| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // main.cpp: DLLMain and management of thread-local data. | |
| #include "main.h" | |
| #if !defined(_MSC_VER) | |
| #define CONSTRUCTOR __attribute__((constructor)) | |
| #define DESTRUCTOR __attribute__((destructor)) | |
| #else | |
| #define CONSTRUCTOR | |
| #define DESTRUCTOR | |
| #endif | |
| static void glAttachThread() | |
| { | |
| TRACE("()"); | |
| } | |
| static void glDetachThread() | |
| { | |
| TRACE("()"); | |
| } | |
| CONSTRUCTOR static void glAttachProcess() | |
| { | |
| TRACE("()"); | |
| glAttachThread(); | |
| } | |
| DESTRUCTOR static void glDetachProcess() | |
| { | |
| TRACE("()"); | |
| glDetachThread(); | |
| } | |
| #if defined(_WIN32) | |
| extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) | |
| { | |
| switch(reason) | |
| { | |
| case DLL_PROCESS_ATTACH: | |
| glAttachProcess(); | |
| break; | |
| case DLL_THREAD_ATTACH: | |
| glAttachThread(); | |
| break; | |
| case DLL_THREAD_DETACH: | |
| glDetachThread(); | |
| break; | |
| case DLL_PROCESS_DETACH: | |
| glDetachProcess(); | |
| break; | |
| default: | |
| break; | |
| } | |
| return TRUE; | |
| } | |
| #endif | |
| namespace es2 | |
| { | |
| Context *getContextLocked() | |
| { | |
| egl::Context *context = libEGL->clientGetCurrentContext(); | |
| if(context && (context->getClientVersion() == 2 || | |
| context->getClientVersion() == 3)) | |
| { | |
| return static_cast<es2::Context*>(context); | |
| } | |
| return nullptr; | |
| } | |
| ContextPtr getContext() | |
| { | |
| return ContextPtr{getContextLocked()}; | |
| } | |
| Device *getDevice() | |
| { | |
| Context *context = getContextLocked(); | |
| return context ? context->getDevice() : nullptr; | |
| } | |
| // Records an error code | |
| // Assumed to already hold the context lock for the current context | |
| void error(GLenum errorCode) | |
| { | |
| es2::Context *context = es2::getContextLocked(); | |
| if(context) | |
| { | |
| switch(errorCode) | |
| { | |
| case GL_INVALID_ENUM: | |
| context->recordInvalidEnum(); | |
| TRACE("\t! Error generated: invalid enum\n"); | |
| break; | |
| case GL_INVALID_VALUE: | |
| context->recordInvalidValue(); | |
| TRACE("\t! Error generated: invalid value\n"); | |
| break; | |
| case GL_INVALID_OPERATION: | |
| context->recordInvalidOperation(); | |
| TRACE("\t! Error generated: invalid operation\n"); | |
| break; | |
| case GL_OUT_OF_MEMORY: | |
| context->recordOutOfMemory(); | |
| TRACE("\t! Error generated: out of memory\n"); | |
| break; | |
| case GL_INVALID_FRAMEBUFFER_OPERATION: | |
| context->recordInvalidFramebufferOperation(); | |
| TRACE("\t! Error generated: invalid framebuffer operation\n"); | |
| break; | |
| default: UNREACHABLE(errorCode); | |
| } | |
| } | |
| } | |
| } | |
| namespace egl | |
| { | |
| GLint getClientVersion() | |
| { | |
| Context *context = libEGL->clientGetCurrentContext(); | |
| return context ? context->getClientVersion() : 0; | |
| } | |
| } |