8888[4 * x + 0] = sw::unorm<8>((rgba & 0x000003FF) * (1.0f / 0x000003FF)); |
| dest8888[4 * x + 1] = sw::unorm<8>((rgba & 0x000FFC00) * (1.0f / 0x000FFC00)); |
| dest8888[4 * x + 2] = sw::unorm<8>((rgba & 0x3FF00000) * (1.0f / 0x3FF00000)); |
| dest8888[4 * x + 3] = sw::unorm<8>((rgba & 0xC0000000) * (1.0f / 0xC0000000)); |
| } |
| } |
| |
| template<> |
| void TransferRow<RGB8toRGB565>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| unsigned short *dest565 = reinterpret_cast<unsigned short*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| float r = source[3 * x + 0] * (1.0f / 0xFF); |
| float g = source[3 * x + 1] * (1.0f / 0xFF); |
| float b = source[3 * x + 2] * (1.0f / 0xFF); |
| dest565[x] = (sw::unorm<5>(r) << 11) | (sw::unorm<6>(g) << 5) | (sw::unorm<5>(b) << 0); |
| } |
| } |
| |
| template<> |
| void TransferRow<R11G11B10FtoRGBX16F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const sw::R11G11B10F *sourceRGB = reinterpret_cast<const sw::R11G11B10F*>(source); |
| sw::half *destF = reinterpret_cast<sw::half*>(dest); |
| |
| for(int x = 0; x < width; x++, sourceRGB++, destF += 4) |
| { |
| sourceRGB->toRGB16F(destF); |
| destF[3] = 1.0f; |
| } |
| } |
| |
| template<> |
| void TransferRow<RGB9_E5FtoRGBX16F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const sw::RGB9E5 *sourceRGB = reinterpret_cast<const sw::RGB9E5*>(source); |
| sw::half *destF = reinterpret_cast<sw::half*>(dest); |
| |
| for(int x = 0; x < width; x++, sourceRGB++, destF += 4) |
| { |
| sourceRGB->toRGB16F(destF); |
| destF[3] = 1.0f; |
| } |
| } |
| |
| template<> |
| void TransferRow<R32FtoR16F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const float *source32F = reinterpret_cast<const float*>(source); |
| sw::half *dest16F = reinterpret_cast<sw::half*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest16F[x] = source32F[x]; |
| } |
| } |
| |
| template<> |
| void TransferRow<RG32FtoRG16F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const float *source32F = reinterpret_cast<const float*>(source); |
| sw::half *dest16F = reinterpret_cast<sw::half*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest16F[2 * x + 0] = source32F[2 * x + 0]; |
| dest16F[2 * x + 1] = source32F[2 * x + 1]; |
| } |
| } |
| |
| template<> |
| void TransferRow<RGB32FtoRGB16F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const float *source32F = reinterpret_cast<const float*>(source); |
| sw::half *dest16F = reinterpret_cast<sw::half*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest16F[4 * x + 0] = source32F[3 * x + 0]; |
| dest16F[4 * x + 1] = source32F[3 * x + 1]; |
| dest16F[4 * x + 2] = source32F[3 * x + 2]; |
| dest16F[4 * x + 3] = 1.0f; |
| } |
| } |
| |
| template<> |
| void TransferRow<RGB32FtoRGB16F_UNSIGNED>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const float *source32F = reinterpret_cast<const float*>(source); |
| sw::half *dest16F = reinterpret_cast<sw::half*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest16F[4 * x + 0] = std::max(source32F[3 * x + 0], 0.0f); |
| dest16F[4 * x + 1] = std::max(source32F[3 * x + 1], 0.0f); |
| dest16F[4 * x + 2] = std::max(source32F[3 * x + 2], 0.0f); |
| dest16F[4 * x + 3] = 1.0f; |
| } |
| } |
| |
| template<> |
| void TransferRow<RGBA32FtoRGBA16F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const float *source32F = reinterpret_cast<const float*>(source); |
| sw::half *dest16F = reinterpret_cast<sw::half*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest16F[4 * x + 0] = source32F[4 * x + 0]; |
| dest16F[4 * x + 1] = source32F[4 * x + 1]; |
| dest16F[4 * x + 2] = source32F[4 * x + 2]; |
| dest16F[4 * x + 3] = source32F[4 * x + 3]; |
| } |
| } |
| |
| template<> |
| void TransferRow<D16toD32F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const unsigned short *sourceD16 = reinterpret_cast<const unsigned short*>(source); |
