|  | //===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // This file implements the ValueSymbolTable class for the VMCore library. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #define DEBUG_TYPE "valuesymtab" | 
|  | #include "llvm/GlobalValue.h" | 
|  | #include "llvm/Type.h" | 
|  | #include "llvm/ValueSymbolTable.h" | 
|  | #include "llvm/ADT/SmallString.h" | 
|  | #include "llvm/Support/Debug.h" | 
|  | #include "llvm/Support/raw_ostream.h" | 
|  | using namespace llvm; | 
|  |  | 
|  | // Class destructor | 
|  | ValueSymbolTable::~ValueSymbolTable() { | 
|  | #ifndef NDEBUG   // Only do this in -g mode... | 
|  | for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI) | 
|  | dbgs() << "Value still in symbol table! Type = '" | 
|  | << *VI->getValue()->getType() << "' Name = '" | 
|  | << VI->getKeyData() << "'\n"; | 
|  | assert(vmap.empty() && "Values remain in symbol table!"); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | // Insert a value into the symbol table with the specified name... | 
|  | // | 
|  | void ValueSymbolTable::reinsertValue(Value* V) { | 
|  | assert(V->hasName() && "Can't insert nameless Value into symbol table"); | 
|  |  | 
|  | // Try inserting the name, assuming it won't conflict. | 
|  | if (vmap.insert(V->Name)) { | 
|  | //DEBUG(dbgs() << " Inserted value: " << V->Name << ": " << *V << "\n"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Otherwise, there is a naming conflict.  Rename this value. | 
|  | SmallString<256> UniqueName(V->getName().begin(), V->getName().end()); | 
|  |  | 
|  | // The name is too already used, just free it so we can allocate a new name. | 
|  | V->Name->Destroy(); | 
|  |  | 
|  | unsigned BaseSize = UniqueName.size(); | 
|  | while (1) { | 
|  | // Trim any suffix off and append the next number. | 
|  | UniqueName.resize(BaseSize); | 
|  | raw_svector_ostream(UniqueName) << ++LastUnique; | 
|  |  | 
|  | // Try insert the vmap entry with this suffix. | 
|  | ValueName &NewName = vmap.GetOrCreateValue(UniqueName); | 
|  | if (NewName.getValue() == 0) { | 
|  | // Newly inserted name.  Success! | 
|  | NewName.setValue(V); | 
|  | V->Name = &NewName; | 
|  | //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n"); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void ValueSymbolTable::removeValueName(ValueName *V) { | 
|  | //DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n"); | 
|  | // Remove the value from the symbol table. | 
|  | vmap.remove(V); | 
|  | } | 
|  |  | 
|  | /// createValueName - This method attempts to create a value name and insert | 
|  | /// it into the symbol table with the specified name.  If it conflicts, it | 
|  | /// auto-renames the name and returns that instead. | 
|  | ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) { | 
|  | // In the common case, the name is not already in the symbol table. | 
|  | ValueName &Entry = vmap.GetOrCreateValue(Name); | 
|  | if (Entry.getValue() == 0) { | 
|  | Entry.setValue(V); | 
|  | //DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": " | 
|  | //           << *V << "\n"); | 
|  | return &Entry; | 
|  | } | 
|  |  | 
|  | // Otherwise, there is a naming conflict.  Rename this value. | 
|  | SmallString<256> UniqueName(Name.begin(), Name.end()); | 
|  |  | 
|  | while (1) { | 
|  | // Trim any suffix off and append the next number. | 
|  | UniqueName.resize(Name.size()); | 
|  | raw_svector_ostream(UniqueName) << ++LastUnique; | 
|  |  | 
|  | // Try insert the vmap entry with this suffix. | 
|  | ValueName &NewName = vmap.GetOrCreateValue(UniqueName); | 
|  | if (NewName.getValue() == 0) { | 
|  | // Newly inserted name.  Success! | 
|  | NewName.setValue(V); | 
|  | //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n"); | 
|  | return &NewName; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | // dump - print out the symbol table | 
|  | // | 
|  | void ValueSymbolTable::dump() const { | 
|  | //DEBUG(dbgs() << "ValueSymbolTable:\n"); | 
|  | for (const_iterator I = begin(), E = end(); I != E; ++I) { | 
|  | //DEBUG(dbgs() << "  '" << I->getKeyData() << "' = "); | 
|  | I->getValue()->dump(); | 
|  | //DEBUG(dbgs() << "\n"); | 
|  | } | 
|  | } |