| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include <Device/Vertex.hpp> | |
| #include "SetupRoutine.hpp" | |
| #include "Constants.hpp" | |
| #include "Device/Primitive.hpp" | |
| #include "Device/Polygon.hpp" | |
| #include "Device/Renderer.hpp" | |
| #include "Reactor/Reactor.hpp" | |
| namespace sw | |
| { | |
| SetupRoutine::SetupRoutine(const SetupProcessor::State &state) : state(state) | |
| { | |
| routine = 0; | |
| } | |
| SetupRoutine::~SetupRoutine() | |
| { | |
| } | |
| void SetupRoutine::generate() | |
| { | |
| Function<Int(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)> function; | |
| { | |
| Pointer<Byte> primitive(function.Arg<0>()); | |
| Pointer<Byte> tri(function.Arg<1>()); | |
| Pointer<Byte> polygon(function.Arg<2>()); | |
| Pointer<Byte> data(function.Arg<3>()); | |
| Pointer<Byte> constants = *Pointer<Pointer<Byte> >(data + OFFSET(DrawData,constants)); | |
| const bool point = state.isDrawPoint; | |
| const bool line = state.isDrawLine; | |
| const bool triangle = state.isDrawTriangle; | |
| const int V0 = OFFSET(Triangle,v0); | |
| const int V1 = (triangle || line) ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0); | |
| const int V2 = triangle ? OFFSET(Triangle,v2) : (line ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0)); | |
| Pointer<Byte> v0 = tri + V0; | |
| Pointer<Byte> v1 = tri + V1; | |
| Pointer<Byte> v2 = tri + V2; | |
| Array<Int> X(16); | |
| Array<Int> Y(16); | |
| X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,projected.x)); | |
| X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,projected.x)); | |
| X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,projected.x)); | |
| Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,projected.y)); | |
| Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,projected.y)); | |
| Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,projected.y)); | |
| Int d = 1; // Winding direction | |
| // Culling | |
| if(triangle) | |
| { | |
| Float x0 = Float(X[0]); | |
| Float x1 = Float(X[1]); | |
| Float x2 = Float(X[2]); | |
| Float y0 = Float(Y[0]); | |
| Float y1 = Float(Y[1]); | |
| Float y2 = Float(Y[2]); | |
| Float A = (y0 - y2) * x1 + (y2 - y1) * x0 + (y1 - y0) * x2; // Area | |
| If(A == 0.0f) | |
| { | |
| Return(0); | |
| } | |
| Int w0w1w2 = *Pointer<Int>(v0 + OFFSET(Vertex, w)) ^ | |
| *Pointer<Int>(v1 + OFFSET(Vertex, w)) ^ | |
| *Pointer<Int>(v2 + OFFSET(Vertex, w)); | |
| A = IfThenElse(w0w1w2 < 0, -A, A); | |
| Bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? A > 0.0f : A < 0.0f; | |
| if(state.cullMode & VK_CULL_MODE_FRONT_BIT) | |
| { | |
| If(frontFacing) Return(0); | |
| } | |
| if(state.cullMode & VK_CULL_MODE_BACK_BIT) | |
| { | |
| If(!frontFacing) Return(0); | |
| } | |
| d = IfThenElse(A > 0.0f, d, Int(0)); | |
| If(frontFacing) | |
| { | |
| *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); | |
| *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); | |
| } | |
| Else | |
| { | |
| *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); | |
| *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); | |
| } | |
| } | |
| else | |
| { | |
| *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); | |
| *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); | |
| } | |
