| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef egl_Texture_hpp | |
| #define egl_Texture_hpp | |
| #include "common/Object.hpp" | |
| namespace sw | |
| { | |
| class Resource; | |
| } | |
| namespace egl | |
| { | |
| class [[clang::lto_visibility_public]] Texture : public gl::NamedObject | |
| { | |
| public: | |
| Texture(GLuint name) : NamedObject(name) {} | |
| virtual void releaseTexImage() = 0; | |
| virtual sw::Resource *getResource() const = 0; | |
| virtual void sweep() = 0; // Garbage collect if no external references | |
| void release() override | |
| { | |
| int refs = dereference(); | |
| if(refs > 0) | |
| { | |
| sweep(); | |
| } | |
| else | |
| { | |
| delete this; | |
| } | |
| } | |
| }; | |
| } | |
| #endif // egl_Texture_hpp |