| //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file implements a hash set that can be used to remove duplication of | |
| // nodes in a graph. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "llvm/ADT/FoldingSet.h" | |
| #include "llvm/ADT/Hashing.h" | |
| #include "llvm/Support/Allocator.h" | |
| #include "llvm/Support/ErrorHandling.h" | |
| #include "llvm/Support/Host.h" | |
| #include "llvm/Support/MathExtras.h" | |
| #include <cassert> | |
| #include <cstring> | |
| using namespace llvm; | |
| //===----------------------------------------------------------------------===// | |
| // FoldingSetNodeIDRef Implementation | |
| /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef, | |
| /// used to lookup the node in the FoldingSetImpl. | |
| unsigned FoldingSetNodeIDRef::ComputeHash() const { | |
| return static_cast<unsigned>(hash_combine_range(Data, Data+Size)); | |
| } | |
| bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const { | |
| if (Size != RHS.Size) return false; | |
| return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0; | |
| } | |
| /// Used to compare the "ordering" of two nodes as defined by the | |
| /// profiled bits and their ordering defined by memcmp(). | |
| bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS) const { | |
| if (Size != RHS.Size) | |
| return Size < RHS.Size; | |
| return memcmp(Data, RHS.Data, Size*sizeof(*Data)) < 0; | |
| } | |
| //===----------------------------------------------------------------------===// | |
| // FoldingSetNodeID Implementation | |
| /// Add* - Add various data types to Bit data. | |
| /// | |
| void FoldingSetNodeID::AddPointer(const void *Ptr) { | |
| // Note: this adds pointers to the hash using sizes and endianness that | |
| // depend on the host. It doesn't matter, however, because hashing on | |
| // pointer values is inherently unstable. Nothing should depend on the | |
| // ordering of nodes in the folding set. | |
| static_assert(sizeof(uintptr_t) <= sizeof(unsigned long long), | |
| "unexpected pointer size"); | |
| AddInteger(reinterpret_cast<uintptr_t>(Ptr)); | |
| } | |
| void FoldingSetNodeID::AddInteger(signed I) { | |
| Bits.push_back(I); | |
| } | |
| void FoldingSetNodeID::AddInteger(unsigned I) { | |
| Bits.push_back(I); | |
| } | |
| void FoldingSetNodeID::AddInteger(long I) { | |
| AddInteger((unsigned long)I); | |
| } | |
| void FoldingSetNodeID::AddInteger(unsigned long I) { | |
| if (sizeof(long) == sizeof(int)) | |
| AddInteger(unsigned(I)); | |
| else if (sizeof(long) == sizeof(long long)) { | |
| AddInteger((unsigned long long)I); | |
| } else { | |
| llvm_unreachable("unexpected sizeof(long)"); | |
| } | |
| } | |
| void FoldingSetNodeID::AddInteger(long long I) { | |
| AddInteger((unsigned long long)I); | |
| } | |
| void FoldingSetNodeID::AddInteger(unsigned long long I) { | |
| AddInteger(unsigned(I)); | |
| AddInteger(unsigned(I >> 32)); | |
| } | |
| void FoldingSetNodeID::AddString(StringRef String) { | |
| unsigned Size = String.size(); | |
| Bits.push_back(Size); | |
| if (!Size) return; | |
| unsigned Units = Size / 4; | |
| unsigned Pos = 0; | |
| const unsigned *Base = (const unsigned*) String.data(); | |
| // If the string is aligned do a bulk transfer. | |
| if (!((intptr_t)Base & 3)) { | |
| Bits.append(Base, Base + Units); | |
| Pos = (Units + 1) * 4; | |
| } else { | |
| // Otherwise do it the hard way. | |
| // To be compatible with above bulk transfer, we need to take endianness | |
| // into account. | |
| static_assert(sys::IsBigEndianHost || sys::IsLittleEndianHost, | |
| "Unexpected host endianness"); | |
| if (sys::IsBigEndianHost) { | |
| for (Pos += 4; Pos <= Size; Pos += 4) { | |
| unsigned V = ((unsigned char)String[Pos - 4] << 24) | | |
| ((unsigned char)String[Pos - 3] << 16) | | |
| ((unsigned char)String[Pos - 2] << 8) | | |
| (unsigned char)String[Pos - 1]; | |
| Bits.push_back(V); | |
| } | |
| } else { // Little-endian host | |
| for (Pos += 4; Pos <= Size; Pos += 4) { | |
| unsigned V = ((unsigned char)String[Pos - 1] << 24) | | |
| ((unsigned char)String[Pos - 2] << 16) | | |
