| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // Texture.h: Defines the abstract Texture class and its concrete derived | |
| // classes Texture2D and TextureCubeMap. Implements GL texture objects and | |
| // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. | |
| #ifndef LIBGLESV2_TEXTURE_H_ | |
| #define LIBGLESV2_TEXTURE_H_ | |
| #include "Renderbuffer.h" | |
| #include "common/Object.hpp" | |
| #include "utilities.h" | |
| #include "libEGL/Texture.hpp" | |
| #include "common/debug.h" | |
| #include <GLES2/gl2.h> | |
| #include <vector> | |
| namespace gl { class Surface; } | |
| namespace es2 | |
| { | |
| class Sampler; | |
| enum | |
| { | |
| IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, | |
| IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), | |
| IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = IMPLEMENTATION_MAX_TEXTURE_SIZE, | |
| IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = IMPLEMENTATION_MAX_TEXTURE_SIZE, | |
| IMPLEMENTATION_MAX_ARRAY_TEXTURE_LAYERS = IMPLEMENTATION_MAX_TEXTURE_SIZE, | |
| IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = sw::OUTLINE_RESOLUTION, | |
| }; | |
| class ImageLevels | |
| { | |
| public: | |
| inline const egl::Image* operator[](size_t index) const | |
| { | |
| return (index < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? image[index] : nullptr; | |
| } | |
| inline egl::Image*& operator[](size_t index) | |
| { | |
| if(index < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| { | |
| return image[index]; | |
| } | |
| return getNullImage(); | |
| } | |
| inline void release() | |
| { | |
| for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| if(image[i]) | |
| { | |
| image[i]->release(); | |
| image[i] = nullptr; | |
| } | |
| } | |
| } | |
| inline void unbind(const egl::Texture* texture) | |
| { | |
| for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| if(image[i]) | |
| { | |
| image[i]->unbind(texture); | |
| image[i] = nullptr; | |
| } | |
| } | |
| } | |
| private: | |
| egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS] = {}; | |
| static egl::Image*& getNullImage(); | |
| }; | |
| class Texture : public egl::Texture | |
| { | |
| public: | |
| explicit Texture(GLuint name); | |
| sw::Resource *getResource() const override; | |
| virtual void addProxyRef(const Renderbuffer *proxy) = 0; | |
| virtual void releaseProxy(const Renderbuffer *proxy) = 0; | |
| virtual GLenum getTarget() const = 0; | |
| bool setMinFilter(GLenum filter); | |
| bool setMagFilter(GLenum filter); | |
| bool setWrapS(GLenum wrap); | |
| bool setWrapT(GLenum wrap); | |
| bool setWrapR(GLenum wrap); | |
| bool setMaxAnisotropy(GLfloat textureMaxAnisotropy); | |
| bool setBaseLevel(GLint baseLevel); | |
| bool setCompareFunc(GLenum compareFunc); | |
| bool setCompareMode(GLenum compareMode); | |
| void makeImmutable(GLsizei levels); | |
| bool setMaxLevel(GLint maxLevel); | |
| bool setMaxLOD(GLfloat maxLOD); | |
| bool setMinLOD(GLfloat minLOD); | |
| bool setSwizzleR(GLenum swizzleR); | |
| bool setSwizzleG(GLenum swizzleG); | |
| bool setSwizzleB(GLenum swizzleB); | |
| bool setSwizzleA(GLenum swizzleA); | |
| GLenum getMinFilter() const { return mMinFilter; } | |
| GLenum getMagFilter() const { return mMagFilter; } | |
| GLenum getWrapS() const { return mWrapS; } | |
| GLenum getWrapT() const { return mWrapT; } | |
| GLenum getWrapR() const { return mWrapR; } | |
| GLfloat getMaxAnisotropy() const { return mMaxAnisotropy; } | |
| GLint getBaseLevel() const { return mBaseLevel; } | |
| GLenum getCompareFunc() const { return mCompareFunc; } | |
| GLenum getCompareMode() const { return mCompareMode; } | |
| GLboolean getImmutableFormat() const { return mImmutableFormat; } | |
| GLsizei getImmutableLevels() const { return mImmutableLevels; } | |
| GLint getMaxLevel() const { return mMaxLevel; } | |
| GLfloat getMaxLOD() const { return mMaxLOD; } | |
| GLfloat getMinLOD() const { return mMinLOD; } | |
| GLenum getSwizzleR() const { return mSwizzleR; } | |
| GLenum getSwizzleG() const { return mSwizzleG; } | |
| GLenum getSwizzleB() const { return mSwizzleB; } | |
| GLenum getSwizzleA() const { return mSwizzleA; } | |
| virtual GLsizei getWidth(GLenum target, GLint level) const = 0; | |
| virtual GLsizei getHeight(GLenum target, GLint level) const = 0; | |
| virtual GLsizei getDepth(GLenum target, GLint level) const; | |
| virtual GLint getFormat(GLenum target, GLint level) const = 0; | |
| virtual int getTopLevel() const = 0; | |
| virtual bool requiresSync() const = 0; | |
| virtual bool isBaseLevelDefined() const = 0; | |
| virtual bool isSamplerComplete(Sampler *sampler) const = 0; | |
| virtual bool isCompressed(GLenum target, GLint level) const = 0; | |
