| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "QuadRasterizer.hpp" | |
| #include "Primitive.hpp" | |
| #include "Renderer.hpp" | |
| #include "Shader/Constants.hpp" | |
| #include "Common/Math.hpp" | |
| #include "Common/Debug.hpp" | |
| namespace sw | |
| { | |
| extern bool veryEarlyDepthTest; | |
| extern bool complementaryDepthBuffer; | |
| extern bool fullPixelPositionRegister; | |
| extern int clusterCount; | |
| QuadRasterizer::QuadRasterizer(const PixelProcessor::State &state, const PixelShader *pixelShader) : state(state), shader(pixelShader) | |
| { | |
| } | |
| QuadRasterizer::~QuadRasterizer() | |
| { | |
| } | |
| void QuadRasterizer::generate() | |
| { | |
| #if PERF_PROFILE | |
| for(int i = 0; i < PERF_TIMERS; i++) | |
| { | |
| cycles[i] = 0; | |
| } | |
| Long pixelTime = Ticks(); | |
| #endif | |
| constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,constants)); | |
| occlusion = 0; | |
| int clusterCount = Renderer::getClusterCount(); | |
| Do | |
| { | |
| yMin = *Pointer<Int>(primitive + OFFSET(Primitive,yMin)); | |
| yMax = *Pointer<Int>(primitive + OFFSET(Primitive,yMax)); | |
| Int cluster2 = cluster + cluster; | |
| yMin += clusterCount * 2 - 2 - cluster2; | |
| yMin &= -clusterCount * 2; | |
| yMin += cluster2; | |
| If(yMin < yMax) | |
| { | |
| rasterize(); | |
| } | |
| primitive += sizeof(Primitive) * state.multiSample; | |
| count--; | |
| } | |
| Until(count == 0) | |
| if(state.occlusionEnabled) | |
| { | |
| UInt clusterOcclusion = *Pointer<UInt>(data + OFFSET(DrawData,occlusion) + 4 * cluster); | |
| clusterOcclusion += occlusion; | |
| *Pointer<UInt>(data + OFFSET(DrawData,occlusion) + 4 * cluster) = clusterOcclusion; | |
| } | |
| #if PERF_PROFILE | |
| cycles[PERF_PIXEL] = Ticks() - pixelTime; | |
| for(int i = 0; i < PERF_TIMERS; i++) | |
| { | |
| *Pointer<Long>(data + OFFSET(DrawData,cycles[i]) + 8 * cluster) += cycles[i]; | |
| } | |
| #endif | |
| Return(); | |
| } | |
| void QuadRasterizer::rasterize() | |
| { | |
| Pointer<Byte> cBuffer[RENDERTARGETS]; | |
| Pointer<Byte> zBuffer; | |
| Pointer<Byte> sBuffer; | |
| for(int index = 0; index < RENDERTARGETS; index++) | |
| { | |
| if(state.colorWriteActive(index)) | |
| { | |
| cBuffer[index] = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,colorBuffer[index])) + yMin * *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| } | |
| } | |
| if(state.depthTestActive) | |
| { | |
| zBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,depthBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); | |
| } | |
| if(state.stencilActive) | |
| { | |
| sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,stencilBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)); | |
| } | |
| y = yMin; | |
| Do | |
| { | |
| Int x0a = Int(*Pointer<Short>(primitive + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primitive::Span))); | |
| Int x0b = Int(*Pointer<Short>(primitive + OFFSET(Primitive,outline->left) + (y + 1) * sizeof(Primitive::Span))); | |
| Int x0 = Min(x0a, x0b); | |
| for(unsigned int q = 1; q < state.multiSample; q++) | |
| { | |
| x0a = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primitive::Span))); | |
| x0b = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left) + (y + 1) * sizeof(Primitive::Span))); | |
| x0 = Min(x0, Min(x0a, x0b)); | |
| } | |
| x0 &= 0xFFFFFFFE; | |
| Int x1a = Int(*Pointer<Short>(primitive + OFFSET(Primitive,outline->right) + (y + 0) * sizeof(Primitive::Span))); | |
| Int x1b = Int(*Pointer<Short>(primitive + OFFSET(Primitive,outline->right) + (y + 1) * sizeof(Primitive::Span))); | |
| Int x1 = Max(x1a, x1b); | |
| for(unsigned int q = 1; q < state.multiSample; q++) | |
| { | |
| x1a = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right) + (y + 0) * sizeof(Primitive::Span))); | |
| x1b = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right) + (y + 1) * sizeof(Primitive::Span))); | |
| x1 = Max(x1, Max(x1a, x1b)); | |
| } | |
| Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); | |
| if(interpolateZ()) | |
| { | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| Float4 y = yyyy; | |
| if(state.multiSample > 1) | |
| { | |
| y -= *Pointer<Float4>(constants + OFFSET(Constants,Y) + q * sizeof(float4)); | |
| } | |
| Dz[q] = *Pointer<Float4>(primitive + OFFSET(Primitive,z.C), 16) + y * *Pointer<Float4>(primitive + OFFSET(Primitive,z.B), 16); | |
| } | |
| } | |
| if(veryEarlyDepthTest && state.multiSample == 1 && !state.depthOverride) | |
| { | |
| if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || state.depthCompareMode == DEPTH_LESS)) // FIXME: Both modes ok? | |