| ((unsigned char)String[Pos - 3] << 8) | | |
| (unsigned char)String[Pos - 4]; | |
| Bits.push_back(V); | |
| } | |
| } | |
| } | |
| // With the leftover bits. | |
| unsigned V = 0; | |
| // Pos will have overshot size by 4 - #bytes left over. | |
| // No need to take endianness into account here - this is always executed. | |
| switch (Pos - Size) { | |
| case 1: V = (V << 8) | (unsigned char)String[Size - 3]; LLVM_FALLTHROUGH; | |
| case 2: V = (V << 8) | (unsigned char)String[Size - 2]; LLVM_FALLTHROUGH; | |
| case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break; | |
| default: return; // Nothing left. | |
| } | |
| Bits.push_back(V); | |
| } | |
| // AddNodeID - Adds the Bit data of another ID to *this. | |
| void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) { | |
| Bits.append(ID.Bits.begin(), ID.Bits.end()); | |
| } | |
| /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to | |
| /// lookup the node in the FoldingSetImpl. | |
| unsigned FoldingSetNodeID::ComputeHash() const { | |
| return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash(); | |
| } | |
| /// operator== - Used to compare two nodes to each other. | |
| /// | |
| bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS) const { | |
| return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size()); | |
| } | |
| /// operator== - Used to compare two nodes to each other. | |
| /// | |
| bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const { | |
| return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS; | |
| } | |
| /// Used to compare the "ordering" of two nodes as defined by the | |
| /// profiled bits and their ordering defined by memcmp(). | |
| bool FoldingSetNodeID::operator<(const FoldingSetNodeID &RHS) const { | |
| return *this < FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size()); | |
| } | |
| bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS) const { | |
| return FoldingSetNodeIDRef(Bits.data(), Bits.size()) < RHS; | |
| } | |
| /// Intern - Copy this node's data to a memory region allocated from the | |
| /// given allocator and return a FoldingSetNodeIDRef describing the | |
| /// interned data. | |
| FoldingSetNodeIDRef | |
| FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const { | |
| unsigned *New = Allocator.Allocate<unsigned>(Bits.size()); | |
| std::uninitialized_copy(Bits.begin(), Bits.end(), New); | |
| return FoldingSetNodeIDRef(New, Bits.size()); | |
| } | |
| //===----------------------------------------------------------------------===// | |
| /// Helper functions for FoldingSetImpl. | |
| /// GetNextPtr - In order to save space, each bucket is a | |
| /// singly-linked-list. In order to make deletion more efficient, we make | |
| /// the list circular, so we can delete a node without computing its hash. | |
| /// The problem with this is that the start of the hash buckets are not | |
| /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null: | |
| /// use GetBucketPtr when this happens. | |
| static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) { | |
| // The low bit is set if this is the pointer back to the bucket. | |
| if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1) | |
| return nullptr; | |
| return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr); | |
| } | |
| /// testing. | |
| static void **GetBucketPtr(void *NextInBucketPtr) { | |
| intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr); | |
| assert((Ptr & 1) && "Not a bucket pointer"); | |
| return reinterpret_cast<void**>(Ptr & ~intptr_t(1)); | |
| } | |
| /// GetBucketFor - Hash the specified node ID and return the hash bucket for | |
| /// the specified ID. | |
| static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) { | |
| // NumBuckets is always a power of 2. | |
| unsigned BucketNum = Hash & (NumBuckets-1); | |
| return Buckets + BucketNum; | |
| } | |
| /// AllocateBuckets - Allocated initialized bucket memory. | |
| static void **AllocateBuckets(unsigned NumBuckets) { | |
| void **Buckets = static_cast<void**>(calloc(NumBuckets+1, sizeof(void*))); | |