| Int n = *Pointer<Int>(polygon + OFFSET(Polygon,n)); | |
| Int m = *Pointer<Int>(polygon + OFFSET(Polygon,i)); | |
| If(m != 0 || Bool(!triangle)) // Clipped triangle; reproject | |
| { | |
| Pointer<Byte> V = polygon + OFFSET(Polygon,P) + m * sizeof(void*) * 16; | |
| Int i = 0; | |
| Do | |
| { | |
| Pointer<Float4> p = *Pointer<Pointer<Float4> >(V + i * sizeof(void*)); | |
| Float4 v = *Pointer<Float4>(p, 16); | |
| Float w = v.w; | |
| Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); | |
| X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float>(data + OFFSET(DrawData,Wx16))); | |
| Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float>(data + OFFSET(DrawData,Hx16))); | |
| i++; | |
| } | |
| Until(i >= n) | |
| } | |
| // Vertical range | |
| Int yMin = Y[0]; | |
| Int yMax = Y[0]; | |
| Int i = 1; | |
| Do | |
| { | |
| yMin = Min(Y[i], yMin); | |
| yMax = Max(Y[i], yMax); | |
| i++; | |
| } | |
| Until(i >= n) | |
| if(state.multiSample > 1) | |
| { | |
| yMin = (yMin + 0x0A) >> 4; | |
| yMax = (yMax + 0x14) >> 4; | |
| } | |
| else | |
| { | |
| yMin = (yMin + 0x0F) >> 4; | |
| yMax = (yMax + 0x0F) >> 4; | |
| } | |
| yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); | |
| yMax = Min(yMax, *Pointer<Int>(data + OFFSET(DrawData,scissorY1))); | |
| // If yMin and yMax are initially negative, the scissor clamping above will typically result | |
| // in yMin == 0 and yMax unchanged. We bail as we don't need to rasterize this primitive, and | |
| // code below assumes yMin < yMax. | |
| If(yMin >= yMax) | |
| { | |
| Return(0); | |
| } | |
| For(Int q = 0, q < state.multiSample, q++) | |
| { | |
| Array<Int> Xq(16); | |
| Array<Int> Yq(16); | |
| Int i = 0; | |
| Do | |
| { | |
| Xq[i] = X[i]; | |
| Yq[i] = Y[i]; | |
| if(state.multiSample > 1) | |
| { | |
| Xq[i] = Xq[i] + *Pointer<Int>(constants + OFFSET(Constants,Xf) + q * sizeof(int)); | |
| Yq[i] = Yq[i] + *Pointer<Int>(constants + OFFSET(Constants,Yf) + q * sizeof(int)); | |
| } | |
| i++; | |
| } | |
| Until(i >= n) | |
| Pointer<Byte> leftEdge = Pointer<Byte>(primitive + OFFSET(Primitive,outline->left)) + q * sizeof(Primitive); | |
| Pointer<Byte> rightEdge = Pointer<Byte>(primitive + OFFSET(Primitive,outline->right)) + q * sizeof(Primitive); | |
| if(state.multiSample > 1) | |
| { | |
| Int xMin = *Pointer<Int>(data + OFFSET(DrawData, scissorX0)); | |
| Int xMax = *Pointer<Int>(data + OFFSET(DrawData, scissorX1)); | |
| Short x = Short(Clamp((X[0] + 0xF) >> 4, xMin, xMax)); | |
| For(Int y = yMin - 1, y < yMax + 1, y++) | |
| { | |
| *Pointer<Short>(leftEdge + y * sizeof(Primitive::Span)) = x; | |
| *Pointer<Short>(rightEdge + y * sizeof(Primitive::Span)) = x; | |
| } | |
| } | |
| Xq[n] = Xq[0]; | |
| Yq[n] = Yq[0]; | |
| // Rasterize | |
| { | |
| Int i = 0; | |
| Do | |
| { | |
| edge(primitive, data, Xq[i + 1 - d], Yq[i + 1 - d], Xq[i + d], Yq[i + d], q); | |
| i++; | |
| } | |
| Until(i >= n) | |
| } | |
| if(state.multiSample == 1) | |
| { | |
| For(, yMin < yMax && *Pointer<Short>(leftEdge + yMin * sizeof(Primitive::Span)) == *Pointer<Short>(rightEdge + yMin * sizeof(Primitive::Span)), yMin++) | |
| { | |
| // Increments yMin | |
| } | |
| For(, yMax > yMin && *Pointer<Short>(leftEdge + (yMax - 1) * sizeof(Primitive::Span)) == *Pointer<Short>(rightEdge + (yMax - 1) * sizeof(Primitive::Span)), yMax--) | |
