| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. | |
| #ifndef LIBGLES_CM_FRAMEBUFFER_H_ | |
| #define LIBGLES_CM_FRAMEBUFFER_H_ | |
| #include "common/Object.hpp" | |
| #include "common/Image.hpp" | |
| #include <GLES/gl.h> | |
| namespace es1 | |
| { | |
| class Renderbuffer; | |
| class Colorbuffer; | |
| class Depthbuffer; | |
| class Stencilbuffer; | |
| class DepthStencilbuffer; | |
| class Framebuffer | |
| { | |
| public: | |
| Framebuffer(); | |
| virtual ~Framebuffer(); | |
| void setColorbuffer(GLenum type, GLuint colorbuffer, GLint level = 0); | |
| void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0); | |
| void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level = 0); | |
| void detachTexture(GLuint texture); | |
| void detachRenderbuffer(GLuint renderbuffer); | |
| egl::Image *getRenderTarget(); | |
| egl::Image *getDepthBuffer(); | |
| egl::Image *getStencilBuffer(); | |
| Renderbuffer *getColorbuffer(); | |
| Renderbuffer *getDepthbuffer(); | |
| Renderbuffer *getStencilbuffer(); | |
| GLenum getColorbufferType(); | |
| GLenum getDepthbufferType(); | |
| GLenum getStencilbufferType(); | |
| GLuint getColorbufferName(); | |
| GLuint getDepthbufferName(); | |
| GLuint getStencilbufferName(); | |
| bool hasStencil(); | |
| virtual GLenum completeness(); | |
| GLenum completeness(int &width, int &height, int &samples); | |
| GLenum getImplementationColorReadFormat(); | |
| GLenum getImplementationColorReadType(); | |
| protected: | |
| GLenum mColorbufferType; | |
| gl::BindingPointer<Renderbuffer> mColorbufferPointer; | |
| GLenum mDepthbufferType; | |
| gl::BindingPointer<Renderbuffer> mDepthbufferPointer; | |
| GLenum mStencilbufferType; | |
| gl::BindingPointer<Renderbuffer> mStencilbufferPointer; | |
| private: | |
| Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle, GLint level) const; | |
| }; | |
| class DefaultFramebuffer : public Framebuffer | |
| { | |
| public: | |
| DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); | |
| }; | |
| } | |
| #endif // LIBGLES_CM_FRAMEBUFFER_H_ |