| float *destF = reinterpret_cast<float*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| destF[x] = (float)sourceD16[x] / 0xFFFF; |
| } |
| } |
| |
| template<> |
| void TransferRow<D24X8toD32F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const unsigned int *sourceD24 = reinterpret_cast<const unsigned int*>(source); |
| float *destF = reinterpret_cast<float*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| destF[x] = (float)(sourceD24[x] & 0xFFFFFF00) / 0xFFFFFF00; |
| } |
| } |
| |
| template<> |
| void TransferRow<D32toD32F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const unsigned int *sourceD32 = reinterpret_cast<const unsigned int*>(source); |
| float *destF = reinterpret_cast<float*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| destF[x] = (float)sourceD32[x] / 0xFFFFFFFF; |
| } |
| } |
| |
| template<> |
| void TransferRow<D32FtoD32F_CLAMPED>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const float *sourceF = reinterpret_cast<const float*>(source); |
| float *destF = reinterpret_cast<float*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| destF[x] = sw::clamp(sourceF[x], 0.0f, 1.0f); |
| } |
| } |
| |
| template<> |
| void TransferRow<D32FX32toD32F>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| struct D32FS8 { float depth32f; unsigned int stencil24_8; }; |
| const D32FS8 *sourceD32FS8 = reinterpret_cast<const D32FS8*>(source); |
| float *destF = reinterpret_cast<float*>(dest); |
| |
| for(int x = 0; x < width; x++) |
| { |
| destF[x] = sw::clamp(sourceD32FS8[x].depth32f, 0.0f, 1.0f); |
| } |
| } |
| |
| template<> |
| void TransferRow<X24S8toS8>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| const unsigned int *sourceI = reinterpret_cast<const unsigned int*>(source); |
| unsigned char *destI = dest; |
| |
| for(int x = 0; x < width; x++) |
| { |
| destI[x] = static_cast<unsigned char>(sourceI[x] & 0x000000FF); // FIXME: Quad layout |
| } |
| } |
| |
| template<> |
| void TransferRow<X56S8toS8>(unsigned char *dest, const unsigned char *source, GLsizei width, GLsizei bytes) |
| { |
| struct D32FS8 { float depth32f; unsigned int stencil24_8; }; |
| const D32FS8 *sourceD32FS8 = reinterpret_cast<const D32FS8*>(source); |
| unsigned char *destI = dest; |
| |
| for(int x = 0; x < width; x++) |
| { |
| destI[x] = static_cast<unsigned char>(sourceD32FS8[x].stencil24_8 & 0x000000FF); // FIXME: Quad layout |
| } |
| } |
| |
| struct Rectangle |
| { |
| GLsizei bytes; |
| GLsizei width; |
| GLsizei height; |
| GLsizei depth; |
| int inputPitch; |
| int inputHeight; |
| int destPitch; |
| GLsizei destSlice; |
| }; |
| |
| template<TransferType transferType> |
| void Transfer(void *buffer, const void *input, const Rectangle &rect) |
| { |
| for(int z = 0; z < rect.depth; z++) |
| { |
| const unsigned char *inputStart = static_cast<const unsigned char*>(input) + (z * rect.inputPitch * rect.inputHeight); |
| unsigned char *destStart = static_cast<unsigned char*>(buffer) + (z * rect.destSlice); |
| for(int y = 0; y < rect.height; y++) |
| { |
| const unsigned char *source = inputStart + y * rect.inputPitch; |
| unsigned char *dest = destStart + y * rect.destPitch; |
| |
| TransferRow<transferType>(dest, source, rect.width, rect.bytes); |
| } |
| } |
| } |
| |
| class ImageImplementation : public Image |
| { |
| public: |
| ImageImplementation(Texture *parentTexture, GLsizei width, GLsizei height, GLint internalformat) |
| : Image(parentTexture, width, height, internalformat) {} |
| ImageImplementation(Texture *parentTexture, GLsizei width, GLsizei height, GLsizei depth, int border, GLint internalformat) |
| : Image(parentTexture, width, height, depth, border, internalformat) {} |
| ImageImplementation(GLsizei width, GLsizei height, GLint internalformat, int pitchP) |