| { | |
| // Decrements yMax | |
| } | |
| If(yMin == yMax) | |
| { | |
| Return(0); | |
| } | |
| *Pointer<Short>(leftEdge + (yMin - 1) * sizeof(Primitive::Span)) = *Pointer<Short>(leftEdge + yMin * sizeof(Primitive::Span)); | |
| *Pointer<Short>(rightEdge + (yMin - 1) * sizeof(Primitive::Span)) = *Pointer<Short>(leftEdge + yMin * sizeof(Primitive::Span)); | |
| *Pointer<Short>(leftEdge + yMax * sizeof(Primitive::Span)) = *Pointer<Short>(leftEdge + (yMax - 1) * sizeof(Primitive::Span)); | |
| *Pointer<Short>(rightEdge + yMax * sizeof(Primitive::Span)) = *Pointer<Short>(leftEdge + (yMax - 1) * sizeof(Primitive::Span)); | |
| } | |
| } | |
| *Pointer<Int>(primitive + OFFSET(Primitive,yMin)) = yMin; | |
| *Pointer<Int>(primitive + OFFSET(Primitive,yMax)) = yMax; | |
| // Sort by minimum y | |
| if(triangle) | |
| { | |
| Float y0 = *Pointer<Float>(v0 + OFFSET(Vertex, y)); | |
| Float y1 = *Pointer<Float>(v1 + OFFSET(Vertex, y)); | |
| Float y2 = *Pointer<Float>(v2 + OFFSET(Vertex, y)); | |
| Float yMin = Min(Min(y0, y1), y2); | |
| conditionalRotate1(yMin == y1, v0, v1, v2); | |
| conditionalRotate2(yMin == y2, v0, v1, v2); | |
| } | |
| // Sort by maximum w | |
| if(triangle) | |
| { | |
| Float w0 = *Pointer<Float>(v0 + OFFSET(Vertex, w)); | |
| Float w1 = *Pointer<Float>(v1 + OFFSET(Vertex, w)); | |
| Float w2 = *Pointer<Float>(v2 + OFFSET(Vertex, w)); | |
| Float wMax = Max(Max(w0, w1), w2); | |
| conditionalRotate1(wMax == w1, v0, v1, v2); | |
| conditionalRotate2(wMax == w2, v0, v1, v2); | |
| } | |
| *Pointer<Float>(primitive + OFFSET(Primitive, pointCoordX)) = | |
| *Pointer<Float>(v0 + OFFSET(Vertex, x)); | |
| *Pointer<Float>(primitive + OFFSET(Primitive, pointCoordY)) = | |
| *Pointer<Float>(v0 + OFFSET(Vertex, y)); | |
| Float w0 = *Pointer<Float>(v0 + OFFSET(Vertex, w)); | |
| Float w1 = *Pointer<Float>(v1 + OFFSET(Vertex, w)); | |
| Float w2 = *Pointer<Float>(v2 + OFFSET(Vertex, w)); | |
| Float4 w012; | |
| w012.x = w0; | |
| w012.y = w1; | |
| w012.z = w2; | |
| w012.w = 1; | |
| Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,projected.w)); | |
| Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,projected.x)); | |
| Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,projected.x)); | |
| Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,projected.x)); | |
| Int Y0 = *Pointer<Int>(v0 + OFFSET(Vertex,projected.y)); | |
| Int Y1 = *Pointer<Int>(v1 + OFFSET(Vertex,projected.y)); | |
| Int Y2 = *Pointer<Int>(v2 + OFFSET(Vertex,projected.y)); | |
| if(line) | |
| { | |
| X2 = X1 + Y1 - Y0; | |
| Y2 = Y1 + X0 - X1; | |
| } | |
| Float dx = Float(X0) * (1.0f / 16.0f); | |
| Float dy = Float(Y0) * (1.0f / 16.0f); | |
| X1 -= X0; | |
| Y1 -= Y0; | |
| X2 -= X0; | |
| Y2 -= Y0; | |
| Float x1 = w1 * (1.0f / 16.0f) * Float(X1); | |
| Float y1 = w1 * (1.0f / 16.0f) * Float(Y1); | |
| Float x2 = w2 * (1.0f / 16.0f) * Float(X2); | |
| Float y2 = w2 * (1.0f / 16.0f) * Float(Y2); | |
| Float a = x1 * y2 - x2 * y1; | |
| Float4 xQuad = Float4(0, 1, 0, 1) - Float4(dx); | |
| Float4 yQuad = Float4(0, 0, 1, 1) - Float4(dy); | |
| *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16) = xQuad; | |
| *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16) = yQuad; | |
| Float4 M[3]; | |
