| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_PixelProcessor_hpp | |
| #define sw_PixelProcessor_hpp | |
| #include "Context.hpp" | |
| #include "RoutineCache.hpp" | |
| namespace sw | |
| { | |
| class PixelShader; | |
| class Rasterizer; | |
| struct Texture; | |
| struct DrawData; | |
| class PixelProcessor | |
| { | |
| public: | |
| struct States : Memset<States> | |
| { | |
| States() : Memset(this, 0) {} | |
| uint32_t computeHash(); | |
| int shaderID; | |
| bool depthOverride : 1; // TODO: Eliminate by querying shader. | |
| bool shaderContainsKill : 1; // TODO: Eliminate by querying shader. | |
| DepthCompareMode depthCompareMode : BITS(DEPTH_LAST); | |
| AlphaCompareMode alphaCompareMode : BITS(ALPHA_LAST); | |
| bool depthWriteEnable : 1; | |
| bool quadLayoutDepthBuffer : 1; | |
| bool stencilActive : 1; | |
| StencilCompareMode stencilCompareMode : BITS(STENCIL_LAST); | |
| StencilOperation stencilFailOperation : BITS(OPERATION_LAST); | |
| StencilOperation stencilPassOperation : BITS(OPERATION_LAST); | |
| StencilOperation stencilZFailOperation : BITS(OPERATION_LAST); | |
| bool noStencilMask : 1; | |
| bool noStencilWriteMask : 1; | |
| bool stencilWriteMasked : 1; | |
| bool twoSidedStencil : 1; | |
| StencilCompareMode stencilCompareModeCCW : BITS(STENCIL_LAST); | |
| StencilOperation stencilFailOperationCCW : BITS(OPERATION_LAST); | |
| StencilOperation stencilPassOperationCCW : BITS(OPERATION_LAST); | |
| StencilOperation stencilZFailOperationCCW : BITS(OPERATION_LAST); | |
| bool noStencilMaskCCW : 1; | |
| bool noStencilWriteMaskCCW : 1; | |
| bool stencilWriteMaskedCCW : 1; | |
| bool depthTestActive : 1; | |
| bool fogActive : 1; | |
| FogMode pixelFogMode : BITS(FOG_LAST); | |
| bool specularAdd : 1; | |
| bool occlusionEnabled : 1; | |
| bool wBasedFog : 1; | |
| bool perspective : 1; | |
| bool depthClamp : 1; | |
| bool alphaBlendActive : 1; | |
| BlendFactor sourceBlendFactor : BITS(BLEND_LAST); | |
| BlendFactor destBlendFactor : BITS(BLEND_LAST); | |
| BlendOperation blendOperation : BITS(BLENDOP_LAST); | |
| BlendFactor sourceBlendFactorAlpha : BITS(BLEND_LAST); | |
| BlendFactor destBlendFactorAlpha : BITS(BLEND_LAST); | |
| BlendOperation blendOperationAlpha : BITS(BLENDOP_LAST); | |
| unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit masks | |
| Format targetFormat[RENDERTARGETS]; | |
| bool writeSRGB : 1; | |
| unsigned int multiSample : 3; | |
| unsigned int multiSampleMask : 4; | |
| TransparencyAntialiasing transparencyAntialiasing : BITS(TRANSPARENCY_LAST); | |
| bool centroid : 1; | |
| bool frontFaceCCW : 1; | |
| LogicalOperation logicalOperation : BITS(LOGICALOP_LAST); | |
| Sampler::State sampler[TEXTURE_IMAGE_UNITS]; | |
| TextureStage::State textureStage[8]; | |
| struct Interpolant | |
| { | |
| unsigned char component : 4; | |
| unsigned char flat : 4; | |
| unsigned char project : 2; | |
| bool centroid : 1; | |
| }; | |
| union | |
| { | |
| struct | |
| { | |
| Interpolant color[2]; | |
| Interpolant texture[8]; | |
| Interpolant fog; | |
| }; | |
| Interpolant interpolant[MAX_FRAGMENT_INPUTS]; | |
| }; | |
| }; | |
| struct State : States | |
| { | |
| bool operator==(const State &state) const; | |
| int colorWriteActive(int index) const | |
| { | |
| return (colorWriteMask >> (index * 4)) & 0xF; | |
| } | |
| bool alphaTestActive() const | |
| { | |
| return (alphaCompareMode != ALPHA_ALWAYS) || (transparencyAntialiasing != TRANSPARENCY_NONE); | |
| } | |
| bool pixelFogActive() const | |
| { | |
| return pixelFogMode != FOG_NONE; | |
| } | |
| uint32_t hash; | |
| }; | |
| struct Stencil | |
| { | |
| int64_t testMaskQ; | |
| int64_t referenceMaskedQ; | |
| int64_t referenceMaskedSignedQ; | |
| int64_t writeMaskQ; | |
| int64_t invWriteMaskQ; | |
| int64_t referenceQ; | |
| void set(int reference, int testMask, int writeMask) | |
| { | |
| referenceQ = replicate(reference); | |
| testMaskQ = replicate(testMask); | |
| writeMaskQ = replicate(writeMask); | |
| invWriteMaskQ = ~writeMaskQ; | |
| referenceMaskedQ = referenceQ & testMaskQ; | |
