| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_Resource_hpp | |
| #define sw_Resource_hpp | |
| #include "MutexLock.hpp" | |
| namespace sw | |
| { | |
| enum Accessor | |
| { | |
| PUBLIC, // Application/API access | |
| PRIVATE, // Renderer access, shared by multiple threads if read-only | |
| MANAGED, // Renderer access, shared read/write access if partitioned | |
| EXCLUSIVE | |
| }; | |
| // Resource is a form of shared mutex that guards an internally allocated | |
| // buffer. Resource has an exclusive lock mode (sw::Accessor) and lock | |
| // count, defaulting to sw::Accessor::PUBLIC and 0, respectively. | |
| // Resource doesn't treat any of the sw::Accessor enumerator lock modes | |
| // differently, all semantic meaning comes from the usage of Resource. | |
| // You can have multiple locks in mode sw::Accessor::EXCLUSIVE. | |
| class Resource | |
| { | |
| public: | |
| Resource(size_t bytes); | |
| // destruct() is an asynchronous destructor, that will atomically: | |
| // When the resource is unlocked: | |
| // * Delete itself. | |
| // When the resource is locked: | |
| // * Flag itself for deletion when next fully unlocked. | |
| void destruct(); | |
| // lock() will atomically: | |
| // When the resource is unlocked OR the lock mode equals claimer: | |
| // * Increment the lock count. | |
| // * Return a pointer to the buffer. | |
| // When the resource is locked AND the lock mode does not equal claimer: | |
| // * Block until all existing locks are released (lock count equals 0). | |
| // * Switch lock mode to claimer. | |
| // * Increment the lock count. | |
| // * Return a pointer to the buffer. | |
| void *lock(Accessor claimer); | |
| // lock() will atomically: | |
| // When the resource is unlocked OR the lock mode equals claimer: | |
| // * Increment the lock count. | |
| // * Return a pointer to the buffer. | |
| // When the resource is locked AND the lock mode equals relinquisher: | |
| // * Release *all* existing locks (regardless of prior count). | |
| // * Delete itself and return nullptr if Resource::destruct() had been called while locked. | |
| // * Switch lock mode to claimer. | |
| // * Increment the lock count to 1. | |
| // * Return a pointer to the buffer. | |
| // When the resource is locked AND the lock mode does not equal relinquisher: | |
| // * Block until all existing locks are released (lock count equals 0) | |
| // * Switch lock mode to claimer | |
| // * Increment the lock count to 1. | |
| // * Return a pointer to the buffer. | |
| void *lock(Accessor relinquisher, Accessor claimer); | |
| // unlock() will atomically: | |
| // * Assert if there are no locks. | |
| // * Release a single lock. | |
| // * Delete itself if Resource::destruct() had been called while locked. | |
| void unlock(); | |
| // unlock() will atomically: | |
| // When the resource is locked AND the lock mode equals relinquisher: | |
| // * Release *all* existing locks (regardless of prior count). | |
| // * Delete itself if Resource::destruct() had been called while locked. | |
| // When the resource is not locked OR the lock mode does not equal relinquisher: | |
| // * Do nothing. | |
| void unlock(Accessor relinquisher); | |
| // data() will return the Resource's buffer pointer regardless of lock | |
| // state. | |
| const void *data() const; | |
| // size is the size in bytes of the Resource's buffer. | |
| const size_t size; | |
| private: | |
| ~Resource(); // Always call destruct() instead | |
| MutexLock criticalSection; | |
| Event unblock; | |
| volatile int blocked; | |
| volatile Accessor accessor; | |
| volatile int count; | |
| bool orphaned; | |
| void *buffer; | |
| }; | |
| } | |
| #endif // sw_Resource_hpp |