| M[0] = Float4(0, 0, 0, 0); | |
| M[1] = Float4(0, 0, 0, 0); | |
| M[2] = Float4(0, 0, 0, 0); | |
| M[0].z = rhw0; | |
| If(a != 0.0f) | |
| { | |
| Float A = 1.0f / a; | |
| Float D = A * rhw0; | |
| M[0].x = (y1 * w2 - y2 * w1) * D; | |
| M[0].y = (x2 * w1 - x1 * w2) * D; | |
| // M[0].z = rhw0; | |
| // M[0].w = 0; | |
| M[1].x = y2 * A; | |
| M[1].y = -x2 * A; | |
| // M[1].z = 0; | |
| // M[1].w = 0; | |
| M[2].x = -y1 * A; | |
| M[2].y = x1 * A; | |
| // M[2].z = 0; | |
| // M[2].w = 0; | |
| } | |
| if(state.interpolateW) | |
| { | |
| Float4 ABC = M[0] + M[1] + M[2]; | |
| Float4 A = ABC.x; | |
| Float4 B = ABC.y; | |
| Float4 C = ABC.z; | |
| *Pointer<Float4>(primitive + OFFSET(Primitive,w.A), 16) = A; | |
| *Pointer<Float4>(primitive + OFFSET(Primitive,w.B), 16) = B; | |
| *Pointer<Float4>(primitive + OFFSET(Primitive,w.C), 16) = C; | |
| } | |
| if(state.interpolateZ) | |
| { | |
| Float z0 = *Pointer<Float>(v0 + OFFSET(Vertex,projected.z)); | |
| Float z1 = *Pointer<Float>(v1 + OFFSET(Vertex,projected.z)); | |
| Float z2 = *Pointer<Float>(v2 + OFFSET(Vertex,projected.z)); | |
| z1 -= z0; | |
| z2 -= z0; | |
| Float4 A; | |
| Float4 B; | |
| Float4 C; | |
| if(!point) | |
| { | |
| Float x1 = Float(X1) * (1.0f / 16.0f); | |
| Float y1 = Float(Y1) * (1.0f / 16.0f); | |
| Float x2 = Float(X2) * (1.0f / 16.0f); | |
| Float y2 = Float(Y2) * (1.0f / 16.0f); | |
| Float D = *Pointer<Float>(data + OFFSET(DrawData,depthRange)) / (x1 * y2 - x2 * y1); | |
| Float a = (y2 * z1 - y1 * z2) * D; | |
| Float b = (x1 * z2 - x2 * z1) * D; | |
| A = Float4(a); | |
| B = Float4(b); | |
| } | |
| else | |
| { | |
| A = Float4(0, 0, 0, 0); | |
| B = Float4(0, 0, 0, 0); | |
| } | |
| *Pointer<Float4>(primitive + OFFSET(Primitive,z.A), 16) = A; | |
| *Pointer<Float4>(primitive + OFFSET(Primitive,z.B), 16) = B; | |
| Float c = z0; | |
| if(state.applySlopeDepthBias) | |
| { | |
| Float bias = Max(Abs(Float(A.x)), Abs(Float(B.x))); | |
| bias *= *Pointer<Float>(data + OFFSET(DrawData,slopeDepthBias)); | |
| c += bias; | |
| } | |
| C = Float4(c * *Pointer<Float>(data + OFFSET(DrawData,depthRange)) + *Pointer<Float>(data + OFFSET(DrawData,depthNear))); | |
| *Pointer<Float4>(primitive + OFFSET(Primitive,z.C), 16) = C; | |
| } | |
| for (int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) | |
| { | |
| if (state.gradient[interpolant].Type != SpirvShader::ATTRIBTYPE_UNUSED) | |
| { | |
| setupGradient(primitive, tri, w012, M, v0, v1, v2, | |
| OFFSET(Vertex, v[interpolant]), | |
| OFFSET(Primitive, V[interpolant]), | |
| state.gradient[interpolant].Flat, | |
| !state.gradient[interpolant].NoPerspective, 0); | |
| } | |
| } | |
| Return(1); | |
| } | |
| routine = function("SetupRoutine"); | |
| } | |
| void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bool perspective, int component) | |
| { | |
| if(!flat) | |
| { | |
| Float4 i; | |
| i.x = *Pointer<Float>(v0 + attribute); | |
| i.y = *Pointer<Float>(v1 + attribute); | |
| i.z = *Pointer<Float>(v2 + attribute); | |
| i.w = 0; | |
| if(!perspective) | |
| { | |
| i *= w012; | |
| } | |
| Float4 A = i.xxxx * m[0]; | |
| Float4 B = i.yyyy * m[1]; | |
| Float4 C = i.zzzz * m[2]; | |
| C = A + B + C; | |
| A = C.xxxx; | |
| B = C.yyyy; | |
| C = C.zzzz; | |
| *Pointer<Float4>(primitive + planeEquation + 0, 16) = A; | |