| : Image(width, height, internalformat, pitchP) {} |
| ImageImplementation(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bool lockable) |
| : Image(width, height, internalformat, multiSampleDepth, lockable) {} |
| |
| ~ImageImplementation() override |
| { |
| sync(); // Wait for any threads that use this image to finish. |
| } |
| |
| void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override |
| { |
| return Image::lockInternal(x, y, z, lock, client); |
| } |
| |
| void unlockInternal() override |
| { |
| return Image::unlockInternal(); |
| } |
| |
| void release() override |
| { |
| return Image::release(); |
| } |
| }; |
| |
| Image *Image::create(Texture *parentTexture, GLsizei width, GLsizei height, GLint internalformat) |
| { |
| if(size(width, height, 1, 0, 1, internalformat) > IMPLEMENTATION_MAX_IMAGE_SIZE_BYTES) |
| { |
| return nullptr; |
| } |
| |
| return new ImageImplementation(parentTexture, width, height, internalformat); |
| } |
| |
| Image *Image::create(Texture *parentTexture, GLsizei width, GLsizei height, GLsizei depth, int border, GLint internalformat) |
| { |
| if(size(width, height, depth, border, 1, internalformat) > IMPLEMENTATION_MAX_IMAGE_SIZE_BYTES) |
| { |
| return nullptr; |
| } |
| |
| return new ImageImplementation(parentTexture, width, height, depth, border, internalformat); |
| } |
| |
| Image *Image::create(GLsizei width, GLsizei height, GLint internalformat, int pitchP) |
| { |
| if(size(pitchP, height, 1, 0, 1, internalformat) > IMPLEMENTATION_MAX_IMAGE_SIZE_BYTES) |
| { |
| return nullptr; |
| } |
| |
| return new ImageImplementation(width, height, internalformat, pitchP); |
| } |
| |
| Image *Image::create(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bool lockable) |
| { |
| if(size(width, height, 1, 0, multiSampleDepth, internalformat) > IMPLEMENTATION_MAX_IMAGE_SIZE_BYTES) |
| { |
| return nullptr; |
| } |
| |
| return new ImageImplementation(width, height, internalformat, multiSampleDepth, lockable); |
| } |
| |
| size_t Image::size(int width, int height, int depth, int border, int samples, GLint internalformat) |
| { |
| return sw::Surface::size(width, height, depth, border, samples, gl::SelectInternalFormat(internalformat)); |
| } |
| |
| int ClientBuffer::getWidth() const |
| { |
| return width; |
| } |
| |
| int ClientBuffer::getHeight() const |
| { |
| return height; |
| } |
| |
| sw::Format ClientBuffer::getFormat() const |
| { |
| return format; |
| } |
| |
| size_t ClientBuffer::getPlane() const |
| { |
| return plane; |
| } |
| |
| int ClientBuffer::pitchP() const |
| { |
| #if defined(__APPLE__) |
| if(buffer) |
| { |
| IOSurfaceRef ioSurface = reinterpret_cast<IOSurfaceRef>(buffer); |
| int pitchB = static_cast<int>(IOSurfaceGetBytesPerRowOfPlane(ioSurface, plane)); |
| int bytesPerPixel = sw::Surface::bytes(format); |
| ASSERT((pitchB % bytesPerPixel) == 0); |
| return pitchB / bytesPerPixel; |
| } |
| |
| return 0; |
| #else |
| return sw::Surface::pitchP(width, 0, format, false); |
| #endif |
| } |
| |
| void ClientBuffer::retain() |
| { |
| #if defined(__APPLE__) |
| if(buffer) |
| { |
| CFRetain(reinterpret_cast<IOSurfaceRef>(buffer)); |
| } |
| #endif |
| } |
| |
| void ClientBuffer::release() |
| { |
| #if defined(__APPLE__) |
| if(buffer) |
| { |
| CFRelease(reinterpret_cast<IOSurfaceRef>(buffer)); |
| buffer = nullptr; |
| } |
| #endif |
| } |
| |
| void* ClientBuffer::lock(int x, int y, int z) |
| { |
| #if defined(__APPLE__) |
| if(buffer) |
| { |
| IOSurfaceRef ioSurface = reinterpret_cast<IOSurfaceRef>(buffer); |
| IOSurfaceLock(ioSurface, 0, nullptr); |
| void* pixels = IOSurfaceGetBaseAddressOfPlane(ioSurface, plane); |
| int bytes = sw::Surface::bytes(format); |
| int pitchB = static_cast<int>(IOSurfaceGetBytesPerRowOfPlane(ioSurface, plane)); |
| int sliceB = static_cast<int>(IOSurfaceGetHeightOfPlane(ioSurface, plane)) * pitchB; |