| { | |
| Float4 xxxx = Float4(Float(x0)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); | |
| Pointer<Byte> buffer; | |
| Int pitch; | |
| if(!state.quadLayoutDepthBuffer) | |
| { | |
| buffer = zBuffer + 4 * x0; | |
| pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); | |
| } | |
| else | |
| { | |
| buffer = zBuffer + 8 * x0; | |
| } | |
| For(Int x = x0, x < x1, x += 2) | |
| { | |
| Float4 z = interpolate(xxxx, Dz[0], z, primitive + OFFSET(Primitive,z), false, false, state.depthClamp); | |
| Float4 zValue; | |
| if(!state.quadLayoutDepthBuffer) | |
| { | |
| // FIXME: Properly optimizes? | |
| zValue.xy = *Pointer<Float4>(buffer); | |
| zValue.zw = *Pointer<Float4>(buffer + pitch - 8); | |
| } | |
| else | |
| { | |
| zValue = *Pointer<Float4>(buffer, 16); | |
| } | |
| Int4 zTest; | |
| if(complementaryDepthBuffer) | |
| { | |
| zTest = CmpLE(zValue, z); | |
| } | |
| else | |
| { | |
| zTest = CmpNLT(zValue, z); | |
| } | |
| Int zMask = SignMask(zTest); | |
| If(zMask == 0) | |
| { | |
| x0 += 2; | |
| } | |
| Else | |
| { | |
| x = x1; | |
| } | |
| xxxx += Float4(2); | |
| if(!state.quadLayoutDepthBuffer) | |
| { | |
| buffer += 8; | |
| } | |
| else | |
| { | |
| buffer += 16; | |
| } | |
| } | |
| } | |
| } | |
| If(x0 < x1) | |
| { | |
| if(interpolateW()) | |
| { | |
| Dw = *Pointer<Float4>(primitive + OFFSET(Primitive,w.C), 16) + yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive,w.B), 16); | |
| } | |
| for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) | |
| { | |
| for(int component = 0; component < 4; component++) | |
| { | |
| if(state.interpolant[interpolant].component & (1 << component)) | |
| { | |
| Dv[interpolant][component] = *Pointer<Float4>(primitive + OFFSET(Primitive,V[interpolant][component].C), 16); | |
| if(!(state.interpolant[interpolant].flat & (1 << component))) | |
| { | |
| Dv[interpolant][component] += yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive,V[interpolant][component].B), 16); | |
| } | |
| } | |
| } | |
| } | |
| if(state.fog.component) | |
| { | |
| Df = *Pointer<Float4>(primitive + OFFSET(Primitive,f.C), 16); | |
| if(!state.fog.flat) | |
| { | |
| Df += yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive,f.B), 16); | |
| } | |
| } | |
| Short4 xLeft[4]; | |
| Short4 xRight[4]; | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| xLeft[q] = *Pointer<Short4>(primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline) + y * sizeof(Primitive::Span)); | |
| xRight[q] = xLeft[q]; | |
| xLeft[q] = Swizzle(xLeft[q], 0xA0) - Short4(1, 2, 1, 2); | |
| xRight[q] = Swizzle(xRight[q], 0xF5) - Short4(0, 1, 0, 1); | |
| } | |
| For(Int x = x0, x < x1, x += 2) | |
| { | |
| Short4 xxxx = Short4(x); | |
| Int cMask[4]; | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| Short4 mask = CmpGT(xxxx, xLeft[q]) & CmpGT(xRight[q], xxxx); | |
| cMask[q] = SignMask(PackSigned(mask, mask)) & 0x0000000F; | |
| } | |
| quad(cBuffer, zBuffer, sBuffer, cMask, x); | |
| } | |
| } | |
| int clusterCount = Renderer::getClusterCount(); | |
| for(int index = 0; index < RENDERTARGETS; index++) | |
| { | |
| if(state.colorWriteActive(index)) | |
| { | |
| cBuffer[index] += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])) << (1 + sw::log2(clusterCount)); // FIXME: Precompute | |
| } | |
| } | |
| if(state.depthTestActive) | |
| { | |
| zBuffer += *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)) << (1 + sw::log2(clusterCount)); // FIXME: Precompute | |
| } | |
| if(state.stencilActive) | |
| { | |
| sBuffer += *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)) << (1 + sw::log2(clusterCount)); // FIXME: Precompute | |
| } | |
| y += 2 * clusterCount; | |
| } | |
| Until(y >= yMax) | |
| } | |
| Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective, bool clamp) | |
| { | |
| Float4 interpolant = D; | |
| if(!flat) | |
| { | |
| interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); | |
| if(perspective) | |
| { | |
| interpolant *= rhw; | |
| } | |
| } | |
| if(clamp) | |
| { | |
| interpolant = Min(Max(interpolant, Float4(0.0f)), Float4(1.0f)); | |
| } | |
| return interpolant; | |
| } | |
| bool QuadRasterizer::interpolateZ() const | |
| { | |
| return state.depthTestActive || state.pixelFogActive() || (shader && shader->isVPosDeclared() && fullPixelPositionRegister); | |
| } | |
| bool QuadRasterizer::interpolateW() const | |
| { | |
| return state.perspective || (shader && shader->isVPosDeclared() && fullPixelPositionRegister); | |
| } | |
| } |