| // Set the very last bucket to be a non-null "pointer". | |
| Buckets[NumBuckets] = reinterpret_cast<void*>(-1); | |
| return Buckets; | |
| } | |
| //===----------------------------------------------------------------------===// | |
| // FoldingSetImpl Implementation | |
| void FoldingSetImpl::anchor() {} | |
| FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) { | |
| assert(5 < Log2InitSize && Log2InitSize < 32 && | |
| "Initial hash table size out of range"); | |
| NumBuckets = 1 << Log2InitSize; | |
| Buckets = AllocateBuckets(NumBuckets); | |
| NumNodes = 0; | |
| } | |
| FoldingSetImpl::FoldingSetImpl(FoldingSetImpl &&Arg) | |
| : Buckets(Arg.Buckets), NumBuckets(Arg.NumBuckets), NumNodes(Arg.NumNodes) { | |
| Arg.Buckets = nullptr; | |
| Arg.NumBuckets = 0; | |
| Arg.NumNodes = 0; | |
| } | |
| FoldingSetImpl &FoldingSetImpl::operator=(FoldingSetImpl &&RHS) { | |
| free(Buckets); // This may be null if the set is in a moved-from state. | |
| Buckets = RHS.Buckets; | |
| NumBuckets = RHS.NumBuckets; | |
| NumNodes = RHS.NumNodes; | |
| RHS.Buckets = nullptr; | |
| RHS.NumBuckets = 0; | |
| RHS.NumNodes = 0; | |
| return *this; | |
| } | |
| FoldingSetImpl::~FoldingSetImpl() { | |
| free(Buckets); | |
| } | |
| void FoldingSetImpl::clear() { | |
| // Set all but the last bucket to null pointers. | |
| memset(Buckets, 0, NumBuckets*sizeof(void*)); | |
| // Set the very last bucket to be a non-null "pointer". | |
| Buckets[NumBuckets] = reinterpret_cast<void*>(-1); | |
| // Reset the node count to zero. | |
| NumNodes = 0; | |
| } | |
| void FoldingSetImpl::GrowBucketCount(unsigned NewBucketCount) { | |
| assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount"); | |
| assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!"); | |
| void **OldBuckets = Buckets; | |
| unsigned OldNumBuckets = NumBuckets; | |
| NumBuckets = NewBucketCount; | |
| // Clear out new buckets. | |
| Buckets = AllocateBuckets(NumBuckets); | |
| NumNodes = 0; | |
| // Walk the old buckets, rehashing nodes into their new place. | |
| FoldingSetNodeID TempID; | |
| for (unsigned i = 0; i != OldNumBuckets; ++i) { | |
| void *Probe = OldBuckets[i]; | |
| if (!Probe) continue; | |
| while (Node *NodeInBucket = GetNextPtr(Probe)) { | |
| // Figure out the next link, remove NodeInBucket from the old link. | |
| Probe = NodeInBucket->getNextInBucket(); | |
| NodeInBucket->SetNextInBucket(nullptr); | |
| // Insert the node into the new bucket, after recomputing the hash. | |
| InsertNode(NodeInBucket, | |
| GetBucketFor(ComputeNodeHash(NodeInBucket, TempID), | |
| Buckets, NumBuckets)); | |
| TempID.clear(); | |
| } | |
| } | |
| free(OldBuckets); | |
| } | |
| /// GrowHashTable - Double the size of the hash table and rehash everything. | |
| /// | |
| void FoldingSetImpl::GrowHashTable() { | |
| GrowBucketCount(NumBuckets * 2); | |
| } | |
| void FoldingSetImpl::reserve(unsigned EltCount) { | |
| // This will give us somewhere between EltCount / 2 and | |
| // EltCount buckets. This puts us in the load factor | |
| // range of 1.0 - 2.0. | |
| if(EltCount < capacity()) | |
| return; | |
| GrowBucketCount(PowerOf2Floor(EltCount)); | |
| } | |
| /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, | |
| /// return it. If not, return the insertion token that will make insertion | |
| /// faster. | |
| FoldingSetImpl::Node | |
| *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID, | |
| void *&InsertPos) { | |
| unsigned IDHash = ID.ComputeHash(); | |
| void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets); | |
| void *Probe = *Bucket; | |
| InsertPos = nullptr; | |
| FoldingSetNodeID TempID; | |
| while (Node *NodeInBucket = GetNextPtr(Probe)) { | |
| if (NodeEquals(NodeInBucket, ID, IDHash, TempID)) | |
| return NodeInBucket; | |
| TempID.clear(); | |
| Probe = NodeInBucket->getNextInBucket(); | |
| } | |
| // Didn't find the node, return null with the bucket as the InsertPos. | |
| InsertPos = Bucket; | |
| return nullptr; | |
| } | |
| /// InsertNode - Insert the specified node into the folding set, knowing that it | |