| return (unsigned char*)pixels + x * bytes + y * pitchB + z * sliceB; |
| } |
| |
| return nullptr; |
| #else |
| int bytes = sw::Surface::bytes(format); |
| int pitchB = sw::Surface::pitchB(width, 0, format, false); |
| int sliceB = height * pitchB; |
| return (unsigned char*)buffer + x * bytes + y * pitchB + z * sliceB; |
| #endif |
| } |
| |
| void ClientBuffer::unlock() |
| { |
| #if defined(__APPLE__) |
| if(buffer) |
| { |
| IOSurfaceRef ioSurface = reinterpret_cast<IOSurfaceRef>(buffer); |
| IOSurfaceUnlock(ioSurface, 0, nullptr); |
| } |
| #endif |
| } |
| |
| bool ClientBuffer::requiresSync() const |
| { |
| #if defined(__APPLE__) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| class ClientBufferImage : public egl::Image |
| { |
| public: |
| explicit ClientBufferImage(const ClientBuffer& clientBuffer) : |
| egl::Image(clientBuffer.getWidth(), |
| clientBuffer.getHeight(), |
| getClientBufferInternalFormat(clientBuffer.getFormat()), |
| clientBuffer.pitchP()), |
| clientBuffer(clientBuffer) |
| { |
| shared = false; |
| this->clientBuffer.retain(); |
| } |
| |
| private: |
| ClientBuffer clientBuffer; |
| |
| ~ClientBufferImage() override |
| { |
| sync(); // Wait for any threads that use this image to finish. |
| |
| clientBuffer.release(); |
| } |
| |
| static GLint getClientBufferInternalFormat(sw::Format format) |
| { |
| switch(format) |
| { |
| case sw::FORMAT_R8: return GL_R8; |
| case sw::FORMAT_G8R8: return GL_RG8; |
| case sw::FORMAT_A8R8G8B8: return GL_BGRA8_EXT; |
| case sw::FORMAT_R16UI: return GL_R16UI; |
| case sw::FORMAT_A16B16G16R16F: return GL_RGBA16F; |
| default: return GL_NONE; |
| } |
| } |
| |
| void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override |
| { |
| LOGLOCK("image=%p op=%s.swsurface lock=%d", this, __FUNCTION__, lock); |
| |
| // Always do this for reference counting. |
| void *data = sw::Surface::lockInternal(x, y, z, lock, client); |
| |
| if(x != 0 || y != 0 || z != 0) |
| { |
| LOGLOCK("badness: %s called with unsupported parms: image=%p x=%d y=%d z=%d", __FUNCTION__, this, x, y, z); |
| } |
| |
| LOGLOCK("image=%p op=%s.ani lock=%d", this, __FUNCTION__, lock); |
| |
| // Lock the ClientBuffer and use its address. |
| data = clientBuffer.lock(x, y, z); |
| |
| if(lock == sw::LOCK_UNLOCKED) |
| { |
| // We're never going to get a corresponding unlock, so unlock |
| // immediately. This keeps the reference counts sane. |
| clientBuffer.unlock(); |
| } |
| |
| return data; |
| } |
| |
| void unlockInternal() override |
| { |
| LOGLOCK("image=%p op=%s.ani", this, __FUNCTION__); |
| clientBuffer.unlock(); |
| |
| LOGLOCK("image=%p op=%s.swsurface", this, __FUNCTION__); |
| sw::Surface::unlockInternal(); |
| } |
| |
| void *lock(int x, int y, int z, sw::Lock lock) override |
| { |
| LOGLOCK("image=%p op=%s lock=%d", this, __FUNCTION__, lock); |
| (void)sw::Surface::lockExternal(x, y, z, lock, sw::PUBLIC); |
| |
| return clientBuffer.lock(x, y, z); |
| } |
| |
| void unlock() override |
| { |
| LOGLOCK("image=%p op=%s.ani", this, __FUNCTION__); |
| clientBuffer.unlock(); |
| |
| LOGLOCK("image=%p op=%s.swsurface", this, __FUNCTION__); |
| sw::Surface::unlockExternal(); |
| } |
| |
| bool requiresSync() const override |
| { |
| return clientBuffer.requiresSync(); |
| } |
| |
| void release() override |
| { |
| Image::release(); |
| } |
| }; |
| |
| Image *Image::create(const egl::ClientBuffer& clientBuffer) |
| { |
| return new ClientBufferImage(clientBuffer); |
| } |
| |
| Image::~Image() |
| { |
| // sync() must be called in the destructor of the most derived class to ensure their vtable isn't destroyed |
| // before all threads are done using this image. Image itself is abstract so it can't be the most derived. |
| ASSERT(isUnlocked()); |
| |
| if(parentTexture) |
| { |
