Added MAX_TEXTURE_UNITS in getInteger method of libGL Change-Id: I0c0d5432a2f83153c61db4e7f80b5ba059fa2758 Reviewed-on: https://swiftshader-review.googlesource.com/3725 Reviewed-by: Maxime Grégoire <mgregoire@google.com> Tested-by: Maxime Grégoire <mgregoire@google.com>
diff --git a/src/OpenGL/libGL/Context.cpp b/src/OpenGL/libGL/Context.cpp index c23420e..20edad7 100644 --- a/src/OpenGL/libGL/Context.cpp +++ b/src/OpenGL/libGL/Context.cpp
@@ -1353,6 +1353,7 @@ // Context::getFloatv. switch (pname) { + case GL_MAX_TEXTURE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; break; case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; break; case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = MAX_VERTEX_UNIFORM_VECTORS * 4; break; // FIXME: Verify