| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_Blitter_hpp | |
| #define sw_Blitter_hpp | |
| #include "Surface.hpp" | |
| #include "RoutineCache.hpp" | |
| #include "Reactor/Reactor.hpp" | |
| #include <string.h> | |
| namespace sw | |
| { | |
| class Blitter | |
| { | |
| struct Options | |
| { | |
| Options() = default; | |
| Options(bool filter, bool useStencil, bool convertSRGB) | |
| : writeMask(0xF), clearOperation(false), filter(filter), useStencil(useStencil), convertSRGB(convertSRGB), clampToEdge(false) {} | |
| Options(unsigned int writeMask) | |
| : writeMask(writeMask), clearOperation(true), filter(false), useStencil(false), convertSRGB(true), clampToEdge(false) {} | |
| union | |
| { | |
| struct | |
| { | |
| bool writeRed : 1; | |
| bool writeGreen : 1; | |
| bool writeBlue : 1; | |
| bool writeAlpha : 1; | |
| }; | |
| unsigned char writeMask; | |
| }; | |
| bool clearOperation : 1; | |
| bool filter : 1; | |
| bool useStencil : 1; | |
| bool convertSRGB : 1; | |
| bool clampToEdge : 1; | |
| }; | |
| struct State : Memset<State>, Options | |
| { | |
| State() : Memset(this, 0) {} | |
| State(const Options &options) : Memset(this, 0), Options(options) {} | |
| bool operator==(const State &state) const | |
| { | |
| static_assert(is_memcmparable<State>::value, "Cannot memcmp State"); | |
| return memcmp(this, &state, sizeof(State)) == 0; | |
| } | |
| Format sourceFormat; | |
| Format destFormat; | |
| int destSamples; | |
| }; | |
| struct BlitData | |
| { | |
| void *source; | |
| void *dest; | |
| int sPitchB; | |
| int dPitchB; | |
| int dSliceB; | |
| float x0; | |
| float y0; | |
| float w; | |
| float h; | |
| int y0d; | |
| int y1d; | |
| int x0d; | |
| int x1d; | |
| int sWidth; | |
| int sHeight; | |
| }; | |
| public: | |
| Blitter(); | |
| virtual ~Blitter(); | |
| void clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); | |
| void blit(Surface *source, const SliceRectF &sRect, Surface *dest, const SliceRect &dRect, const Options &options); | |
| void blit3D(Surface *source, Surface *dest); | |
| private: | |
| bool fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); | |
| bool read(Float4 &color, Pointer<Byte> element, const State &state); | |
| bool write(Float4 &color, Pointer<Byte> element, const State &state); | |
| bool read(Int4 &color, Pointer<Byte> element, const State &state); | |
| bool write(Int4 &color, Pointer<Byte> element, const State &state); | |
| static bool GetScale(float4& scale, Format format); | |
| static bool ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled = false); | |
| static Int ComputeOffset(Int &x, Int &y, Int &pitchB, int bytes, bool quadLayout); | |
| static Float4 LinearToSRGB(Float4 &color); | |
| static Float4 sRGBtoLinear(Float4 &color); | |
| bool blitReactor(Surface *source, const SliceRectF &sRect, Surface *dest, const SliceRect &dRect, const Options &options); | |
| std::shared_ptr<Routine> generate(const State &state); | |
| RoutineCache<State> *blitCache; | |
| MutexLock criticalSection; | |
| }; | |
| } | |
| #endif // sw_Blitter_hpp |