| parentTexture->release(); |
| } |
| |
| ASSERT(!shared); |
| } |
| |
| void *Image::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) |
| { |
| return Surface::lockInternal(x, y, z, lock, client); |
| } |
| |
| void Image::unlockInternal() |
| { |
| Surface::unlockInternal(); |
| } |
| |
| void Image::release() |
| { |
| int refs = dereference(); |
| |
| if(refs > 0) |
| { |
| if(parentTexture) |
| { |
| parentTexture->sweep(); |
| } |
| } |
| else |
| { |
| delete this; |
| } |
| } |
| |
| void Image::unbind(const egl::Texture *parent) |
| { |
| if(parentTexture == parent) |
| { |
| parentTexture = nullptr; |
| } |
| |
| release(); |
| } |
| |
| bool Image::isChildOf(const egl::Texture *parent) const |
| { |
| return parentTexture == parent; |
| } |
| |
| void Image::loadImageData(GLsizei width, GLsizei height, GLsizei depth, int inputPitch, int inputHeight, GLenum format, GLenum type, const void *input, void *buffer) |
| { |
| Rectangle rect; |
| rect.bytes = gl::ComputePixelSize(format, type); |
| rect.width = width; |
| rect.height = height; |
| rect.depth = depth; |
| rect.inputPitch = inputPitch; |
| rect.inputHeight = inputHeight; |
| rect.destPitch = getPitch(); |
| rect.destSlice = getSlice(); |
| |
| // [OpenGL ES 3.0.5] table 3.2 and 3.3. |
| switch(format) |
| { |
| case GL_RGBA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| switch(internalformat) |
| { |
| case GL_RGBA8: |
| case GL_SRGB8_ALPHA8: |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_RGB5_A1: |
| case GL_RGBA4: |
| ASSERT_OR_RETURN(getExternalFormat() == sw::FORMAT_A8B8G8R8); |
| return Transfer<Bytes>(buffer, input, rect); |
| default: |
| UNREACHABLE(internalformat); |
| } |
| case GL_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_RGBA8_SNORM && getExternalFormat() == sw::FORMAT_A8B8G8R8_SNORM); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| ASSERT_OR_RETURN(internalformat == GL_RGBA4 && getExternalFormat() == sw::FORMAT_A8B8G8R8); |
| return Transfer<RGBA4toRGBA8>(buffer, input, rect); |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| ASSERT_OR_RETURN(internalformat == GL_RGB5_A1 && getExternalFormat() == sw::FORMAT_A8B8G8R8); |
| return Transfer<RGBA5_A1toRGBA8>(buffer, input, rect); |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| switch(internalformat) |
| { |
| case GL_RGB10_A2: |
| ASSERT_OR_RETURN(getExternalFormat() == sw::FORMAT_A2B10G10R10); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_RGB5_A1: |
| ASSERT_OR_RETURN(getExternalFormat() == sw::FORMAT_A8B8G8R8); |
| return Transfer<RGBA1010102toRGBA8>(buffer, input, rect); |
| default: |
| UNREACHABLE(internalformat); |
| } |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| ASSERT_OR_RETURN(internalformat == GL_RGBA16F && getExternalFormat() == sw::FORMAT_A16B16G16R16F); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_FLOAT: |
| switch(internalformat) |
| { |
| case GL_RGBA32F: return Transfer<Bytes>(buffer, input, rect); |
| case GL_RGBA16F: return Transfer<RGBA32FtoRGBA16F>(buffer, input, rect); |
| default: UNREACHABLE(internalformat); |
| } |
| default: |
| UNREACHABLE(type); |
| } |
| case GL_RGBA_INTEGER: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_RGBA8UI && getExternalFormat() == sw::FORMAT_A8B8G8R8UI); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_RGBA8I && getExternalFormat() == sw::FORMAT_A8B8G8R8I); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_UNSIGNED_SHORT: |
| ASSERT_OR_RETURN(internalformat == GL_RGBA16UI && getExternalFormat() == sw::FORMAT_A16B16G16R16UI); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_SHORT: |
| ASSERT_OR_RETURN(internalformat == GL_RGBA16I && getExternalFormat() == sw::FORMAT_A16B16G16R16I); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_UNSIGNED_INT: |