| referenceMaskedSignedQ = replicate(((reference & testMask) + 0x80) & 0xFF); | |
| } | |
| static int64_t replicate(int b) | |
| { | |
| int64_t w = b & 0xFF; | |
| return (w << 0) | (w << 8) | (w << 16) | (w << 24) | (w << 32) | (w << 40) | (w << 48) | (w << 56); | |
| } | |
| }; | |
| struct Fog | |
| { | |
| float4 scale; | |
| float4 offset; | |
| word4 color4[3]; | |
| float4 colorF[3]; | |
| float4 densityE; | |
| float4 density2E; | |
| }; | |
| struct Factor | |
| { | |
| word4 textureFactor4[4]; | |
| word4 alphaReference4; | |
| word4 blendConstant4W[4]; | |
| float4 blendConstant4F[4]; | |
| word4 invBlendConstant4W[4]; | |
| float4 invBlendConstant4F[4]; | |
| }; | |
| public: | |
| typedef void (*RoutinePointer)(const Primitive *primitive, int count, int thread, DrawData *draw); | |
| PixelProcessor(Context *context); | |
| virtual ~PixelProcessor(); | |
| void setFloatConstant(unsigned int index, const float value[4]); | |
| void setIntegerConstant(unsigned int index, const int value[4]); | |
| void setBooleanConstant(unsigned int index, int boolean); | |
| void setUniformBuffer(int index, sw::Resource* buffer, int offset); | |
| void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]); | |
| void setRenderTarget(int index, Surface *renderTarget, unsigned int layer = 0); | |
| void setDepthBuffer(Surface *depthBuffer, unsigned int layer = 0); | |
| void setStencilBuffer(Surface *stencilBuffer, unsigned int layer = 0); | |
| void setTexCoordIndex(unsigned int stage, int texCoordIndex); | |
| void setStageOperation(unsigned int stage, TextureStage::StageOperation stageOperation); | |
| void setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgument); | |
| void setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument); | |
| void setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgument); | |
| void setStageOperationAlpha(unsigned int stage, TextureStage::StageOperation stageOperationAlpha); | |
| void setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstArgumentAlpha); | |
| void setSecondArgumentAlpha(unsigned int stage, TextureStage::SourceArgument secondArgumentAlpha); | |
| void setThirdArgumentAlpha(unsigned int stage, TextureStage::SourceArgument thirdArgumentAlpha); | |
| void setFirstModifier(unsigned int stage, TextureStage::ArgumentModifier firstModifier); | |
| void setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondModifier); | |
| void setThirdModifier(unsigned int stage, TextureStage::ArgumentModifier thirdModifier); | |
| void setFirstModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier firstModifierAlpha); | |
| void setSecondModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier secondModifierAlpha); | |
| void setThirdModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier thirdModifierAlpha); | |
| void setDestinationArgument(unsigned int stage, TextureStage::DestinationArgument destinationArgument); | |
| void setConstantColor(unsigned int stage, const Color<float> &constantColor); | |
| void setBumpmapMatrix(unsigned int stage, int element, float value); | |
| void setLuminanceScale(unsigned int stage, float value); | |
| void setLuminanceOffset(unsigned int stage, float value); | |
| void setTextureFilter(unsigned int sampler, FilterType textureFilter); | |
| void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter); | |
| void setGatherEnable(unsigned int sampler, bool enable); | |
| void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode); | |
| void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode); | |
| void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode); | |
| void setReadSRGB(unsigned int sampler, bool sRGB); | |
| void setMipmapLOD(unsigned int sampler, float bias); | |
| void setBorderColor(unsigned int sampler, const Color<float> &borderColor); | |
| void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy); | |
| void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering); | |
| void setSwizzleR(unsigned int sampler, SwizzleType swizzleR); | |
