| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Reactor.hpp" |
| |
| #include <cassert> |
| |
| using namespace sw; |
| |
| int reference(int *p, int y) |
| { |
| int x = p[-1]; |
| int z = 4; |
| |
| for(int i = 0; i < 10; i++) |
| { |
| z += (2 << i) - (i / 3); |
| } |
| |
| int sum = x + y + z; |
| |
| return sum; |
| } |
| |
| int main() |
| { |
| Routine *routine = nullptr; |
| |
| { |
| Function<Int(Pointer<Int>, Int)> function; |
| { |
| Pointer<Int> p = function.Arg<0>(); |
| Int x = p[-1]; |
| Int y = function.Arg<1>(); |
| Int z = 4; |
| |
| For(Int i = 0, i < 10, i++) |
| { |
| z += (2 << i) - (i / 3); |
| } |
| |
| Float4 v; |
| v.z = As<Float>(z); |
| z = As<Int>(Float(Float4(v.xzxx).y)); |
| |
| Int sum = x + y + z; |
| |
| Return(sum); |
| } |
| |
| routine = function(L"one"); |
| |
| if(routine) |
| { |
| int (*callable)(int*, int) = (int(*)(int*,int))routine->getEntry(); |
| int one[2] = {1, 0}; |
| int result = callable(&one[1], 2); |
| assert(result == reference(&one[1], 2)); |
| } |
| } |
| |
| delete routine; |
| |
| return 0; |
| } |