|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_VertexShader_hpp | 
|  | #define sw_VertexShader_hpp | 
|  |  | 
|  | #include "Shader.hpp" | 
|  | #include "Main/Config.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | class VertexShader : public Shader | 
|  | { | 
|  | public: | 
|  | enum AttribType : unsigned char | 
|  | { | 
|  | ATTRIBTYPE_FLOAT, | 
|  | ATTRIBTYPE_INT, | 
|  | ATTRIBTYPE_UINT, | 
|  |  | 
|  | ATTRIBTYPE_LAST = ATTRIBTYPE_UINT | 
|  | }; | 
|  |  | 
|  | explicit VertexShader(const VertexShader *vs = 0); | 
|  | explicit VertexShader(const unsigned long *token); | 
|  |  | 
|  | virtual ~VertexShader(); | 
|  |  | 
|  | static int validate(const unsigned long *const token);   // Returns number of instructions if valid | 
|  | bool containsTextureSampling() const; | 
|  |  | 
|  | void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT); | 
|  | void setOutput(int outputIdx, int nbComponents, const Semantic& semantic); | 
|  | void setPositionRegister(int posReg); | 
|  | void setPointSizeRegister(int ptSizeReg); | 
|  | void declareInstanceId() { instanceIdDeclared = true; } | 
|  | void declareVertexId() { vertexIdDeclared = true; } | 
|  |  | 
|  | const Semantic& getInput(int inputIdx) const; | 
|  | const Semantic& getOutput(int outputIdx, int component) const; | 
|  | AttribType getAttribType(int inputIndex) const; | 
|  | int getPositionRegister() const { return positionRegister; } | 
|  | int getPointSizeRegister() const { return pointSizeRegister; } | 
|  | bool isInstanceIdDeclared() const { return instanceIdDeclared; } | 
|  | bool isVertexIdDeclared() const { return vertexIdDeclared; } | 
|  |  | 
|  | private: | 
|  | void analyze(); | 
|  | void analyzeInput(); | 
|  | void analyzeOutput(); | 
|  | void analyzeTextureSampling(); | 
|  |  | 
|  | Semantic input[MAX_VERTEX_INPUTS]; | 
|  | Semantic output[MAX_VERTEX_OUTPUTS][4]; | 
|  |  | 
|  | AttribType attribType[MAX_VERTEX_INPUTS]; | 
|  |  | 
|  | int positionRegister; | 
|  | int pointSizeRegister; | 
|  |  | 
|  | bool instanceIdDeclared; | 
|  | bool vertexIdDeclared; | 
|  | bool textureSampling; | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // sw_VertexShader_hpp |