| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. | |
| #ifndef LIBGLESV2_FRAMEBUFFER_H_ | |
| #define LIBGLESV2_FRAMEBUFFER_H_ | |
| #include "Context.h" | |
| #include "common/Object.hpp" | |
| #include "common/Image.hpp" | |
| #include <GLES2/gl2.h> | |
| namespace es2 | |
| { | |
| class Renderbuffer; | |
| class Colorbuffer; | |
| class Depthbuffer; | |
| class Stencilbuffer; | |
| class DepthStencilbuffer; | |
| class Framebuffer | |
| { | |
| public: | |
| Framebuffer(); | |
| virtual ~Framebuffer(); | |
| void setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level = 0, GLint layer = 0); | |
| void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0); | |
| void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level = 0, GLint layer = 0); | |
| void setReadBuffer(GLenum buf); | |
| void setDrawBuffer(GLuint index, GLenum buf); | |
| GLenum getReadBuffer() const; | |
| GLenum getDrawBuffer(GLuint index) const; | |
| void detachTexture(GLuint texture); | |
| void detachRenderbuffer(GLuint renderbuffer); | |
| egl::Image *getRenderTarget(GLuint index); | |
| egl::Image *getReadRenderTarget(); | |
| egl::Image *getDepthBuffer(); | |
| egl::Image *getStencilBuffer(); | |
| Renderbuffer *getColorbuffer(GLuint index) const; | |
| Renderbuffer *getReadColorbuffer() const; | |
| Renderbuffer *getDepthbuffer() const; | |
| Renderbuffer *getStencilbuffer() const; | |
| GLenum getReadBufferType(); | |
| GLenum getColorbufferType(GLuint index); | |
| GLenum getDepthbufferType(); | |
| GLenum getStencilbufferType(); | |
| GLuint getColorbufferName(GLuint index); | |
| GLuint getDepthbufferName(); | |
| GLuint getStencilbufferName(); | |
| GLint getColorbufferLayer(GLuint index); | |
| GLint getDepthbufferLayer(); | |
| GLint getStencilbufferLayer(); | |
| bool hasStencil(); | |
| GLenum completeness(); | |
| GLenum completeness(int &width, int &height, int &samples); | |
| GLenum getImplementationColorReadFormat() const; | |
| GLenum getImplementationColorReadType() const; | |
| GLenum getDepthReadFormat() const; | |
| GLenum getDepthReadType() const; | |
| virtual bool isDefaultFramebuffer() const { return false; } | |
| static bool IsRenderbuffer(GLenum type); | |
| protected: | |
| GLuint getReadBufferIndex() const; | |
| GLenum readBuffer; | |
| GLenum drawBuffer[MAX_COLOR_ATTACHMENTS]; | |
| GLenum mColorbufferType[MAX_COLOR_ATTACHMENTS]; | |
| gl::BindingPointer<Renderbuffer> mColorbufferPointer[MAX_COLOR_ATTACHMENTS]; | |
| GLint mColorbufferLayer[MAX_COLOR_ATTACHMENTS]; | |
| GLenum mDepthbufferType; | |
| gl::BindingPointer<Renderbuffer> mDepthbufferPointer; | |
| GLint mDepthbufferLayer; | |
| GLenum mStencilbufferType; | |
| gl::BindingPointer<Renderbuffer> mStencilbufferPointer; | |
| GLint mStencilbufferLayer; | |
| private: | |
| Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle, GLint level) const; | |
| }; | |
| class DefaultFramebuffer : public Framebuffer | |
| { | |
| public: | |
| DefaultFramebuffer(); | |
| DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); | |
| bool isDefaultFramebuffer() const override { return true; } | |
| }; | |
| } | |
| #endif // LIBGLESV2_FRAMEBUFFER_H_ |