| /// is not already in the map. InsertPos must be obtained from | |
| /// FindNodeOrInsertPos. | |
| void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) { | |
| assert(!N->getNextInBucket()); | |
| // Do we need to grow the hashtable? | |
| if (NumNodes+1 > capacity()) { | |
| GrowHashTable(); | |
| FoldingSetNodeID TempID; | |
| InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets); | |
| } | |
| ++NumNodes; | |
| /// The insert position is actually a bucket pointer. | |
| void **Bucket = static_cast<void**>(InsertPos); | |
| void *Next = *Bucket; | |
| // If this is the first insertion into this bucket, its next pointer will be | |
| // null. Pretend as if it pointed to itself, setting the low bit to indicate | |
| // that it is a pointer to the bucket. | |
| if (!Next) | |
| Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1); | |
| // Set the node's next pointer, and make the bucket point to the node. | |
| N->SetNextInBucket(Next); | |
| *Bucket = N; | |
| } | |
| /// RemoveNode - Remove a node from the folding set, returning true if one was | |
| /// removed or false if the node was not in the folding set. | |
| bool FoldingSetImpl::RemoveNode(Node *N) { | |
| // Because each bucket is a circular list, we don't need to compute N's hash | |
| // to remove it. | |
| void *Ptr = N->getNextInBucket(); | |
| if (!Ptr) return false; // Not in folding set. | |
| --NumNodes; | |
| N->SetNextInBucket(nullptr); | |
| // Remember what N originally pointed to, either a bucket or another node. | |
| void *NodeNextPtr = Ptr; | |
| // Chase around the list until we find the node (or bucket) which points to N. | |
| while (true) { | |
| if (Node *NodeInBucket = GetNextPtr(Ptr)) { | |
| // Advance pointer. | |
| Ptr = NodeInBucket->getNextInBucket(); | |
| // We found a node that points to N, change it to point to N's next node, | |
| // removing N from the list. | |
| if (Ptr == N) { | |
| NodeInBucket->SetNextInBucket(NodeNextPtr); | |
| return true; | |
| } | |
| } else { | |
| void **Bucket = GetBucketPtr(Ptr); | |
| Ptr = *Bucket; | |
| // If we found that the bucket points to N, update the bucket to point to | |
| // whatever is next. | |
| if (Ptr == N) { | |
| *Bucket = NodeNextPtr; | |
| return true; | |
| } | |
| } | |
| } | |
| } | |
| /// GetOrInsertNode - If there is an existing simple Node exactly | |
| /// equal to the specified node, return it. Otherwise, insert 'N' and it | |
| /// instead. | |
| FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) { | |
| FoldingSetNodeID ID; | |
| GetNodeProfile(N, ID); | |
| void *IP; | |
| if (Node *E = FindNodeOrInsertPos(ID, IP)) | |
| return E; | |
| InsertNode(N, IP); | |
| return N; | |
| } | |
| //===----------------------------------------------------------------------===// | |
| // FoldingSetIteratorImpl Implementation | |
| FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) { | |
| // Skip to the first non-null non-self-cycle bucket. | |
| while (*Bucket != reinterpret_cast<void*>(-1) && | |
| (!*Bucket || !GetNextPtr(*Bucket))) | |
| ++Bucket; | |
| NodePtr = static_cast<FoldingSetNode*>(*Bucket); | |
| } | |
| void FoldingSetIteratorImpl::advance() { | |
| // If there is another link within this bucket, go to it. | |
| void *Probe = NodePtr->getNextInBucket(); | |
| if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe)) | |
| NodePtr = NextNodeInBucket; | |
| else { | |
| // Otherwise, this is the last link in this bucket. | |
| void **Bucket = GetBucketPtr(Probe); | |
| // Skip to the next non-null non-self-cycle bucket. | |
| do { | |
| ++Bucket; | |
| } while (*Bucket != reinterpret_cast<void*>(-1) && | |
| (!*Bucket || !GetNextPtr(*Bucket))); | |
| NodePtr = static_cast<FoldingSetNode*>(*Bucket); | |
| } | |
| } | |
| //===----------------------------------------------------------------------===// | |
| // FoldingSetBucketIteratorImpl Implementation | |
| FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) { | |
| Ptr = (!*Bucket || !GetNextPtr(*Bucket)) ? (void*) Bucket : *Bucket; | |
| } |