| void setSwizzleG(unsigned int sampler, SwizzleType swizzleG); | |
| void setSwizzleB(unsigned int sampler, SwizzleType swizzleB); | |
| void setSwizzleA(unsigned int sampler, SwizzleType swizzleA); | |
| void setCompareFunc(unsigned int sampler, CompareFunc compare); | |
| void setBaseLevel(unsigned int sampler, int baseLevel); | |
| void setMaxLevel(unsigned int sampler, int maxLevel); | |
| void setMinLod(unsigned int sampler, float minLod); | |
| void setMaxLod(unsigned int sampler, float maxLod); | |
| void setSyncRequired(unsigned int sampler, bool isSincRequired); | |
| void setWriteSRGB(bool sRGB); | |
| void setDepthBufferEnable(bool depthBufferEnable); | |
| void setDepthCompare(DepthCompareMode depthCompareMode); | |
| void setAlphaCompare(AlphaCompareMode alphaCompareMode); | |
| void setDepthWriteEnable(bool depthWriteEnable); | |
| void setAlphaTestEnable(bool alphaTestEnable); | |
| void setCullMode(CullMode cullMode, bool frontFacingCCW); | |
| void setColorWriteMask(int index, int rgbaMask); | |
| void setColorLogicOpEnabled(bool colorLogicOpEnabled); | |
| void setLogicalOperation(LogicalOperation logicalOperation); | |
| void setStencilEnable(bool stencilEnable); | |
| void setStencilCompare(StencilCompareMode stencilCompareMode); | |
| void setStencilReference(int stencilReference); | |
| void setStencilMask(int stencilMask); | |
| void setStencilFailOperation(StencilOperation stencilFailOperation); | |
| void setStencilPassOperation(StencilOperation stencilPassOperation); | |
| void setStencilZFailOperation(StencilOperation stencilZFailOperation); | |
| void setStencilWriteMask(int stencilWriteMask); | |
| void setTwoSidedStencil(bool enable); | |
| void setStencilCompareCCW(StencilCompareMode stencilCompareMode); | |
| void setStencilReferenceCCW(int stencilReference); | |
| void setStencilMaskCCW(int stencilMask); | |
| void setStencilFailOperationCCW(StencilOperation stencilFailOperation); | |
| void setStencilPassOperationCCW(StencilOperation stencilPassOperation); | |
| void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation); | |
| void setStencilWriteMaskCCW(int stencilWriteMask); | |
| void setTextureFactor(const Color<float> &textureFactor); | |
| void setBlendConstant(const Color<float> &blendConstant); | |
| void setFillMode(FillMode fillMode); | |
| void setShadingMode(ShadingMode shadingMode); | |
| void setAlphaBlendEnable(bool alphaBlendEnable); | |
| void setSourceBlendFactor(BlendFactor sourceBlendFactor); | |
| void setDestBlendFactor(BlendFactor destBlendFactor); | |
| void setBlendOperation(BlendOperation blendOperation); | |
| void setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable); | |
| void setSourceBlendFactorAlpha(BlendFactor sourceBlendFactorAlpha); | |
| void setDestBlendFactorAlpha(BlendFactor destBlendFactorAlpha); | |
| void setBlendOperationAlpha(BlendOperation blendOperationAlpha); | |
| void setAlphaReference(float alphaReference); | |
| void setGlobalMipmapBias(float bias); | |
| void setFogStart(float start); | |
| void setFogEnd(float end); | |
| void setFogColor(Color<float> fogColor); | |
| void setFogDensity(float fogDensity); | |
| void setPixelFogMode(FogMode fogMode); | |
| void setPerspectiveCorrection(bool perspectiveCorrection); | |
| void setOcclusionEnabled(bool enable); | |
| protected: | |
| const State update() const; | |
| std::shared_ptr<Routine> routine(const State &state); | |
| void setRoutineCacheSize(int routineCacheSize); | |
| // Shader constants | |
| word4 cW[8][4]; | |
| float4 c[FRAGMENT_UNIFORM_VECTORS]; | |
| int4 i[16]; | |
| bool b[16]; | |
| // Other semi-constants | |
| Stencil stencil; | |
| Stencil stencilCCW; | |
| Fog fog; | |
| Factor factor; | |
| private: | |
| struct UniformBufferInfo | |
| { | |
| UniformBufferInfo(); | |
| Resource* buffer; | |
| int offset; | |
| }; | |
| UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS]; | |
| void setFogRanges(float start, float end); | |
| Context *const context; | |
| RoutineCache<State> *routineCache; | |
| }; | |
| } | |
| #endif // sw_PixelProcessor_hpp |