| ASSERT_OR_RETURN(internalformat == GL_RGBA32UI && getExternalFormat() == sw::FORMAT_A32B32G32R32UI); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_INT: |
| ASSERT_OR_RETURN(internalformat == GL_RGBA32I && getExternalFormat() == sw::FORMAT_A32B32G32R32I); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| ASSERT_OR_RETURN(internalformat == GL_RGB10_A2UI && getExternalFormat() == sw::FORMAT_A2B10G10R10UI); |
| return Transfer<Bytes>(buffer, input, rect); |
| default: |
| UNREACHABLE(type); |
| } |
| case GL_BGRA_EXT: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_BGRA8_EXT && getExternalFormat() == sw::FORMAT_A8R8G8B8); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: // Only valid for glReadPixels calls. |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: // Only valid for glReadPixels calls. |
| default: |
| UNREACHABLE(type); |
| } |
| case GL_RGB: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| switch(internalformat) |
| { |
| case GL_RGB8: return Transfer<RGB8toRGBX8>(buffer, input, rect); |
| case GL_SRGB8: return Transfer<RGB8toRGBX8>(buffer, input, rect); |
| case GL_RGB565: return Transfer<RGB8toRGB565>(buffer, input, rect); |
| default: UNREACHABLE(internalformat); |
| } |
| case GL_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_RGB8_SNORM && getExternalFormat() == sw::FORMAT_X8B8G8R8_SNORM); |
| return Transfer<RGB8toRGBX8>(buffer, input, rect); |
| case GL_UNSIGNED_SHORT_5_6_5: |
| ASSERT_OR_RETURN(internalformat == GL_RGB565 && getExternalFormat() == sw::FORMAT_R5G6B5); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_UNSIGNED_INT_10F_11F_11F_REV: |
| ASSERT_OR_RETURN(internalformat == GL_R11F_G11F_B10F && getExternalFormat() == sw::FORMAT_X16B16G16R16F_UNSIGNED); |
| return Transfer<R11G11B10FtoRGBX16F>(buffer, input, rect); |
| case GL_UNSIGNED_INT_5_9_9_9_REV: |
| ASSERT_OR_RETURN(internalformat == GL_RGB9_E5 && getExternalFormat() == sw::FORMAT_X16B16G16R16F_UNSIGNED); |
| return Transfer<RGB9_E5FtoRGBX16F>(buffer, input, rect); |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| switch(internalformat) |
| { |
| case GL_RGB16F: |
| ASSERT_OR_RETURN(getExternalFormat() == sw::FORMAT_X16B16G16R16F); |
| return Transfer<RGB16FtoRGBX16F>(buffer, input, rect); |
| case GL_R11F_G11F_B10F: |
| case GL_RGB9_E5: |
| ASSERT_OR_RETURN(getExternalFormat() == sw::FORMAT_X16B16G16R16F_UNSIGNED); |
| return Transfer<RGB16FtoRGBX16F>(buffer, input, rect); |
| default: |
| UNREACHABLE(internalformat); |
| } |
| case GL_FLOAT: |
| switch(internalformat) |
| { |
| case GL_RGB32F: |
| ASSERT_OR_RETURN(getExternalFormat() == sw::FORMAT_X32B32G32R32F); |
| return Transfer<RGB32FtoRGBX32F>(buffer, input, rect); |
| case GL_RGB16F: |
| ASSERT_OR_RETURN(getExternalFormat() == sw::FORMAT_X16B16G16R16F); |
| return Transfer<RGB32FtoRGB16F>(buffer, input, rect); |
| case GL_R11F_G11F_B10F: |
| case GL_RGB9_E5: |
| ASSERT_OR_RETURN(getExternalFormat() == sw::FORMAT_X16B16G16R16F_UNSIGNED); |
| return Transfer<RGB32FtoRGB16F_UNSIGNED>(buffer, input, rect); |
| default: |
| UNREACHABLE(internalformat); |
| } |
| default: |
| UNREACHABLE(type); |
| } |
| case GL_RGB_INTEGER: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_RGB8UI && getExternalFormat() == sw::FORMAT_X8B8G8R8UI); |
| return Transfer<RGB8toRGBX8>(buffer, input, rect); |
| case GL_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_RGB8I && getExternalFormat() == sw::FORMAT_X8B8G8R8I); |
| return Transfer<RGB8toRGBX8>(buffer, input, rect); |
| case GL_UNSIGNED_SHORT: |
| ASSERT_OR_RETURN(internalformat == GL_RGB16UI && getExternalFormat() == sw::FORMAT_X16B16G16R16UI); |
| return Transfer<RGB16toRGBX16>(buffer, input, rect); |
| case GL_SHORT: |
| ASSERT_OR_RETURN(internalformat == GL_RGB16I && getExternalFormat() == sw::FORMAT_X16B16G16R16I); |
| return Transfer<RGB16toRGBX16>(buffer, input, rect); |
| case GL_UNSIGNED_INT: |