| virtual bool isDepth(GLenum target, GLint level) const = 0; | |
| virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level) = 0; | |
| virtual egl::Image *getRenderTarget(GLenum target, unsigned int level) = 0; | |
| egl::Image *createSharedImage(GLenum target, unsigned int level); | |
| virtual bool isShared(GLenum target, unsigned int level) const = 0; | |
| virtual void generateMipmaps() = 0; | |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) = 0; | |
| protected: | |
| ~Texture() override; | |
| void setImage(GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels, egl::Image *image); | |
| void subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels, egl::Image *image); | |
| void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image); | |
| void subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image); | |
| bool copy(egl::Image *source, const sw::SliceRect &sourceRect, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest); | |
| bool isMipmapFiltered(Sampler *sampler) const; | |
| GLenum mMinFilter; | |
| GLenum mMagFilter; | |
| GLenum mWrapS; | |
| GLenum mWrapT; | |
| GLenum mWrapR; | |
| GLfloat mMaxAnisotropy; | |
| GLint mBaseLevel; | |
| GLenum mCompareFunc; | |
| GLenum mCompareMode; | |
| GLboolean mImmutableFormat; | |
| GLsizei mImmutableLevels; | |
| GLint mMaxLevel; | |
| GLfloat mMaxLOD; | |
| GLfloat mMinLOD; | |
| GLenum mSwizzleR; | |
| GLenum mSwizzleG; | |
| GLenum mSwizzleB; | |
| GLenum mSwizzleA; | |
| sw::Resource *resource; | |
| }; | |
| class Texture2D : public Texture | |
| { | |
| public: | |
| explicit Texture2D(GLuint name); | |
| void addProxyRef(const Renderbuffer *proxy) override; | |
| void releaseProxy(const Renderbuffer *proxy) override; | |
| void sweep() override; | |
| GLenum getTarget() const override; | |
| GLsizei getWidth(GLenum target, GLint level) const override; | |
| GLsizei getHeight(GLenum target, GLint level) const override; | |
| GLint getFormat(GLenum target, GLint level) const override; | |
| int getTopLevel() const override; | |
| bool requiresSync() const override; | |
| void setImage(GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); | |
| void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); | |
| void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); | |
| void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); | |
| void copyImage(GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source); | |
| void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) override; | |
| void setSharedImage(egl::Image *image); | |
| bool isBaseLevelDefined() const override; | |
| bool isSamplerComplete(Sampler *sampler) const override; | |
| bool isCompressed(GLenum target, GLint level) const override; | |
| bool isDepth(GLenum target, GLint level) const override; | |
| void bindTexImage(gl::Surface *surface); | |
| void releaseTexImage() override; | |
| void generateMipmaps() override; | |
| Renderbuffer *getRenderbuffer(GLenum target, GLint level) override; | |
| egl::Image *getRenderTarget(GLenum target, unsigned int level) override; | |
| bool isShared(GLenum target, unsigned int level) const override; | |
| egl::Image *getImage(unsigned int level); | |
| protected: | |
| ~Texture2D() override; | |
| bool isMipmapComplete() const; | |
| ImageLevels image; | |
| gl::Surface *mSurface; | |
| // A specific internal reference count is kept for colorbuffer proxy references, | |
| // because, as the renderbuffer acting as proxy will maintain a binding pointer | |
| // back to this texture, there would be a circular reference if we used a binding | |
| // pointer here. This reference count will cause the pointer to be set to null if | |
| // the count drops to zero, but will not cause deletion of the Renderbuffer. | |
| Renderbuffer *mColorbufferProxy; | |
| unsigned int mProxyRefs; | |
| }; | |
| class Texture2DRect : public Texture2D | |
| { | |
| public: | |
| explicit Texture2DRect(GLuint name); | |
| GLenum getTarget() const override; | |
| Renderbuffer *getRenderbuffer(GLenum target, GLint level) override; | |
| }; | |
| class TextureCubeMap : public Texture | |
| { | |
| public: | |
| explicit TextureCubeMap(GLuint name); | |
| void addProxyRef(const Renderbuffer *proxy) override; | |
| void releaseProxy(const Renderbuffer *proxy) override; | |
| void sweep() override; | |
| GLenum getTarget() const override; | |
| GLsizei getWidth(GLenum target, GLint level) const override; | |
| GLsizei getHeight(GLenum target, GLint level) const override; | |
| GLint getFormat(GLenum target, GLint level) const override; | |
| int getTopLevel() const override; | |
| bool requiresSync() const override; | |
| void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); | |