| *Pointer<Float4>(primitive + planeEquation + 16, 16) = B; | |
| *Pointer<Float4>(primitive + planeEquation + 32, 16) = C; | |
| } | |
| else | |
| { | |
| int leadingVertex = OFFSET(Triangle,v0); | |
| Float C = *Pointer<Float>(triangle + leadingVertex + attribute); | |
| *Pointer<Float4>(primitive + planeEquation + 0, 16) = Float4(0, 0, 0, 0); | |
| *Pointer<Float4>(primitive + planeEquation + 16, 16) = Float4(0, 0, 0, 0); | |
| *Pointer<Float4>(primitive + planeEquation + 32, 16) = Float4(C); | |
| } | |
| } | |
| void SetupRoutine::edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q) | |
| { | |
| If(Ya != Yb) | |
| { | |
| Bool swap = Yb < Ya; | |
| Int X1 = IfThenElse(swap, Xb, Xa); | |
| Int X2 = IfThenElse(swap, Xa, Xb); | |
| Int Y1 = IfThenElse(swap, Yb, Ya); | |
| Int Y2 = IfThenElse(swap, Ya, Yb); | |
| Int y1 = Max((Y1 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); | |
| Int y2 = Min((Y2 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY1))); | |
| If(y1 < y2) | |
| { | |
| Int xMin = *Pointer<Int>(data + OFFSET(DrawData,scissorX0)); | |
| Int xMax = *Pointer<Int>(data + OFFSET(DrawData,scissorX1)); | |
| Pointer<Byte> leftEdge = primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left); | |
| Pointer<Byte> rightEdge = primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right); | |
| Pointer<Byte> edge = IfThenElse(swap, rightEdge, leftEdge); | |
| // Deltas | |
| Int DX12 = X2 - X1; | |
| Int DY12 = Y2 - Y1; | |
| Int FDX12 = DX12 << 4; | |
| Int FDY12 = DY12 << 4; | |
| Int X = DX12 * ((y1 << 4) - Y1) + (X1 & 0x0000000F) * DY12; | |
| Int x = (X1 >> 4) + X / FDY12; // Edge | |
| Int d = X % FDY12; // Error-term | |
| Int ceil = -d >> 31; // Ceiling division: remainder <= 0 | |
| x -= ceil; | |
| d -= ceil & FDY12; | |
| Int Q = FDX12 / FDY12; // Edge-step | |
| Int R = FDX12 % FDY12; // Error-step | |
| Int floor = R >> 31; // Flooring division: remainder >= 0 | |
| Q += floor; | |
| R += floor & FDY12; | |
| Int D = FDY12; // Error-overflow | |
| Int y = y1; | |
| Do | |
| { | |
| *Pointer<Short>(edge + y * sizeof(Primitive::Span)) = Short(Clamp(x, xMin, xMax)); | |
| x += Q; | |
| d += R; | |
| Int overflow = -d >> 31; | |
| d -= D & overflow; | |
| x -= overflow; | |
| y++; | |
| } | |
| Until(y >= y2) | |
| } | |
| } | |
| } | |
| void SetupRoutine::conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2) | |
| { | |
| #if 0 // Rely on LLVM optimization | |
| If(condition) | |
| { | |
| Pointer<Byte> vX; | |
| vX = v0; | |
| v0 = v1; | |
| v1 = v2; | |
| v2 = vX; | |
| } | |
| #else | |
| Pointer<Byte> vX = v0; | |
| v0 = IfThenElse(condition, v1, v0); | |
| v1 = IfThenElse(condition, v2, v1); | |
| v2 = IfThenElse(condition, vX, v2); | |
| #endif | |
| } | |
| void SetupRoutine::conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2) | |
| { | |
| #if 0 // Rely on LLVM optimization | |
| If(condition) | |
| { | |
| Pointer<Byte> vX; | |
| vX = v2; | |
| v2 = v1; | |
| v1 = v0; | |
| v0 = vX; | |
| } | |
| #else | |
| Pointer<Byte> vX = v2; | |
| v2 = IfThenElse(condition, v1, v2); | |
| v1 = IfThenElse(condition, v0, v1); | |
| v0 = IfThenElse(condition, vX, v0); | |
| #endif | |
| } | |
| std::shared_ptr<Routine> SetupRoutine::getRoutine() | |
| { | |
| return routine; | |
| } | |
| } |