| ASSERT_OR_RETURN(internalformat == GL_RGB32UI && getExternalFormat() == sw::FORMAT_X32B32G32R32UI); |
| return Transfer<RGB32toRGBX32>(buffer, input, rect); |
| case GL_INT: |
| ASSERT_OR_RETURN(internalformat == GL_RGB32I && getExternalFormat() == sw::FORMAT_X32B32G32R32I); |
| return Transfer<RGB32toRGBX32>(buffer, input, rect); |
| default: |
| UNREACHABLE(type); |
| } |
| case GL_RG: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_BYTE: |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_FLOAT: |
| switch(internalformat) |
| { |
| case GL_RG32F: return Transfer<Bytes>(buffer, input, rect); |
| case GL_RG16F: return Transfer<RG32FtoRG16F>(buffer, input, rect); |
| default: UNREACHABLE(internalformat); |
| } |
| default: |
| UNREACHABLE(type); |
| } |
| case GL_RG_INTEGER: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_RG8UI && getExternalFormat() == sw::FORMAT_G8R8UI); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_RG8I && getExternalFormat() == sw::FORMAT_G8R8I); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_UNSIGNED_SHORT: |
| ASSERT_OR_RETURN(internalformat == GL_RG16UI && getExternalFormat() == sw::FORMAT_G16R16UI); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_SHORT: |
| ASSERT_OR_RETURN(internalformat == GL_RG16I && getExternalFormat() == sw::FORMAT_G16R16I); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_UNSIGNED_INT: |
| ASSERT_OR_RETURN(internalformat == GL_RG32UI && getExternalFormat() == sw::FORMAT_G32R32UI); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_INT: |
| ASSERT_OR_RETURN(internalformat == GL_RG32I && getExternalFormat() == sw::FORMAT_G32R32I); |
| return Transfer<Bytes>(buffer, input, rect); |
| default: |
| UNREACHABLE(type); |
| } |
| case GL_RED: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_BYTE: |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_FLOAT: |
| switch(internalformat) |
| { |
| case GL_R32F: return Transfer<Bytes>(buffer, input, rect); |
| case GL_R16F: return Transfer<R32FtoR16F>(buffer, input, rect); |
| default: UNREACHABLE(internalformat); |
| } |
| default: |
| UNREACHABLE(type); |
| } |
| case GL_RED_INTEGER: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_R8UI && getExternalFormat() == sw::FORMAT_R8UI); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_BYTE: |
| ASSERT_OR_RETURN(internalformat == GL_R8I && getExternalFormat() == sw::FORMAT_R8I); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_UNSIGNED_SHORT: |
| ASSERT_OR_RETURN(internalformat == GL_R16UI && getExternalFormat() == sw::FORMAT_R16UI); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_SHORT: |
| ASSERT_OR_RETURN(internalformat == GL_R16I && getExternalFormat() == sw::FORMAT_R16I); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_UNSIGNED_INT: |
| ASSERT_OR_RETURN(internalformat == GL_R32UI && getExternalFormat() == sw::FORMAT_R32UI); |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_INT: |
| ASSERT_OR_RETURN(internalformat == GL_R32I && getExternalFormat() == sw::FORMAT_R32I); |
| return Transfer<Bytes>(buffer, input, rect); |
| default: |
| UNREACHABLE(type); |
| } |
| case GL_DEPTH_COMPONENT: |
| switch(type) |
| { |
| case GL_UNSIGNED_SHORT: return Transfer<D16toD32F>(buffer, input, rect); |
| case GL_UNSIGNED_INT: return Transfer<D32toD32F>(buffer, input, rect); |
| case GL_FLOAT: return Transfer<D32FtoD32F_CLAMPED>(buffer, input, rect); |
| case GL_DEPTH_COMPONENT24: // Only valid for glRenderbufferStorage calls. |
| case GL_DEPTH_COMPONENT32_OES: // Only valid for glRenderbufferStorage calls. |
| default: UNREACHABLE(type); |
| } |
| case GL_DEPTH_STENCIL: |
| switch(type) |
| { |
| case GL_UNSIGNED_INT_24_8: return Transfer<D24X8toD32F>(buffer, input, rect); |
| case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return Transfer<D32FX32toD32F>(buffer, input, rect); |