| void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); | |
| void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); | |
| void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); | |
| void copyImage(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source); | |
| void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) override; | |
| bool isBaseLevelDefined() const override; | |
| bool isSamplerComplete(Sampler *sampler) const override; | |
| bool isCompressed(GLenum target, GLint level) const override; | |
| bool isDepth(GLenum target, GLint level) const override; | |
| void releaseTexImage() override; | |
| void generateMipmaps() override; | |
| void updateBorders(int level); | |
| Renderbuffer *getRenderbuffer(GLenum target, GLint level) override; | |
| egl::Image *getRenderTarget(GLenum target, unsigned int level) override; | |
| bool isShared(GLenum target, unsigned int level) const override; | |
| egl::Image *getImage(int face, unsigned int level); | |
| bool isCubeComplete() const; | |
| protected: | |
| ~TextureCubeMap() override; | |
| private: | |
| bool isMipmapCubeComplete() const; | |
| // face is one of the GL_TEXTURE_CUBE_MAP_* enumerants. Returns nullptr on failure. | |
| egl::Image *getImage(GLenum face, unsigned int level); | |
| ImageLevels image[6]; | |
| // A specific internal reference count is kept for colorbuffer proxy references, | |
| // because, as the renderbuffer acting as proxy will maintain a binding pointer | |
| // back to this texture, there would be a circular reference if we used a binding | |
| // pointer here. This reference count will cause the pointer to be set to null if | |
| // the count drops to zero, but will not cause deletion of the Renderbuffer. | |
| Renderbuffer *mFaceProxies[6]; | |
| unsigned int mFaceProxyRefs[6]; | |
| }; | |
| class Texture3D : public Texture | |
| { | |
| public: | |
| explicit Texture3D(GLuint name); | |
| void addProxyRef(const Renderbuffer *proxy) override; | |
| void releaseProxy(const Renderbuffer *proxy) override; | |
| void sweep() override; | |
| GLenum getTarget() const override; | |
| GLsizei getWidth(GLenum target, GLint level) const override; | |
| GLsizei getHeight(GLenum target, GLint level) const override; | |
| GLsizei getDepth(GLenum target, GLint level) const override; | |
| GLint getFormat(GLenum target, GLint level) const override; | |
| int getTopLevel() const override; | |
| bool requiresSync() const override; | |
| void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); | |
| void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); | |
| void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); | |
| void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); | |
| void copyImage(GLint level, GLenum internalformat, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, Renderbuffer *source); | |
| void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) override; | |
| void setSharedImage(egl::Image *image); | |
| bool isBaseLevelDefined() const override; | |
| bool isSamplerComplete(Sampler *sampler) const override; | |
| bool isCompressed(GLenum target, GLint level) const override; | |
| bool isDepth(GLenum target, GLint level) const override; | |
| void releaseTexImage() override; | |
| void generateMipmaps() override; | |
| Renderbuffer *getRenderbuffer(GLenum target, GLint level) override; | |
| egl::Image *getRenderTarget(GLenum target, unsigned int level) override; | |
| bool isShared(GLenum target, unsigned int level) const override; | |
| egl::Image *getImage(unsigned int level); | |
| protected: | |
| ~Texture3D() override; | |
| bool isMipmapComplete() const; | |
| ImageLevels image; | |
| gl::Surface *mSurface; | |
| // A specific internal reference count is kept for colorbuffer proxy references, | |
| // because, as the renderbuffer acting as proxy will maintain a binding pointer | |
| // back to this texture, there would be a circular reference if we used a binding | |
| // pointer here. This reference count will cause the pointer to be set to null if | |
| // the count drops to zero, but will not cause deletion of the Renderbuffer. | |
| Renderbuffer *mColorbufferProxy; | |
| unsigned int mProxyRefs; | |
| }; | |
| class Texture2DArray : public Texture3D | |
| { | |
| public: | |
| explicit Texture2DArray(GLuint name); | |
| GLenum getTarget() const override; | |
| void generateMipmaps() override; | |
| protected: | |
| ~Texture2DArray() override; | |
| }; | |
| class TextureExternal : public Texture2D | |
| { | |
| public: | |
| explicit TextureExternal(GLuint name); | |
| GLenum getTarget() const override; | |
| protected: | |
| ~TextureExternal() override; | |
| }; | |
| } | |
| #endif // LIBGLESV2_TEXTURE_H_ |