blob: 1b798a37b6b2312de522f8dbacec681b29322938 [file] [log] [blame]
# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Need a separate config to ensure the warnings are added to the end.
config("swiftshader_libGLESv2_private_config") {
if (is_win) {
cflags = [
"/DGL_API=",
"/DGL_APICALL=",
"/DGL_GLEXT_PROTOTYPES",
"/DLIBGLESV2_EXPORTS",
"/wd4201", # nameless struct/union
"/wd4324", # structure was padded due to alignment specifier
]
if (is_clang) {
cflags += [
"-D__STDC_CONSTANT_MACROS",
"-D__STDC_LIMIT_MACROS",
]
}
} else {
cflags = [
"-DLOG_TAG=\"swiftshader_libGLESv2\"",
"-D__STDC_CONSTANT_MACROS",
"-D__STDC_LIMIT_MACROS",
"-DGL_API=",
"-DGL_APICALL=",
"-DGL_GLEXT_PROTOTYPES",
"-Wno-sign-compare",
]
}
}
shared_library("swiftshader_libGLESv2") {
if (!is_mac) {
output_name = "libGLESv2"
output_dir = "$root_out_dir/swiftshader"
}
deps = [
"../../OpenGL/compiler:swiftshader_opengl_compiler",
"../../Reactor:swiftshader_reactor",
"../../Renderer:swiftshader_renderer",
]
sources = [
"Buffer.cpp",
"Context.cpp",
"Device.cpp",
"Fence.cpp",
"Framebuffer.cpp",
"IndexDataManager.cpp",
"Program.cpp",
"Query.cpp",
"Renderbuffer.cpp",
"ResourceManager.cpp",
"Shader.cpp",
"Texture.cpp",
"TransformFeedback.cpp",
"VertexArray.cpp",
"VertexDataManager.cpp",
"libGLESv2.cpp",
"libGLESv2.def",
"libGLESv2.rc",
"libGLESv3.cpp",
"main.cpp",
"resource.h",
"utilities.cpp",
]
if (is_win) {
configs -= [ "//build/config/win:unicode" ]
ldflags = [ "/DEF:" + rebase_path("libGLESv2.def", root_build_dir) ]
}
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
"//build/config/compiler:no_chromium_code",
"//third_party/swiftshader:swiftshader_config",
":swiftshader_libGLESv2_private_config",
]
include_dirs = [
"../../../include",
"../..",
"..",
]
}