| default: UNREACHABLE(type); |
| } |
| case GL_LUMINANCE_ALPHA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_FLOAT: |
| switch(internalformat) |
| { |
| case GL_LUMINANCE_ALPHA32F_EXT: return Transfer<Bytes>(buffer, input, rect); |
| case GL_LUMINANCE_ALPHA16F_EXT: return Transfer<RG32FtoRG16F>(buffer, input, rect); |
| default: UNREACHABLE(internalformat); |
| } |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| ASSERT_OR_RETURN(internalformat == GL_LUMINANCE_ALPHA16F_EXT); |
| return Transfer<Bytes>(buffer, input, rect); |
| default: |
| UNREACHABLE(type); |
| } |
| case GL_LUMINANCE: |
| case GL_ALPHA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| return Transfer<Bytes>(buffer, input, rect); |
| case GL_FLOAT: |
| switch(internalformat) |
| { |
| case GL_LUMINANCE32F_EXT: return Transfer<Bytes>(buffer, input, rect); |
| case GL_LUMINANCE16F_EXT: return Transfer<R32FtoR16F>(buffer, input, rect); |
| case GL_ALPHA32F_EXT: return Transfer<Bytes>(buffer, input, rect); |
| case GL_ALPHA16F_EXT: return Transfer<R32FtoR16F>(buffer, input, rect); |
| default: UNREACHABLE(internalformat); |
| } |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| ASSERT_OR_RETURN(internalformat == GL_LUMINANCE16F_EXT || internalformat == GL_ALPHA16F_EXT); |
| return Transfer<Bytes>(buffer, input, rect); |
| default: |
| UNREACHABLE(type); |
| } |
| default: |
| UNREACHABLE(format); |
| } |
| } |
| |
| void Image::loadStencilData(GLsizei width, GLsizei height, GLsizei depth, int inputPitch, int inputHeight, GLenum format, GLenum type, const void *input, void *buffer) |
| { |
| Rectangle rect; |
| rect.bytes = gl::ComputePixelSize(format, type); |
| rect.width = width; |
| rect.height = height; |
| rect.depth = depth; |
| rect.inputPitch = inputPitch; |
| rect.inputHeight = inputHeight; |
| rect.destPitch = getStencilPitchB(); |
| rect.destSlice = getStencilSliceB(); |
| |
| switch(type) |
| { |
| case GL_UNSIGNED_INT_24_8: return Transfer<X24S8toS8>(buffer, input, rect); |
| case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return Transfer<X56S8toS8>(buffer, input, rect); |
| default: UNREACHABLE(format); |
| } |
| } |
| |
| void Image::loadImageData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels) |
| { |
| GLsizei inputWidth = (unpackParameters.rowLength == 0) ? width : unpackParameters.rowLength; |
| GLsizei inputPitch = gl::ComputePitch(inputWidth, format, type, unpackParameters.alignment); |
| GLsizei inputHeight = (unpackParameters.imageHeight == 0) ? height : unpackParameters.imageHeight; |
| char *input = ((char*)pixels) + gl::ComputePackingOffset(format, type, inputWidth, inputHeight, unpackParameters); |
| |
| void *buffer = lock(xoffset, yoffset, zoffset, sw::LOCK_WRITEONLY); |
| |
| if(buffer) |
| { |
| loadImageData(width, height, depth, inputPitch, inputHeight, format, type, input, buffer); |
| } |
| |
| unlock(); |
| |
| if(hasStencil()) |
| { |
| unsigned char *stencil = reinterpret_cast<unsigned char*>(lockStencil(xoffset, yoffset, zoffset, sw::PUBLIC)); |
| |
| if(stencil) |
| { |
| loadStencilData(width, height, depth, inputPitch, inputHeight, format, type, input, stencil); |
| } |
| |
| unlockStencil(); |
| } |
| } |
| |
| void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
| { |
| int inputPitch = gl::ComputeCompressedPitch(width, internalformat); |
| int inputSlice = imageSize / depth; |
| int rows = inputSlice / inputPitch; |
| |
| void *buffer = lock(xoffset, yoffset, zoffset, sw::LOCK_WRITEONLY); |
| |
| if(buffer) |
| { |
| for(int z = 0; z < depth; z++) |
| { |
| for(int y = 0; y < rows; y++) |
| { |
| GLbyte *dest = (GLbyte*)buffer + y * getPitch() + z * getSlice(); |
| GLbyte *source = (GLbyte*)pixels + y * inputPitch + z * inputSlice; |
| memcpy(dest, source, inputPitch); |
| } |
| } |
| } |
| |
| unlock(); |
| } |
| } |